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Thread: Garrison script gone wrong for BYZ

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  1. #1

    Default Garrison script gone wrong for BYZ

    So it seemed the Turks had a few Garrison scripts when I attacked them in my BZN campaign, I am fine with that, but now that script continues producing a half stack of turkish men for me to use at my will each turn... a problem is, I think it charges me for these men, and for their upkeep each turn, it is doing wonders for my economy by pushing me far into the negitaves and only giving me levy worth men... well some levy... point is they are expensive, and not my taste in unit.. anyone have this problem? or know how to stop it? --also.. it only starting doing this about 4 turns ago, i had the castle for a long time but it was filled pretty heavily with an army that took it, i kept that army there for a good 5 turns while i did other stuff, but when i removed the army from the castle and replaced it with militia men, i saw that the next turn my army had doubled with units i didnt purchase, then it kept doubling form there for a good 3 turns and i havent played on..





    BTW... i have played the BYZN empire since Medieval Total war... one. the first one lol, and I have to say that I love the BC faction.. it has solidified BC as my favorite Total war mod.

  2. #2
    **Retired**
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    Default Re: Garrison script gone wrong for BYZ

    What region is that?

  3. #3

    Default Re: Garrison script gone wrong for BYZ

    Ankara

  4. #4
    **Retired**
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    Default Re: Garrison script gone wrong for BYZ

    We'll check the script. It's obviously still triggering for some reason!?

    Moving to tech support.

    EDIT: Try giving them the region back, and recapture it. Maybe it will reset the trigger.
    Last edited by Strelac; August 11, 2009 at 01:39 PM.

  5. #5

    Default Re: Garrison script gone wrong for BYZ

    ok will do... thanks fo the help

  6. #6
    GrandViZ's Avatar Domesticus
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    Default Re: Garrison script gone wrong for BYZ

    This issue should have been fixed with the latest patch?!
    Creator of the Ultimate AI
    Co-Author of Broken Crescent

    Under the Patronage of Trajan

  7. #7

    Default Re: Garrison script gone wrong for BYZ

    I had that crop up in the last version of BC as well...it would subside after a while, though. I never thought anything of it since I was already rich at that point anyway.
    "...most cases of death were mild to moderate..."

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