BB-Gunz-Blazing
Besides morale, one more thing I have notices is too high attack value of most of the units. It makes units dieing too quickly and too big casualty’s rate during battle. It push player to frenzy which many mods (since RTW) wanted to ovoid making battles slower and giving some time to some tactics.
With high morale and high attack values it makes just what I said – fast killing butchery. It especially visible at levies again – few times, I found my foot temlar knights suffering serious casualties against some levy spearmen (spearmen have like 6-7 attack while temlar knights have like 11-12, so too small difference). In real life levy spears would be massacred with few if any templar deaths. So, lowering both morale and attack will make battles long and realistic. Elites and professionals will continue to fight, while levies would flee, unless you take care about their morale (flanks protected, you are winning the battle, they are not suffering big casualties etc). In SV for example zero chevron levies have only 1 attack, while elite sword infantry have like 5-6-7. So, t is like in real life – men pushed to service and given a spear were not able to do some serious killing, basically they were there to hold the line (for some time). Also, elites attack value seams too low in SV, but it is 5 times bigger than levies, making big difference – making very hard for levies to do some damage to foot knights. Defense and amour is same as here, so it makes battles slower. Sorry, it became free commercial for SV

, but I am usually realistic when criticizing some of SV –good thing SV is always ready to implement all good suggestion, and usually do it fast.
I guess it is OK to post some other things I have noticed about mod on main DLV forum
PS. I made moral of all units lower by 4 points, and it is better I think. Although, levies still have 5, which is still too high. Maybe for one, or two more will be OK for them (in SV all basic levies, as peasants, have morale 2)