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Thread: Restauration of the draven realms (Request)

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  1. #1

    Default Restauration of the draven realms (Request)

    The dwarves of Middlearth were not so interested in the wars of elves, orcs and human. They only wanted to repair their former power and therefore their old realm, like Khazad-Dum. Furthermore they tried of coure to become rich and wealthy.

    In my oppinion a more realistic campaign for the dwarves would important because the units look wonderful and new buildings are in work for the next patch, but their campaign is still not as good lore based as that for Gondor, Modor or other fractions.

    The dwarves are a really special and unique folk in middle earth with other goals than the others.
    So my idea would be a submod which gives the opportunity to restaurate the ancient dwarven power.


    Restauration of the draven realms

    1. The three rings of the dwarves:

    Spoiler Alert, click show to read: 

    If the dwarves attack Barad-Dur or Dol Guldur, the general attacked this city should get this items.

    Ring of the Broadbeams


    Effect:
    +tax income
    +trade income
    +government
    -loyalty

    Place:
    Can be found in Barad-Dur.

    Ring of the firebeards



    Effect:
    +tax income
    +trade income
    +command
    -loyalty

    Place:
    Can be found in Dol Guldur.

    Ring of Thror


    Effect:
    +tax income
    +trade income
    +government
    +command

    Place:
    Can be found in Barad-Dur.


    Therefore you would have the possibility to reconquer the three remaining draven rings Sauron had by conquering Dol Guldur and Barad Dur.


    2. Dwarven Titels:

    Spoiler Alert, click show to read: 

    Kings of Durin's Folk: Every fraction leader
    King under the Mountain: Your fraction leader if you have Lonely Mountain
    King of Khazad-Dum: Your fraction leader if you have whole Moria/Khazad-Dum
    King of the Blue Mountains: Your fraction leader if you have the blue Mountains
    Leader of the Grey Mountains: The general conquering the Grey Mountains
    Leader of the Iron Hills: A General govern the Iron hills for a while


    3. A realistic Moria/Khazad-Dum - buildup:

    Spoiler Alert, click show to read: 

    Here is a map of Moria:


    On this map you can see the different regions of Moria. In my oppinion a division into five parts and therefore five cities would be usefull.

    -Dimrill gate
    -Halls of Moria
    -Old Moria
    -Mines of Moria
    -Hollin Gate

    Spoiler Alert, click show to read: 




    Therefore the map should look like this:



    The only access to Moria from west would be the the Hollin gate. From east it would be possible to enter as it is possible to enter Mordor near Minas Morgul.
    There would be in the middle of Moria some rivers which would depicture the underground rivers and lakes. (You maby remember the lake in which Gandalf and the Balrog fell.)
    The only access to Old Moria would be through the Dimrill Gate. This would also suit to the lore, because in the second hall, which would belong to the region of Dimrill Gate, you have to decide whether you go to the great halls of Moria (in the north) or to the Old city of Moria (in the west). You can see this on the map.
    It would also been shown, that the fastest way through Moria don't go through the Old city but through the halls of Moria (The way the fellowship goes)

    Therefore such a division and placement would show Moria as it is in the lore.

    Edit: The owner of the different cities:

    The orcs were not united in Moria.

    Hollin Gate:
    There were the Orcs in the west, who had nothing do do with the ootmm. They only tried to kill and maraud in Dunland and Eregion. They mosttimes uses Wargs and were under the command of a local war lord.

    Mines of Moria:
    There were the dark creatures who lived in the deep mines. The Balrog was the most famous of these, but there were also other not so strong but even older creatures digging there in the earth. Gandalf speak of them when the fellowship is in Moria.

    Old Moria:
    Old Moria was inhabite by Orcs which were also under the rule of a local general. They fight against the ootmm.

    So this three cities should be rebel cities.

    Halls of Moria and Dimrill Gate:
    This hall were under the controll of the ootmm. But they feared to invade whole Moria because they feared the Balrog.

