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  1. #1

    Default Re: Hardcoded limits

    Quote Originally Posted by CPT Worsham View Post
    I'm not sure how it could be possible, but in the sub-mod I'm making of RS2 I have as many as 38 units (non-agents) recruitable in a city, and I get no CTDs from it.
    What i just found out now is that the limit is 32/building . I have 38 units from 2 barracks in EB and it works just fine, but if i move then all to main barrack it crashes.

  2. #2
    Kylan271's Avatar Domesticus
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    Default Re: Hardcoded limits

    So the recruitment limit is 32 per building...ok will have to keep an eye out for this. Hmm,I thought I had over this with my cloned wardogs....have to test again????


  3. #3

    Default Re: Hardcoded limits

    This model limit of polys applies only to campaign map models or it does work for battle models? If not, then what is the limit of battle models?
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  4. #4

    Default Re: Hardcoded limits

    Not sure if anyone will need this, but well, I got it so here it is.

    Maximum number of entries the dbb of RTW can handle.

    Descr_Building_battle.txt (and includes)
    Maximum number of entries for .dbb: max 1000. Effects for extras errorless CTD on startup.
    (the number may not be absolutely precise though: too many commented entries to be totally sure - anyway its not far from that)

  5. #5
    Squid's Avatar Opifex
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    Default Re: Hardcoded limits

    Per .dbb file or over all .dbb files?
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  6. #6

    Default Re: Hardcoded limits

    Quote Originally Posted by Squid View Post
    Per .dbb file or over all .dbb files?
    Over all.

    I had sometimes CTDs also on single dbb files, but was pretty weird, because they had less entries then other .dbb files.
    Guess the reason there was not the number of entries.

    Anyway the maximum overall number shall be some around 1k. I reached it and from a month or so anytime I want to to add new dbb entries I have to remove unused vanilla ones - which is pretty tricky most times.

  7. #7

    Default Re: Hardcoded limits

    Setting a region's base farming level to -1 in descr_regions causes a freeze when trying to open the settlement or settlement details scroll. Only happens with this particular value. Thanks to Bardo for confirming it.

  8. #8

    Default Re: Hardcoded limits

    I hope this is a right thread to ask. It is actually not a paramount problem but there are - in Rome Total War - some roman names/surnames making characters sound ... let us say, nerdy, to me - like Amulius Popillius or Lentulus Lollius etc. So, I have tried to change (add a few new entries and delete few others) in descr_names and descr_names_lookup and - it goes without saying - adjusting descr.strat in the matter of these removed name entries. As result I got game crashes. Are there names codes anywhere else except descr_names, descr_names lookup and descr_strat? Are there names hardcoded?

  9. #9

    Default Re: Hardcoded limits

    there is also file "names.txt" in data/text where you need do changes.
    also be sure you have no one error and also empty place as you see in attachments behind name Amulius.
    Dominion of Britannia, Norman Invasion

  10. #10
    Spike's Avatar Primicerius
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    Default Re: Hardcoded limits

    there is no limit in money-related issue I think, but ridiculous pricing is generally not good

    min limit of soldier is 6 on normal (and on EDU)

    Annokerate Koriospera Yuinete Kuliansa


  11. #11

    Default Re: Hardcoded limits

    Max cost is 65535.

  12. #12
    CanOmer's Avatar Centenarius
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    Default Re: Hardcoded limits

    min limit of soldier is 6 on normal
    There are 6 elephant and 6 elephant rider in one unit. If I reduce the elephants to 3 then what happens? And, will the game work properly?
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  13. #13
    Spike's Avatar Primicerius
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    Default Re: Hardcoded limits

    Quote Originally Posted by CanOmer View Post
    There are 6 elephant and 6 elephant rider in one unit. If I reduce the elephants to 3 then what happens? And, will the game work properly?
    as long as the "real men" aka the riders is still 6, the game will still work properly, in fact, you can make 1 elephant unit in normal, as long as the elephant has 6 riders on top of it

    Annokerate Koriospera Yuinete Kuliansa


  14. #14

    Default Re: Hardcoded limits

    How about province/birth ratio? I mean family members limit in R:TW and M2:TW.

  15. #15

    Default Re: Hardcoded limits

    I think the number of family births is a hard coded % chance and linked to number of provinces held along with character VnVs. so can be influenced through traits.

  16. #16

    Default Re: Hardcoded limits

    Greetings! Anyone still here? I need someone to help me with this: forums.totalwar.org/vb/showthread.php?42905-Hard-Coded-Limits , especially about overall unit limits. So, i would like to set limit on unit recruit for more realistic game (for me), and decisive battles, example would be: 4 roman factions= 28 units of hastati limit, and 1 roman faction 7 units of hastati in total. Is this possible? Thank you all!

  17. #17
    Squid's Avatar Opifex
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    Default Re: Hardcoded limits

    Not possible. There's a maximum of 20 units per army, but there's no way to limit the makeup of those 20 units.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  18. #18

    Default Re: Hardcoded limits

    Not per army, per game and per faction. In post I linked to is called overall unit number and overall unit number per faction. Anyway, it is said that 500 of each unit in game is recruitable, after that game CTD. My question is can I set something like unit cap on Napoleon total war for elite units, and for example make each Roman faction can recruit only 7 units of hastati, so that is 28 units of hastati in game. Overall unit number 28, and overall unit number per faction 7. I didn't ask for big armies or for more units in stack. Thanks!

  19. #19
    Squid's Avatar Opifex
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    Default Re: Hardcoded limits

    Still not possible, there's no way to limit the number of a particular unit that can recruited in RTW. It might be possible in M2TW with some serious scripting.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  20. #20

    Default Re: Hardcoded limits

    Thanks for the answer anyway.

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