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  1. #1
    Beregond's Avatar TWC boomer
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    Default Hunting huts

    Hah, I don't really like to make new threads ,especially after this avalanche of topics after release...

    ...but I just have to ask: is there some way to make those huts destructable?I know they replace farms and they really look great,I like them..but as a "good" player I don't like to see these orcish buildings in my recaptured cities

    regards

  2. #2

    Default Re: Hunting huts

    Well you can destroy the building on the campaign map and then rebuild the "good version" if you have the money
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  3. #3

    Default Re: Hunting huts

    Quote Originally Posted by Theseus1234 View Post
    Well you can destroy the building on the campaign map and then rebuild the "good version" if you have the money
    But you can't destroy them so you can't replace without destroying the old one

  4. #4

    Default Re: Hunting huts

    Quote Originally Posted by Blackorc View Post
    But you can't destroy them so you can't replace without destroying the old one
    You can destroy your own buildings. Just when you select a city, look at the building panel (where units are usually displayed) and then right click on the building you want to TERMINATE. When the info card pops up, press the little destroy button in the bottom left corner I think (it's orange-ish and has a hammer on it)
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  5. #5
    Beregond's Avatar TWC boomer
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    Default Re: Hunting huts

    That's the problem
    It CANNOT be terminated

    I think it's cause you can't destroy farms

  6. #6
    axnsan's Avatar Protector Domesticus
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    Default Re: Hunting huts

    Just upgrade it and it will change to your version

  7. #7
    TheColdTruth's Avatar Ordinarius
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    Default Re: Hunting huts

    You can't destroy farms but as axnsan said upgrade the hunting hut and it will change into the farm but if the hut is already at the max upgrade you are



  8. #8
    Louis Lux's Avatar Into the Light
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    Default Re: Hunting huts

    Quote Originally Posted by TheColdTruth View Post
    You can't destroy farms but as axnsan said upgrade the hunting hut and it will change into the farm but if the hut is already at the max upgrade you are
    Not really, what you can do is edit the export_buildings so that the orc culture has the same name and description of the other cultures and delete the orc culture (eastern european) farming building icons.

  9. #9
    axnsan's Avatar Protector Domesticus
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    Default Re: Hunting huts

    No I am not censored!

  10. #10
    axnsan's Avatar Protector Domesticus
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    Default Re: Hunting huts

    Or edit it to make hunting huts a separate (destroyable) building.

    Spoiler Alert, click show to read: 
    Idea !

  11. #11
    Louis Lux's Avatar Into the Light
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    Default Re: Hunting huts

    That's actually a good idea, but would it be possible to remove farms from orcs?

  12. #12
    axnsan's Avatar Protector Domesticus
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    Default Re: Hunting huts

    Sure. As easy as deleting a word.

    It's also possible for it to have bonuses only to orcs, so another faction who captures it will have no use for it but destroy it to gain some money.

  13. #13
    TheColdTruth's Avatar Ordinarius
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    Default Re: Hunting huts

    Quote Originally Posted by axnsan View Post
    It's also possible for it to have bonuses only to orcs, so another faction who captures it will have no use for it but destroy it to gain some money.
    You are my hero



  14. #14
    Beregond's Avatar TWC boomer
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    Default Re: Hunting huts

    Quote Originally Posted by axnsan View Post
    Sure. As easy as deleting a word.

    It's also possible for it to have bonuses only to orcs, so another faction who captures it will have no use for it but destroy it to gain some money.
    how hard would it be to make?

  15. #15
    axnsan's Avatar Protector Domesticus
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    Default Re: Hunting huts

    Quote Originally Posted by Beregond View Post
    how hard would it be to make?
    I could do it in less than 5 mins
    (I'm working on unique buildings now, probably will include this too)

  16. #16
    Louis Lux's Avatar Into the Light
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    Default Re: Hunting huts

    Like troll cages.

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