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  1. #1

    Default all units at start

    just a quick one gusy i know this has been asked before but cant fin it anywhere
    in the events folder how do you mke it so that all the are createable at the start cant rember what to put

  2. #2

    Default Re: all units at start

    Most units are based on buildings and culture, I can't think of any that you cant recruit, if you have the building before the event occurs. There's 2 ways to get them, go into the buildings database and change all the units to the lowest level building, or, use in game scripts to add pupulation and advance your cities.

  3. #3
    axnsan's Avatar Protector Domesticus
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    Default Re: all units at start


  4. #4
    jản's Avatar █ kept in suspense █
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    Default Re: all units at start

    answered

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