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  1. #1

    Default How to make turns shorter?

    In the books or the films, you can charge to Osgiliath in a day from Minas Tirith, and you can reach the Black Gate in a matter of days from Minas Tirith. How do I make the turns shorter to reflect this more accurately?

  2. #2
    axnsan's Avatar Protector Domesticus
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    Default Re: How to make turns shorter?

    Go to data/world/maps/campaign/imperial_campaign and change the timescale to 0.00273

    This way you'll have 1 day/ turn.

    If you also want to stop aging (since it's very unlikely you'll play past 365 turns...) go to campaign_script and replace all this

    Code:
    ;###################### Aging & Season script ########################
    declare_counter quarter
    set_counter quarter 1
    
    monitor_event PreFactionTurnStart FactionIsLocal
    	if I_CompareCounter quarter == 1
    		console_command season summer
    	end_if
    	
    	if I_CompareCounter quarter == 2
    		console_command season summer
    	end_if
    	
    	if I_CompareCounter quarter == 3
    		console_command season summer
    	end_if
    	
    	if I_CompareCounter quarter == 4
    		console_command season winter
    	end_if
    	
    	inc_counter quarter 1
    	if I_CompareCounter quarter == 5
    		set_counter quarter 1
    	end_if
    end_monitor
    
    monitor_event FactionTurnEnd FactionType slave
    	and I_CompareCounter quarter > 1
    	console_command season summer
    end_monitor
    with

    Code:
    monitor_event FactionTurnEnd FactionType slave
    	console_command season summer
    end_monitor
    You also need to have start date to summer.

    This will mess up your barracks events too, so you should remvoe them
    here's how you remove them:

    Open descr_events.txt (in the same folder as descr_strat and campaign_script), delete everything in it and save it.
    Then open data/export_descr_buildings.txt
    Press Ctrl+H, in the find what field type " and event_counter large_city_barracks 1", leave the replace with filed blank and press replace all.
    Do the same again, but this time with " and event_counter huge_city_barracks 1".
    Last edited by axnsan; August 10, 2009 at 08:59 AM.

  3. #3

    Default Re: How to make turns shorter?

    Quote Originally Posted by axnsan View Post
    Go to data/world/maps/campaign/imperial_campaign and change the timescale to 0.00273

    This way you'll have 1 day/ turn.

    If you also want to stop aging (since it's very unlikely you'll play past 365 turns...) go to campaign_script and replace all this

    Code:
    ;###################### Aging & Season script ########################
    declare_counter quarter
    set_counter quarter 1
    
    monitor_event PreFactionTurnStart FactionIsLocal
        if I_CompareCounter quarter == 1
            console_command season summer
        end_if
        
        if I_CompareCounter quarter == 2
            console_command season summer
        end_if
        
        if I_CompareCounter quarter == 3
            console_command season summer
        end_if
        
        if I_CompareCounter quarter == 4
            console_command season winter
        end_if
        
        inc_counter quarter 1
        if I_CompareCounter quarter == 5
            set_counter quarter 1
        end_if
    end_monitor
    
    monitor_event FactionTurnEnd FactionType slave
        and I_CompareCounter quarter > 1
        console_command season summer
    end_monitor
    with

    Code:
    monitor_event FactionTurnEnd FactionType slave
        console_command season summer
    end_monitor
    You also need to have start date to summer.

    This will mess up your barracks events too, so you should remvoe them
    here's how you remove them:

    Open descr_events.txt (in the same folder as descr_strat and campaign_script), delete everything in it and save it.
    Then open data/export_descr_buildings.txt
    Press Ctrl+H, in the find what field type " and event_counter large_city_barracks 1", leave the replace with filed blank and press replace all.
    Do the same again, but this time with " and event_counter huge_city_barracks 1".
    Feels very dangerous. Meddling with all these...

  4. #4

    Default Re: How to make turns shorter?

    Quote Originally Posted by hengyu View Post
    Feels very dangerous. Meddling with all these...
    Make backups if you are afraid.

  5. #5

    Default Re: How to make turns shorter?

    Quote Originally Posted by hengyu View Post
    Feels very dangerous. Meddling with all these...
    It is, you might rip a hole in the space-time continuum! Don't do it, don't kill us.
    | "I don't suffer from insanity, I enjoy every minute of it." |

    My Workshop |The Graphics Workshop| Critic's Quill |Imperium Graecorum

  6. #6
    koultouras's Avatar Πέος
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    Default Re: How to make turns shorter?

    Change the timescale's values in the descr_stat .txt which is located in T.Age/data/maps/campaign/Imperial campaign... folder
    The more close to 1.00 this value is the faster years are changing
    f.e. 0.5 means 2 turns per year (1.00=1 year per turn, 1.5=3 per 2 turns etc)
    But there will be problems with the characters aging(....i think)


  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: How to make turns shorter?

    Err...

  8. #8
    koultouras's Avatar Πέος
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    Default Re: How to make turns shorter?

    Quote Originally Posted by axnsan View Post
    Err...
    ok i admitt it you're way to quick for my typing speed...


  9. #9
    axnsan's Avatar Protector Domesticus
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    Default Re: How to make turns shorter?

    Lol, you wer actually typing that for more than 7 minutes?

  10. #10
    koultouras's Avatar Πέος
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    Default Re: How to make turns shorter?

    Quote Originally Posted by axnsan View Post
    Lol, you wer actually typing that for more than 7 minutes?
    coffe - smoking are not only bad for my health but for my responce's speed as well
    too many things to do and only two hands to do it!!!
    Last edited by koultouras; August 10, 2009 at 09:02 AM.


  11. #11
    axnsan's Avatar Protector Domesticus
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    Default Re: How to make turns shorter?

    Nah, it's not. You won't change many things...

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