    Edit: Balance conciderations:

    There could be other building possibilities for the different races:

    1. Dwarves can build all buildings they have in Moria
    2. Orcs can build only some very basic buildings in Moria
    3. Elves and Humans can build no buildings in Moria

    Come on, it is totally not suiting to the lore that the elves of lothlorien can make a copse out of the halls of Moria.
    Orcs also don't really build "cities" in Moria. They used the space to live there and tried to find Mithril but they don't carry wood in the mines to build up barracs or houses.


    There could be one unique building:

    Balrog of Khazad-Dum:

    Effect:
    -40% income
    -50% growth

    This building could be destroyed after an historical event.


    Therefore it would be possible to restaurate the Realm of Khazad-Dum.


    4. A realistic Moria/Khazad-Dum - unique buildings:

    Spoiler Alert, click show to read: 

    First hall, lake Mirrormere + bridge of Khazad-dum -> Hollin Gate
    Old Khazad-dum, Endless stairs -> Old Moria
    Second hall, the city of Khazad-dum, twentyfirst hall + chamber of Marzarbul -> Halls of Moria
    deep Mithril mines, iron/silver/gold/beryl/opal mines -> Mines of Moria
    Upper armories, guard room -> Dimrill Gate


    5. A realistic Blue Mountain realm:

    Spoiler Alert, click show to read: 

    The Blue Mountains were addicted to trade with Eriador with iron products. At the same time alot of dwarves flee to the Blue mountains.

    1. There should be a high popuation groth in the Blue Mountains.
    2. There should be a unique builing: Metal working plants of the Blue Mountains
    Last edited by Isildor; August 12, 2009 at 05:04 AM.

  2. #2
    axnsan's Avatar Protector Domesticus
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    Default Re: Restauration of the draven realms (Request)

    If you do this then you'll also have to diviide minas tirith into 7 levels, the hornburg into 2 or 3 levels, etc. You get the idea. So no thanks, no 1657854798412576 cities on the map to represent one location.

  3. #3

    Default Re: Restauration of the draven realms (Request)

    But Moria was once an own kingdom. Minas Thirid not. Furthermore Minas Thirid was not as big as Khazad Dum.

  4. #4
    koultouras's Avatar Πέος
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by axnsan View Post
    If you do this then you'll also have to diviide minas tirith into 7 levels, the hornburg into 2 or 3 levels, etc. You get the idea. So no thanks, no 1657854798412576 cities on the map to represent one location.
    Agree... I Like the rings though!


  5. #5
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    I like the idea, though 5 moria's is a little too much IMO three would be good, Skeleton of the West made a sub-mod for this. The Dwarves had 7 rings.
    Though this might be a little too much. And a few were destroyed by Dragons. My guess is that Sauron had only 3 or 4 rings of the Dwarves, so your idea is good.

    IMO good victory conditions should be:
    - Hold Erebor, Blue Mountains regions, Gundabad, Moria, Iron Hills
    - Have the three rings of the Dwarves
    - Have 1,000,000 florins, this is pretty wealthy no?
    Last edited by el Cid; August 11, 2009 at 04:47 AM.

  6. #6

    Default Re: Restauration of the draven realms (Request)

    And was each one of those divisions ruled by a different bloke? I doubt it...
    The orcs were not united in Moria.

    Hollin Gate:
    There were the Orcs in the west, who had nothing do do with the ootmm. They only tried to kill and maraud in Dunland and Eregion. They mosttimes uses Wargs and were under the command of a local war lord.

    Mines of Moria:
    There were the dark creatures who lived in the deep mines. The Balrog was the most famous of these, but there were also other not so strong but even older creatures digging there in the earth. Gandalf speak of them when the fellowship is in Moria.

    Old Moria:
    Old Moria was inhabite by Orcs which were also under the rule of a local general. They fight against the ootmm.

    So this three cities should be rebel cities.

    Halls of Moria and Dimrill Gate:
    This hall were under the controll of the ootmm. But they feared to invade whole Moria because they feared the Balrog.

    So you see that it would suit to the lore when 3 of the 5 cities would belong to rebels.


