- <hero_ability_effects>
- <hero_ability_effect>
- <!-- lock_morale: target units' morale will not change (does not affect routing units, units with higher morale will lock at that level instead) -->
<name>lock_morale</name>
- <!-- Armies that will be affected by the effect -->
- <!-- Possible Values: enemy_armies, own_army, allied_armies -->
<target>own_army</target>
- <!-- Level that the morale will be locked at -->
- <!-- Possible Values: impetuous, high, firm, shaken, wavering -->
<morale_level>high</morale_level>
</hero_ability_effect>
- <hero_ability_effect>
- <!-- rally_units: rallies all routing units at the specified level of morale -->
<name>rally_units</name>
<target>own_army</target>
- <!-- Level to which the morale will be set after rallying -->
- <!-- Possible Values: impetuous, high, firm, shaken, wavering -->
<morale_level>firm</morale_level>
- <!-- Minimum time before the unit will rout again -->
<min_time_before_rout>20</min_time_before_rout>
</hero_ability_effect>
- <hero_ability_effect>
- <!-- army_morale: increases/decreases the morale of target units -->
<name>army_morale</name>
<target>enemy_armies</target>
- <!-- positive values increase morale -->
<morale_modifier>-5</morale_modifier>
</hero_ability_effect>
- <hero_ability_effect>
- <!-- army_fatigue: increases/decreases the fatigue of target units -->
<name>army_fatigue</name>
<target>own_army</target>
- <!-- negative values decrease fatigue -->
<fatigue_modifier>-2000</fatigue_modifier>
- <!-- Whether the fatigue boost is permanent, or will revert to what it was once the effect finishes -->
- <!-- Possible Values: true, false -->
<permanent>false</permanent>
</hero_ability_effect>
- <hero_ability_effect>
- <!-- soldier_combat_effectiveness: increases/decreases the combat effectiveness of target units -->
<name>soldier_combat_effectiveness</name>
<target>own_army</target>
- <!-- 0 = no chance to kill, < 1 = decreased chance, 1 = normal chance, > 1 = increased chance -->
<kill_chance_modifier>2</kill_chance_modifier>
</hero_ability_effect>
- <hero_ability_effect>
- <!-- unit_infighting: has a percentage chance to cause the target units to become inactive for a time -->
<name>unit_infighting</name>
<target>enemy_armies</target>
- <!-- Percentage chance per unit -->
<percentage_chance>50</percentage_chance>
- <!-- Minimum time effected units will remain inactive for -->
<min_effect_time>10</min_effect_time>
- <!-- Maximum time effected units will remain inactive for -->
<max_effect_time>20</max_effect_time>
</hero_ability_effect>
</hero_ability_effects>
</hero_ability>
- <hero_ability>