So after I ran into something very odd in terms character traits, I have decided that I am going to investigate and expand the character traits files and triggers in order to bring more immersive and better defined gameplay.
My situation was that I started a campaign as England and worked really hard to get Richard the Lionheart to a pious, chivalrous, and all around exemplary status only to put him in London for a few turns to give me an income boost while fighting the Irish and the French to have him develop the alcoholic trait and then his son immediately came of age with one of the more worse sobriety traits. This totally screwed my characters and I began to think to myself why does a person with like 7 piety, 9 chivalry, and 8 command starts suddenly become an alcoholic? Ah yes, a brothel was in London...because i needed spies after all. But the definition of piety and chivalry is moderation...so alcoholic was out of the question supposedly from a realistic perspective as an alcoholic can hardly be considered chivalrous (drunkenness is not conductive to chivalrous behavior).
Upon investigation, I found that the points acquired for staying in a town with a brothel or higher was very high, like 8, while the threshold for the drink traits was comparatively low.
I also read another thread that discussed adding a piety or chivalry trigger condition to make generals immune from certain traits. Also I noticed that certain factions have special triats inherent to them that manifest when children come of age, and then I realized that the new factions, Ireland, Wales, T.O., Lithuania, etc. didn't and in addition some cool traits were missing for them.
One of my generals developed the trait hates scotts, but the scotts were my "ally" not officially, but on friendly terms, while he should have (as he was campaigning against) developed the hates Welsh, or hates Irish trait. Upon investigations, these traits didn't exist! So I thought it would be cool to expand and revise the character traits file to add in a few new sections for the new factions, as well as similar traits toward the new factions, and add a couple conditions to test against for a few traits that would make more sense and make developing characters more fun and realistic.
I would like to open this up for discussion as a means of further improving and polishing off this great mod. I mean, if you add new factions, why not add new traits or traits from the kingdoms campaigns to the game for those factions.
Feedback is welcome, as are suggestions. I would propose the changes either be included in 4.2 or I can throw them into my KGCME, its up to Dave and the community.
Currently I don't have plans on making this a huge overhaul project like other mods out there, simply a small enhancement, but I'm open to meeting the needs and feedback of the community.
Progress:
The first thing I did was add this trait for all 7 new factions:
Added in fatherfears hereditary triggers for all 7 new factions and venice (forgotten it seems):
Added in fatherhates hereditary triggers for all 7 new factions and venice (forgotten it seems):
Edited random birth in "faction" triggers to include new traits for some factions, and new sections for 7 new factions:
Changed the sitting_around_with_taverns trigger from 1 trigger with >=brothel to 6 triggers, the first just has the effect of gambling, and no immunity, the other 5 each with a higher level of immunity starting with a chivalry of 3 or piety of 4 and above for brothel. So if your general has a piety of 4 or a chivalry of 3 you can now safely build a brothel without occuring negative drink/girls traits. But be warned, you must have 4C/5P for an inn, 5C/6P for a tavern, 6C/7P for a coaching house, and 7C/8P for a pleasure palace. Any lower and you suffer the full consequences. See below:
Also, I reserve the right to play test and adjust the immunity levels and triggers.
The regular sitting_around_in_town trigger also still applies in full, with no immunity as the percentage is already small, and the trigger is valid in my opinion. City folks tend to pick up vices.
Sitting_around_with_taverns_major also was untouched.
Added in hate_n_fear triggers for all new factions and for russia, and scotland. See example:
Just finished adding and editing all of the text entries. I think they are rather well done. Many I stole straigh from other factions text lines for similar strings. Such as a few scottish lines for ireland, and danish lines for norway.