    The Dwarves had 7 rings.
    Sauron has 3 and the other 4 were destroyed by dragons.


    yep,the 5 section Moria could be too much...this map is a fan-fiction,right?could you post a linc to the higher res,please?
    I don't have in with higher res
    Last edited by Isildor; August 11, 2009 at 05:30 AM.

  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Restauration of the draven realms (Request)

    And was each one of those divisions ruled by a different bloke? I doubt it...

  8. #8
    Beregond's Avatar TWC boomer
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    Default Re: Restauration of the draven realms (Request)

    I like it! especially the Rings

    yep,the 5 section Moria could be too much...this map is a fan-fiction,right?could you post a linc to the higher res,please?

  9. #9
    axnsan's Avatar Protector Domesticus
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    Default Re: Restauration of the draven realms (Request)

    But still not good enough to warrant a siege fest. Not to mention the huge advantage to the ootmm.

  10. #10
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by axnsan View Post
    But still not good enough to warrant a siege fest. Not to mention the huge advantage to the ootmm.
    IMO this would not be such an advantage, they would probably use all their power to conquer the western three settlements, and should they be too powerful, you can just give the SE better buildings in Lórien to make up for it.

  11. #11
    abbews's Avatar The Screen Door Slams
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by el Cid View Post
    IMO this would not be such an advantage, they would probably use all their power to conquer the western three settlements, and should they be too powerful, you can just give the SE better buildings in Lórien to make up for it.
    Domino my friend, ever heard of Domino?

  12. #12
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    ?

  13. #13

    Default Re: Restauration of the draven realms (Request)

    I very dislike the idea of splitting moria etc. up.

    And el cid was abbews wanted to express is the following, i think:

    When you give the orcs more cities, the silvans and the high elves need more. Give those more, and the dwarvess, isengard and mordor need more.. Give mordor, isengard and the dwarves more settlements.... And so on.
    Last edited by Lordinquisitor; August 11, 2009 at 10:25 AM.




  14. #14
    abbews's Avatar The Screen Door Slams
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by Lordinquisitor View Post
    And el cid was abbews wanted to express is the following, i think:

    When you give the orcs more cities, the silvans and the high elves need more. Give those more, and the dwarvess, isengard and mordor need more.. Give mordor, isengard and the dwarves more settlements.... And so on.
    Exactly

  15. #15

    Default Re: Restauration of the draven realms (Request)

    LOL I saw this post as "restaurant of the dwarven realms".

    Am I dyslexic?
    Son of the Ancient Archaon, House of Siblesz

  16. #16
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by Renown View Post
    LOL I saw this post as "restaurant of the dwarven realms".

    Am I dyslexic?
    Yes you are.

    Oh, now I understand what you mean by domino, then just make the settlements poorly developed or something.

  17. #17

    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by el Cid View Post
    Yes you are.

    Oh, now I understand what you mean by domino, then just make the settlements poorly developed or something.
    But they'll still have more potential. In the long run, that area could become the most lucrative in the whole game.

  18. #18
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by Kawee View Post
    But they'll still have more potential. In the long run, that area could become the most lucrative in the whole game.
    Moria was very lucrative, so that's not a problem.

  19. #19
    axnsan's Avatar Protector Domesticus
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    Default Re: Restauration of the draven realms (Request)

    It is to game balance. I mean having 5 settlements at 1 square distance from eachother would make you undefeatable...

    Quote Originally Posted by Renown View Post
    LOL I saw this post as "restaurant of the dwarven realms".

    Am I dyslexic?
    I read it(and still do) as "resaturation of the dwarven realms".

  20. #20
    el Cid's Avatar Campidoctor
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    Default Re: Restauration of the draven realms (Request)

    Quote Originally Posted by axnsan View Post
    It is to game balance. I mean having 5 settlements at 1 square distance from eachother would make you undefeatable...

    In that case, we have three options:
    1. Make Moria just one settlement
    2. Make it 3 settlements, using Skeleton of the West's mini-mod
    3. Make it less settlements, with forts to represent the other ones.

    Quote Originally Posted by axnsan View Post
    I read it(and still do) as "resaturation of the dwarven realms".
    Boy there are a lot of dyslexic people around here.

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