Results 1 to 6 of 6

Thread: Dark Ages - no spy

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hauptman's Avatar Foederatus
    Join Date
    Feb 2009
    Location
    Milwaukee, WI
    Posts
    27

    Default Dark Ages - no spy

    Platform = Vista O/S, SV v3.3 using Launch_SicilianVespers_05162009.zip as launch exe.
    Playing Dark Ages as Holy Roman Empire (Regnum Orientis). Set campaign=VH / battles = VH.
    @ 880AD. Have built several brothels but none allow recruiting spies.
    Can successfully recruit diplomats and priests from their appropriate buildings.

    Is there additional tech required to recruit spies in this mod? The single spy I started with died during a mission already. Would like to know how to replace him and build tech for assassins. Thanks for any help.

    Great mod!

  2. #2
    old_dude's Avatar Tiro
    Join Date
    Sep 2008
    Location
    Shores of the Great Lakes
    Posts
    249

    Default Re: Dark Ages - no spy

    Build gallows then a dungeon and you should be able to hire spies.

  3. #3

    Default Re: Dark Ages - no spy

    In my current DA campaign (Beneventum), Spies appear to require Inns for recruitment. I'd imagine the same holds true for the other factions. Have not gained capability to recruit assassins yet (I'm at ~910AD).

  4. #4
    old_dude's Avatar Tiro
    Join Date
    Sep 2008
    Location
    Shores of the Great Lakes
    Posts
    249

    Default Re: Dark Ages - no spy

    I think recruitment is different from faction to faction. Check the building browser to see exactly which buildings provide the desired agent.

    @Hauptman, I checked your campaign and spies and assassins are from the dungeon. at least in the first settlement I checked.


    Edit: Recruitment is different from settlement to settlement. In darkage with "HRE" Bremen has spies in the Inn, Strassburg has spies in the dungeon.
    Last edited by old_dude; August 10, 2009 at 01:43 PM.

  5. #5

    Icon3 Re: Dark Ages - no spy

    well spies to me seem this way , regions are divided in 2 groups, group one recruits from inn and group 2 from dungeons

    PS. not 100% sure but i got pretty many settlements in dark age using byzantines and russia and those seem the only 2 places

  6. #6
    Hauptman's Avatar Foederatus
    Join Date
    Feb 2009
    Location
    Milwaukee, WI
    Posts
    27

    Default Re: Dark Ages - no spy

    Thank you, everyone! Good advise all. I checked and found that Spies do recruit differently in this mod than in Vanilla.
    What's really cool is that they also recruit differently between settlements as well. Not all settlements provide them and some settlement requirements differ. This makes settlements more distinct; a nice touch.

    Generally, it seems that spies recruit as follows:
    1) Urban settlements require INN or even TAVERN but not all urban settlements let you recruit them.
    2) Military settlements require DUNGEON but not all military settlements allow recruiting spies even when you have a dungeon.
    It pays to check each settlement's building browser as you plan faction economies.

    Thanks for all the help. Good luck & Good gaming!
    Last edited by Hauptman; August 11, 2009 at 11:53 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •