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  1. #1
    caralampio's Avatar Magnificus
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    Default Heroes question

    Haven't played TATW for a while, I am currently downloading 1.2. Could someone explain what are heroes? I don't remember any heroes in my previous TATW games.

  2. #2

    Default Re: Heroes question

    Legolas is in the Silvan Elf Fraction.
    Gimli is in the Dwarven Fraction.
    Dont know about the others, havent played any other fraction other than those two...
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  3. #3

    Default Re: Heroes question

    they are generals that have the portraits of the best characters in lotr. they have special abilities in battle and traits. not to mention alot of hitpoints so they can slughter quite a few of the enemy!!! they are useful!! especially aragorn...just a shame that he is king for eriador!!!
    Last edited by faramir....; August 08, 2009 at 09:50 AM. Reason: aragorn and gandalf are eriador,

  4. #4

    Default Re: Heroes question

    Quote Originally Posted by faramir.... View Post
    they are generals that have the portraits of the best characters in lotr. they have special abilities in battle and traits. not to mention alot of hitpoints so they can slughter quite a few of the enemy!!! they are useful!! especially aragorn...just a shame that he is king for eriador!!!
    I hope they rework Eriador, and make it awesome looking. I like Dale too, I really want to play these two factions the most. I have played dale some, they are nice..need reworked models and texures though.

  5. #5
    caralampio's Avatar Magnificus
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    Default Re: Heroes question

    Quote Originally Posted by faramir.... View Post
    they are generals that have the portraits of the best characters in lotr. they have special abilities in battle and traits. not to mention alot of hitpoints so they can slughter quite a few of the enemy!!! they are useful!! especially aragorn...just a shame that he is king for eriador!!!
    But they are a 1.2 addition, or were they there all the time? I mean as heroes, I know they were there as generals.

  6. #6
    koultouras's Avatar Πέος
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    Default Re: Heroes question

    And may i ask if anybody knows how 2 make these abilities last longer...(via txt modification)... What file are they into?
    Ive been looking since morning but in the descr_hero_abilities .txt only evil abilites are included...
    15 secs is way too short!!!


  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Heroes question

    Quote Originally Posted by koultouras View Post
    And may i ask if anybody knows how 2 make these abilities last longer...(via txt modification)... What file are they into?
    Ive been looking since morning but in the descr_hero_abilities .txt only evil abilites are included...
    15 secs is way too short!!!
    Nope. All are there.

  8. #8
    koultouras's Avatar Πέος
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    Default Re: Heroes question

    Quote Originally Posted by axnsan View Post
    Nope. All are there.
    Which is the name of Aragorn's ability (i mean the coded one) ...cuse iam getting only these ones:

    The_Heart_of_the_Lion
    Righteousness_of_Faith
    Light_of_the_Faith
    The_Flower_of_Chivalry
    Terror_of_the_Witch_King
    Terror_of_the_Nazgul
    Super_Banana_Bomb

    Aragorn"s and Gandalf's abilities are the ones (first) without a name , aren't they? Are the ones included in the spoiler?
    Spoiler Alert, click show to read: 
    - <hero_ability_effects>
    - <hero_ability_effect>
    - <!-- lock_morale: target units' morale will not change (does not affect routing units, units with higher morale will lock at that level instead) -->
    <name>lock_morale</name>

    - <!-- Armies that will be affected by the effect -->
    - <!-- Possible Values: enemy_armies, own_army, allied_armies -->
    <target>own_army</target>

    - <!-- Level that the morale will be locked at -->
    - <!-- Possible Values: impetuous, high, firm, shaken, wavering -->
    <morale_level>high</morale_level>

    </hero_ability_effect>


    - <hero_ability_effect>
    - <!-- rally_units: rallies all routing units at the specified level of morale -->
    <name>rally_units</name>

    <target>own_army</target>

    - <!-- Level to which the morale will be set after rallying -->
    - <!-- Possible Values: impetuous, high, firm, shaken, wavering -->
    <morale_level>firm</morale_level>

    - <!-- Minimum time before the unit will rout again -->
    <min_time_before_rout>20</min_time_before_rout>

    </hero_ability_effect>


    - <hero_ability_effect>
    - <!-- army_morale: increases/decreases the morale of target units -->
    <name>army_morale</name>

    <target>enemy_armies</target>

    - <!-- positive values increase morale -->
    <morale_modifier>-5</morale_modifier>

    </hero_ability_effect>


    - <hero_ability_effect>
    - <!-- army_fatigue: increases/decreases the fatigue of target units -->
    <name>army_fatigue</name>

    <target>own_army</target>

    - <!-- negative values decrease fatigue -->
    <fatigue_modifier>-2000</fatigue_modifier>

    - <!-- Whether the fatigue boost is permanent, or will revert to what it was once the effect finishes -->
    - <!-- Possible Values: true, false -->
    <permanent>false</permanent>

    </hero_ability_effect>


    - <hero_ability_effect>
    - <!-- soldier_combat_effectiveness: increases/decreases the combat effectiveness of target units -->
    <name>soldier_combat_effectiveness</name>

    <target>own_army</target>

    - <!-- 0 = no chance to kill, < 1 = decreased chance, 1 = normal chance, > 1 = increased chance -->
    <kill_chance_modifier>2</kill_chance_modifier>

    </hero_ability_effect>


    - <hero_ability_effect>
    - <!-- unit_infighting: has a percentage chance to cause the target units to become inactive for a time -->
    <name>unit_infighting</name>

    <target>enemy_armies</target>

    - <!-- Percentage chance per unit -->
    <percentage_chance>50</percentage_chance>

    - <!-- Minimum time effected units will remain inactive for -->
    <min_effect_time>10</min_effect_time>

    - <!-- Maximum time effected units will remain inactive for -->
    <max_effect_time>20</max_effect_time>

    </hero_ability_effect>


    </hero_ability_effects>


    </hero_ability>


    - <hero_ability>



  9. #9

    Default Re: Heroes question

    i think dale are awsome!! their double swordsmen look awsome!!! its just a shame that you cant move aragorn and gandalf to gondor because that would be perfect!!! eriador arent too bad after you can get the better units...

  10. #10

    Default Re: Heroes question

    One question... does gondor get any hero? T_T.

  11. #11
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: Heroes question

    I hope that they will make somekind event to Gondor that they can get Gandalf and Aragorn.

    Can you even Imagine how great it would be?! Ahh...

    edit.

    One question... does gondor get any hero? T_T.
    Nope.


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  12. #12
    axnsan's Avatar Protector Domesticus
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    Default Re: Heroes question

    No those are example abilities.

    Just look at the bottom of expanded.txt.

  13. #13

    Default Re: Heroes question

    Does Gimli have a special ablility?

  14. #14
    Muffer Nl's Avatar Praefectus
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    Default Re: Heroes question

    Yes he has that ability from BFME where he jumps and kills a whole army by himself


  15. #15
    Danny_K_1's Avatar Praefectus
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    Default Re: Heroes question

    Quote Originally Posted by muffer View Post
    Yes he has that ability from BFME where he jumps and kills a whole army by himself
    I loved that!


  16. #16
    axnsan's Avatar Protector Domesticus
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    Default Re: Heroes question

    And my granma is Queen Elizbeth II.

  17. #17
    koultouras's Avatar Πέος
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    Default Re: Heroes question

    heroes will be reworked in future as far as i can tell , considering that in the edu.txt there is a section in the bottom
    that includes all heroes units that will appear in latter stages of mod's development (the section has a warning "Not playable yet")
    ... And i suppose that everyone included will eventually get a special ability...


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