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Thread: Roma Surrectum II: Economic System

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  1. #1

    Default Re: Roma Surrectum II: Economic System

    Not related to anything you're saying, but I just noticed the picture of the campaign map in the corner- zoomed in. I love the way you can see the terrain elevation!

    Roma Surrectum 2- THE mod for Rome Total War- Visit the forums!



  2. #2

    Default Re: Roma Surrectum II: Economic System

    Quote Originally Posted by The Man With No Name View Post
    Not related to anything you're saying, but I just noticed the picture of the campaign map in the corner- zoomed in. I love the way you can see the terrain elevation!
    well sorry to burst your bubble but the this was pre tones redoing of the campaign map, so there is a new mini map now

  3. #3
    Darkside's Avatar Miles
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    Default Re: Roma Surrectum II: Economic System

    I myself have noticed a hard pattern to break when it comes to the development of personal traits for a leader/family member: let's say you start out with a faction leader that has the trait 'unusual.' You know, hooting like an owl, what have you. Or even has the trait social drinker, with it's cool +1 command ability. In a large majority of the campaigns I have played, these traits very quickly degenerate into the more extreme and dismal versions ---for example, unusual within the space of less than a decade becomes stark raving mad (or whatever it's called) and my social drinker suddenly becomes a drunkard which dulls his abilities across the board.

    It seems to me that if a faction leader's abilities are checked by the entire faction, the things that might appear 'quirky' in his younger years will subsequently degenerate into an outright loathing by his subjects within a short period of time.

    I guess my question is, will you find, more often that not, that your leader has a set of mixed values that balance each other out, or will you end up with either an adored and respected man or a potential nero/caligula?

    Oh PS: does anybody know what exactly manipulates these different traits? That is something I have never figured out at all.
    "So parents...hold on to your hats...the federal government is gonna give you 400 dollars for every child you have...so if you've got 1,000 kids...you're on freaking easy street. That's where you go, what is the government thinking? I mean wha, what do Congressmans' children eat -- MITES?!? All 400 dollars does is remind me how screwed I am; You'd be better off if you're Congressman just came to your door, and pissed on your foot."

    BSADDB, RIP Brooster (09/2007)

  4. #4

    Default Re: Roma Surrectum II: Economic System

    It's all coded for in the export_descr_character_traits.txt file (EDCT for short).


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  5. #5

    Default Re: Roma Surrectum II: Economic System

    I don't understand the Taxes thing. Whats the point of having a Very-High tax setting when it doesn't even work? Or do you any good, or whatever.

  6. #6

    Default Re: Roma Surrectum II: Economic System

    Might be fun.

    Roma Surrectum Greek/Spartan Researcher/Tester.

  7. #7
    Marcus_Antonius's Avatar Foederatus
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    Default Re: Roma Surrectum II: Economic System

    Hi there, i was just wondering how the beta testing for the economy is going in RSII?

  8. #8

    Default Re: Roma Surrectum II: Economic System

    pretty well


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  9. #9
    fightermedic's Avatar Ordinarius
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    Default Re: Roma Surrectum II: Economic System

    good to hear

  10. #10
    Nergor's Avatar Tiro
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    Default Re: Roma Surrectum II: Economic System

    Hi guys,
    what is happened with the slave resource ? I can find it only inside the descr_strat folder but not inside the game ?
    And one little bug: The resource elephants at the trade summary scroll has the icon of gold

  11. #11

    Default Re: Roma Surrectum II: Economic System

    Love the new economy system. Can't wait for RS II to be released!
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  12. #12
    dvk901's Avatar Consummatum est
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    Default Re: Roma Surrectum II: Economic System

    Quote Originally Posted by Nergor View Post
    Hi guys,
    what is happened with the slave resource ? I can find it only inside the descr_strat folder but not inside the game ?
    And one little bug: The resource elephants at the trade summary scroll has the icon of gold
    I believe, since the RTW 1.5 patch the 'slave' resource no longer works. At least, I have never been able to get it to work. So it has been removed from RS2.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  13. #13

    Default Re: Roma Surrectum II: Economic System

    could we see a detailed guide for this economic system in the near future? with illustrations and examples etc just so everybody knows how to manage it.


    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."


    Albert Einstein

  14. #14
    apple's Avatar Searching for 42
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    Default Re: Roma Surrectum II: Economic System

    I don't think so. That would be a huge job.
    However I welcome any fans to try.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  15. #15
    Libertus
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    Default Re: Roma Surrectum II: Economic System

    Started a Rome campaign building the economic buildings while my peeps are happy.Hopefully most of my cities will be putting out some decent cash before i have to start building things that have an infrastructure penalty.Roma is eating some serious cash though lol,hopefully Macedons coastal cities will feed the beast.

  16. #16

    Default Re: Roma Surrectum II: Economic System

    So in every settlement there this: Economic and Cultural building, and it says something about you having to please the people, also, some buildings give me a trade and tax bonus, while others only give me a happiness bonus, can someone explain how this works?

  17. #17

    Default Re: Roma Surrectum II: Economic System

    Hello... I've tried looking everywhere. Questions and answers, previous twcenter forums which apparently dont load for whatever reason and I know this has been asked before but every single answer I've come upon is always based on the philosophy rather than the numbers or an example that isn't in game.

    dvk onced mentioned that if the AI builds the tax buildings that is how he knows, they are going bankrupt, referring to some "invisible debt" that will get taxed.

    Quote:
    "but the whole thing is based on taxing a fixed growth trade system....so what happens is that your profits take a nose dive and you build a sort of 'invisible deficit'."

    -What is the fixed growth trade % Is there is no number, can I know the formula to keep track of it?
    -Where is this invisible deficit, if not a number can I gather data from the scrolls to come up with it?

    QUote:
    "but it'll be a lot like 'borrowing from the future'. You'll drive profits into the red, the amount of money generated on a collapsing economy through taxes begins to evaporate, and then you get into trouble."

    What is the rate of the borrowing? is there a number you can put on that?, if not maybe a % I can divide by the city's wealth or income?

    I'm just confused, you say taxing in the long term is bad... yet only a few cities develop corruption. But that is the only other factor besides happiness to make me lower taxes or even destroy the tax buildings.




    The questions I guess would be, aside from in Real life... why do higher taxes "not" work in RS2.5?
    What is the "invisible cash cow" unseen god?
    What and where, or even how can I track the "unseen deficit" demigod?
    What, where or if not then.. how can I track the "trade growth rate" messiah?
    Do import facilities get rid of penalties of some buildings for not having the resource found at the region?
    I thought it was hard coded into RTW that bigger population yields higher profit?

    .. hope your getting the religious umm not sure to call it jabs but ...m3h.


    They dont work on Empire Total War for example... but that is because i know there is a real penalty on the average region wealth for taxing the upper/middle class too much thus decreasing profits overall, is a number I can track. I can divide it accordingly to see how far I can keep it up. I can plan ahead knowing the current state can only be kept for x amount of turns, thus influencing my war planning.

    Maybe you can't give me a specific number but maybe you can give me a formula I can gather info and plugging in to find out the number I dont mind... anything that isn't the "invisible god of the cow cash"... or the 3 headed "invisible deficit" hydra beast from ancient tales.



    -------


    I would thank anyone, anyone with any info in translating the mystical "cash cow" definition into a few numbers or maybe a formula... or maybe the "invisible deficit" unseen demigod unto a tangible definition.
    Heck maybe there are charts that I haven't found I apologize in that case, I welcome them to give shape and/or meaning to the mythical Olympian gods of low taxes.

    Thank you... and I know is repetitive but I am sorry if it sounds a bit too weird or arrogant, RS is the reason I got into pc mods to begin with. You are the reason I play Modern Combat for Company of heroes or any mods for any game. Metaphors are fine, they help put into perspective the answer, but not when they are indeed the answer to every question, my funny bone starts to tingle for some reason.

    NOTE:

    Is there a way to destroy buildings that are too far deep in your construction tab? I press the golden arrow to go down but it only goes down to one ..."box" below. Other buildings are now hidden. And fomr the building browser every grey hammer is greyed out. And no I'm not trying to destroy roads or walls, I mean simply things like the barracks or the a temple.
    Last edited by Spartas Julius; February 23, 2013 at 06:29 PM.

  18. #18

    Default Re: Roma Surrectum II: Economic System

    This has some interesting consequences for methods of gaining income while depriving it from your enemy, as well as how to most efficiently generate income ... which I'll think about more in-game, with a spear handy.

  19. #19

    Default Re: Roma Surrectum II: Economic System

    @Spartus Julius, dude I think you are waaaay over thinking the economy thing, keep it simple. Build, Build, Build. If you want more cash build building that give you cash, build law, happiness, health bonus building so you can increase taxes, put good administarators in your economic centers, if you start to go in the red go conquer something or disband some ships or troops. Make sure you keep an eye on the traits of your governers that are in settlements where you've increased taxes, if you don't they will start to get bad traits that will hurt your economy. Don't let you treasury accumulate too much money as that can also cause bad traits and hurt your economy(actually not 100% sure on that one). Reading into the economy any more than this will probably only stress you out as it requires an understanding of the economy and traits system of RS2 as a whole which only really the devs understand fully and even they probably don't understand it completely.
    “The hardest thing in the world is to assume the mood of a warrior. It is of no use to be sad and complain and feel justified in doing so, believing that someone is always doing something to us. Nobody is doing anything to anybody, much less to a warrior.” ― Don Juan
    "It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech. It is the soldier, not the campus organizer, who has given us the freedom to demonstrate. It is the soldier, who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." -- Father Dennis Edward O'Brien, USMC

  20. #20

    Default Re: Roma Surrectum II: Economic System

    You need to be careful, as buildings are pretty expensive and don't synergize like trade buildings in standard RTW. For example, a 5000dn building that gives you ~120 more each turn is not such a great deal, you don't want to be spamming buildings everywhere, but keep in mind where the return will be highest.

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