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Thread: Watchtower Romana/Byzantine Project 1.0 (MedII/RTW)

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  1. #1
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Watchtower Romana/Byzantine Project 1.0 (MedII/RTW)

    Hi everybody. I m davide.cool and i am making a brandnew mini-mod project, this time related to "roman watchtower" viewable on strat-map.... why am i doing this particular thing? simply because i always thought CA lacked in some "realism", especially in smaller things as a simple watchtower. Everytime i entered vanilla game with Roma, a sense of discouragement about "historically incorrectness" punched me in the face.. and it hurts

    As u already know or remember, vanilla Roman tower's shaped as a very primitive little tower.. perfect for little sighting in the middle of nowhere / quiet places inside SPQR territory, BUT useless to sight in dangerous areas close to the limes or in interior zones, where "rebellion seed" is growing up faster


    To show you the Roman engeneering on sighting, i make u see a a modern reconstruction of a tower at limes Germanicus, based on historical Roman accounts:









    And this is the WATCHTOWER ROMANA 1.0




    This could be classified as an early tower, in fact has just the palisade around as protection and not a stone blocks bunker protection/reinforcement. I reinforced the "trunk/body" of tower with vertical and horizontal axis, to protect the original structure against natural disasters as earthquakes etc and to distribute uniformely the weights, as it was in reality.



    Here below, a closer detail of Roman style balcony + reinforcement axis







    How it look like in MEDII





    how it look like in RTW vanilla


    Last edited by DAVIDE; August 12, 2009 at 03:15 PM.

  2. #2
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    That is a great model and corect thinking!!
    Can you make a stone version of it???
    It would be wonderfull for "Byzantines" in varius mods!
    TGC could use such a version!!!+rep...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  3. #3
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Quote Originally Posted by AnthoniusII View Post
    That is a great model and corect thinking!!
    Can you make a stone version of it???
    It would be wonderfull for "Byzantines" in varius mods!
    TGC could use such a version!!!+rep...
    in a future why not

    i didnt charge the tower in details, because in game tower will be small (big as vanilla one circa)... so many particulars will be not visible anyway
    Last edited by DAVIDE; August 11, 2009 at 10:45 AM.

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    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    You could also change the "camp" model ussing this "material of yours...
    Wooden walls with 4 towers on the corners...
    Mods with romans would love such a new fort !!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5
    DAVIDE's Avatar QVID MELIVS ROMA?
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Quote Originally Posted by AnthoniusII View Post
    You could also change the "camp" model ussing this "material of yours...
    Wooden walls with 4 towers on the corners...
    Mods with romans would love such a new fort !!!!
    yep i already thought at this

  6. #6
    Horsa's Avatar Artifex
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Is this supposed to be in the RTW section? Great work btw.

  7. #7
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    in Med2 too.. because there are classical mods even here..
    Last edited by DAVIDE; August 11, 2009 at 11:14 AM.

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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Quote Originally Posted by davide.cool View Post
    even in Med2.. because there are classical mods even here..
    then I look forward! + rep.

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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    do u know what txt, i gotta edit in med2 to place the tower?

  10. #10
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Quote Originally Posted by davide.cool View Post
    do u know what txt, i gotta edit in med2 to place the tower?
    You just want it to replace the existing watchtower? No text editing needed I think. Just save it in data/models_strat... under the correct name.

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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    ok i will replace the vanilla one as test

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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)












    do u like it?

  13. #13
    Douchebag's Avatar Vicarius
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Its ing gorgeous!!!!!!!! +rep

  14. #14
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    awwww thanks! happy u like it

  15. #15
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    that's awesome!

  16. #16
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    thanks

  17. #17
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    i found a mistake on balcony alpha. the side balcony. I'll fix it
    Last edited by DAVIDE; August 11, 2009 at 01:12 PM.

  18. #18
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    Can you shring it a bit?
    It has the size of a town....i think...
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #19
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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)

    i know.. i should scale it a little bit

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    Default Re: Watchtower Romana Project 1.0 (MedII/RTW)


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