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Thread: Removing fort walls on battlemap (and zones of control on campaign map).

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  1. #1
    Byg's Avatar Read The Manual
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    Default Removing fort walls on battlemap (and zones of control on campaign map).

    Hi,

    How does one remove walls from forts on the battlemap. I want to just be left with ditches or something. something not particularly defensible.

    Thanks
    Last edited by Byg; August 20, 2009 at 07:08 AM.

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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Removing fort walls on battlemap

    I guess that is some nasty stuff in the worldpkg(?) files. No idea really, but I saw some threads where they were trying to change stuff like that.










  3. #3
    Opifex
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    Default Re: Removing fort walls on battlemap

    Take a browse through the World Modified thread. One of the changes Argantonio quite easily did was modify the heights of walls so that you could place them underground if nothing else.


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    Byg's Avatar Read The Manual
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    Default Re: Removing fort walls on battlemap

    Interesting. Thanks. the other thing that would be useful would be to remove the zone of control around forts. Anyone?

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    Default Re: Removing fort walls on battlemap

    That as far as I know is impossible. Besides it's the only reason for having forts in the first place, why would you want to remove that?


    "If ye love wealth greater than liberty,
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  6. #6
    Byg's Avatar Read The Manual
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    Default Re: Removing fort walls on battlemap

    Quote Originally Posted by SigniferOne View Post
    That as far as I know is impossible. Besides it's the only reason for having forts in the first place, why would you want to remove that?
    Because the placement of forts by human players is a major handicap to ai players who cannot see that they cannot pass these zones when forts are placed in narrow passes. Therefore the ai gets completely confused often moving back and forth repeatedly making the same mistake. The same goes for cities placed nr crossings or anywhere where the ai would have to pass into your zone of control.

    The question for me is why would anyone want this feature in.

    Ai forts in contrast are rarely if ever placed so skillfully and even if they were then a human could go round them.

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    Default Re: Removing fort walls on battlemap

    That's why you disable the placement of forts, and place them all manually before the start of the game. Thus both player and AI would be able to occupy them at the strategically relevant points.


    "If ye love wealth greater than liberty,
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  8. #8
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Removing fort walls on battlemap

    Disabling them is done in... config? sm_factions? an xml file?

  9. #9
    Byg's Avatar Read The Manual
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    Default Re: Removing fort walls on battlemap

    Quote Originally Posted by SigniferOne View Post
    That's why you disable the placement of forts, and place them all manually before the start of the game. Thus both player and AI would be able to occupy them at the strategically relevant points.
    Sure you could place them away from small passes etc that way if you did not need to place them mid-campaign (also I really doubt that the ai will get much out of such forts compared to a human), but in my mod it is also useful to place forts during the campaign so that they can be used as places of higher discipline (they prevent revolts for armies marching between settlements). Therefore I want placeable forts in, but not in a manner in which the ai will get upset by it. Hence my desire to remove the zones of control.

    And I don't want to reduce the chance of rebellions.

    Thanks for the suggestion anyway.
    Last edited by Byg; August 20, 2009 at 07:11 AM.

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    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Removing fort walls on battlemap

    data\descr_campiagn_db.xml:

    <settlement>
    <sack_money_modifier float="0.4"/>
    <exterminate_money_modifier float="0.5"/>
    <chiv_spf_modifier float="1.0"/>
    <chiv_sof_modifier float="1.0"/>
    <dread_sof_modifier float="-1.0"/>
    <piety_cor_sif_modifier float="1.0"/>
    <piety_admin_sif_modifier float="1.0"/>
    <port_to_port_mp_min float="100.0"/>
    <heresy_unrest_modifier float="30.0"/>
    <religion_unrest_modifier float="20.0"/>
    <siege_gear_required_for_city_level string="huge_city"/>
    <siege_gear_required_for_castle_level string="moot_and_bailey"/>
    <no_towers_only_for_city_level string="huge_city"/>
    <no_towers_only_for_castle_level string="moot_and_bailey"/>
    <min_turn_keep_rebel_garrison int="999"/>
    <destroy_empty_forts bool="false"/>
    <can_build_forts bool="false"/>
    <fort_fortification_level string="0"/>
    </settlement>










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