Roma Surrectum has always featured both 0-turn recruitment and 1-turn recruitment, and RS2 will continue to offer both. In this thread we'd like to hear from 1-turn players -- those RS players who value strategic thought and careful planning...
Spoiler Alert, click show to read:
Let's begin with 2 topics that impact 1-turn play:
1. The economy -- simply put, do you prefer a 'tight' economy, where you must carefully watch your balance sheet and weigh every purchase, or a 'loose' economy where you typically have plenty of money each turn to buy what needs to be bought?
2. Recruitment times -- should all units take 1 turn to recruit, or should some elite units take 2 or even 3 turns? Another idea -- what about cheap levy units that recruit in 0 turns, to represent a quickly-raised militia?
The floor is open to discussion -- let's hear what you guys want to see in RS2!




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