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  1. #1

    Default Re: Hardcoded limits

    I was wondering in each unit theres around 60 or less troops.. how do i add more troops.. I dont understand the other post

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Hardcoded limits

    Well you can set unit setting to large or huge in the options menu ingame, 60 is the max size you can set units in export_descr_units.txt before the game crashes.
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  3. #3

    Default Re: Hardcoded limits

    what i mean is.. in game battle.. the number of units.. I want to increase them in numbers.. instead of having just a few.. i want to have around 100 troops in one unit

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Hardcoded limits

    Like i said set the unit scale to huge in the options setting in game, small setting is 20 soldiers in a roman unit, normal 40, large 80, huge 160. That is the only way to make that increaase, the max unit size you can set in export_descr_unit.txt is 60. This is scaled up or down depending on what unit scale you have the game set on.
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  5. #5

    Default Re: Hardcoded limits

    someone know limit for resources (not hidden resource) ?
    how to add a new one ? (link to a tutorial)
    thanks §
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  6. #6
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    Default Re: Hardcoded limits

    Quote Originally Posted by strikerjd View Post
    someone know limit for resources (not hidden resource) ?
    how to add a new one ? (link to a tutorial)
    thanks §
    You cannot add any extra resources to the sm_resources.txt file, the number that are in there (23?) is the limit. In vanilla I believe 3 are unused, so you can use those for any new resources you want before having to replace an existing one.
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  7. #7

    Default Re: Hardcoded limits (Missile Ammo)

    I just wanted to update everyone. Missile ammo minimums had been reported up till now as a minimum of 2 (unless I missed it in my searching of the topics). I am successfully playing 1 unit with 1 pilum. So, I would say that the minimum can be 1. Perhaps it depends on the missile type...
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  8. #8
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Hardcoded limits

    But do they actually have 1 in game?
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  9. #9

    Default Re: Hardcoded limits

    Quote Originally Posted by MasterOfNone View Post
    But do they actually have 1 in game?
    Good Question...I believe so, but my main concern up till now has been if it crashes with 1, as has been reported. I'm at work now, so I'll have to check it tonight and post the results as soon as I do.
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  10. #10
    Laetus
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    Default Re: Hardcoded limits

    i dont get it , so is it possible to ajust and change to change tha stats of how many you want ?
    and what does tha threshold do ?

  11. #11
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    Default Re: Hardcoded limits

    Hmm it seems the max ammo for onager is about 100. I set it to 600 but it runs out of ammo after destroying the gate and tower, and one wall (epic stone wall)
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    Last edited by AqD; September 20, 2011 at 06:05 AM.

  12. #12

    Default Re: Hardcoded limits

    export_descr_buildings.txt
    Hidden resources: Min 1?, max 63 or 64 (not sure which).
    I thought 64 is the maximum number allowed. What exactly caused the incertainty?

  13. #13
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    Default Re: Hardcoded limits

    Quote Originally Posted by florin80 View Post
    I thought 64 is the maximum number allowed. What exactly caused the incertainty?
    It seems 63 is the maximum for hidden resources.

    Since i removed one hidden_resource (hr) from my former used 64 in the latest ChivTW version, the campaign is finally 100 % stable again.

    Prior to this: Campaign-ctd while end_turn runs, in the later campaign turns (ca. after 50-60 turns, and focused on one faction).
    I can't explain it to myself under which circumstances, but it seems that one of the 64 hr's causes a repeating ctd, if active/initial used by AI or player.

    At least i have no other explanation for the suddenly 100% crash free campaign with a test of 198 turns (and i expect no crash after such an amount of crash-free turns), while it prior to the reduction always crashed, equal with which faction playtested and latest after ca. 100 turns.
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  14. #14

    Default Re: Hardcoded limits

    Quote Originally Posted by DaVinci View Post
    It seems 63 is the maximum for hidden resources.
    I was under the impression that 64 was the limit but one must be the rome hidden resource. This effectively gives you 63 to play with.

  15. #15

    Default Re: Hardcoded limits

    One thing that you don't got: in descr_sm_factions all cultures have to be used by at least one faction. Now, a question at this respect, somebody knows all the maximums/minimums? because I think that I've added to too much factions the barbarian culture.

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  16. #16

    Default Re: Hardcoded limits

    I don't think there's a maximum to the allowed factions per culture... What makes you think you've added too many of them?!

  17. #17

    Default Re: Hardcoded limits

    Aradan, and there is a minimum for eastern factions? because I've left only with one, and now I'am getting CTD when deleting the map.rwm. Its possible that the sassanids have some unbreakable link with the eastern culture?

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  18. #18

    Default Re: Hardcoded limits

    No, I don't think there is any limit whatsoever regarding cultures and factions. You can have a culture defined in descr_cultures and no factions using it, and you can certainly swap factions around in any culture you want.

    My best guess is that you've missed sth while swapping culture. If you have any tutorials about culture swapping/creation, then have a look for anything that you might have overlooked.

  19. #19

    Default Re: Hardcoded limits

    I believe there needs to be one egyptian and one eastern culture, but I could be wrong. They're some of the only cultures explicitly mentioned in the .exe... I'm not entirely certain if a faction needs to be assigned to them however.

  20. #20
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Hardcoded limits

    Can someone tell me what the different hardcoded limits are for RTW, BI and Alex for the dmb and the edu files.

    Thanks

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