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  1. #1
    AqD's Avatar 。◕‿◕。
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    Default Cavalry classes and AI behavior....

    I think the cavalry classes in new eastern units seem to have messed up a bit... will have to cleanup and re-test them again...

    In RTR there are only 3 classes used: heavy, light, and missile, but it's inadequate to classify the units. In the next version all 5 will be used:
    • Heavy: for charge and melee combat.
      Ex: Companion Cavalry, Roman Equites Alares, Thracian Heavy Cavalry (with javelins), Bactrian Horse-archers
    • Light: for flanking, reserve, support.
      Ex: Punic Citizen Cavalry, Dahae Noble Horse-archers, Armenian Noble Cavalry (with javelins), Seleucid Medium Cavalry (with javelins)
    • Skirmish: pure skirmishers (with javelins).
      Ex:
    • Missile: pure horse archers & javelin throwers.
      Ex: light horse-archers and javelin cavalry - Tarantine Cavalry, Greek "Prodromoi".
    • Spearmen: special class.
      Including all elephants and chariots, it should reduce their numbers and prevent them from occupying the heavy/light cavalry slots in AI recruitment plans (elephants are no alternative to heavy cav!)


    For example, an ideal all-cav army by AI parthians could be
    • Heavy: 2 x Cataphracts (lead charges)
    • Light: 3 x Parthian Noble Cavalry (guard flanks & support melee), 3 x Dahae Nobles (guard flanks & fire support)
    • Skirmish: 4 x Persian Cavalry (cannon fodders....)
    • Missile: 4 x Parthian HA, 4 x Mercenary HA



    Any comments?


    PS: the classes have nothing to do with how players use them
    Last edited by AqD; August 06, 2009 at 10:45 PM.

  2. #2
    inquisitor's Avatar Semisalis
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    Default Re: Cavalry classes and AI behavior....

    PS: the classes have nothing to do with how players use them

    Then the spearmen class doesn't get a -bonus fighting spearmen,and all swordsmen will shop elephants to barbeque ribs.

    Or am i wrong here?
    Alexander the great reported in 326BC india,that his men where afraid to go into the caves...because of the dragons living there
    Even Herodotus wrote...that he saw wingend serpents in arabia.
    The word Dinosaur wasn't in the english dictonary untill 1860...WHY??
    Because now we question the existence of god...Thats exactly what the elite(nwo,bohemian club,bilderberg group and all the other sunworhippers) want.
    Hollywood,the music and game industry are now ruled by the illuminati.Just check how many times you see a pyramid(satanic symbol),or 1 eye(the all-seeing eye of horus=satanic symbol),a checkered black and white floor or walls(masonic floor) in games,movies and cd covers.They hide messages in there products.
    And dont accept the FEMA chip....its the mark of the beast

  3. #3

    Default Re: Cavalry classes and AI behavior....

    skirmish is not a valid class. the AI will not recognize it properly for recruitment...

  4. #4
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    Default Re: Cavalry classes and AI behavior....

    mcantu but it's accepted

    Let me check the campaign


    hmmm yeah you're right. AI would get them from merc pool but rarely recruit them





    Quote Originally Posted by inquisitor View Post
    PS: the classes have nothing to do with how players use them

    Then the spearmen class doesn't get a -bonus fighting spearmen,and all swordsmen will shop elephants to barbeque ribs.

    Or am i wrong here?
    yes. the classes are unrelated to weapons
    Last edited by AqD; August 06, 2009 at 09:38 PM.

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    inquisitor's Avatar Semisalis
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    Default Re: Cavalry classes and AI behavior....

    yes. the classes are unrelated to weapons [/QUOTE]


    Hm....?....when i changed the classes in EB i really got different results in battle,doesn't the weapons classifie a class?
    When i gave my spearmen a sword,they didn't get the bonus against spearmen.When i changed there class the bonus was applied.
    I thought the bonus is related to the class and not the weapon.
    Because that way the spearmen(AI) recognize the bonus fighting cav.Give the the cav class the spearmen attribute and it will change that recognizing behavior.
    I'm sure that the cav doesnt get a -bonus fighting spearmen then.

    But i'm sure you know it better then me,after all you made a mod ....and i dont lol.

    Srry for being thickheaded.

    Maybe after smoking this piece in my hands.....things will clear up for me hehe
    Alexander the great reported in 326BC india,that his men where afraid to go into the caves...because of the dragons living there
    Even Herodotus wrote...that he saw wingend serpents in arabia.
    The word Dinosaur wasn't in the english dictonary untill 1860...WHY??
    Because now we question the existence of god...Thats exactly what the elite(nwo,bohemian club,bilderberg group and all the other sunworhippers) want.
    Hollywood,the music and game industry are now ruled by the illuminati.Just check how many times you see a pyramid(satanic symbol),or 1 eye(the all-seeing eye of horus=satanic symbol),a checkered black and white floor or walls(masonic floor) in games,movies and cd covers.They hide messages in there products.
    And dont accept the FEMA chip....its the mark of the beast

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    AqD's Avatar 。◕‿◕。
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    Default Re: Cavalry classes and AI behavior....

    Quote Originally Posted by inquisitor View Post
    Hm....?....when i changed the classes in EB i really got different results in battle,doesn't the weapons classifie a class?
    When i gave my spearmen a sword,they didn't get the bonus against spearmen.When i changed there class the bonus was applied.
    I thought the bonus is related to the class and not the weapon.
    Because that way the spearmen(AI) recognize the bonus fighting cav.Give the the cav class the spearmen attribute and it will change that recognizing behavior.
    I'm sure that the cav doesnt get a -bonus fighting spearmen then.

    But i'm sure you know it better then me,after all you made a mod ....and i dont lol.
    thanks! I never noticed that

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    Default Re: Cavalry classes and AI behavior....

    hmmm I'll need to re-test the infantry units as well.

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    Default Re: Cavalry classes and AI behavior....

    If it makes a difference, try adding infantry (or heavy(_)infantry if it works) +10 to mount_effect in EDU.

  9. #9

    Default Re: Cavalry classes and AI behavior....

    Tell me.
    Does the AI formations file dictate what units a faction will tend to recruit?


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    Default Re: Cavalry classes and AI behavior....

    Nope, it's more or less related to AI personality in descr_strat I think. In fact I come to believe that AI formation file is nearly useless in Alexander, because AI frequently re-organizes the battle formation, especiall when attacking.

    @Caligula Caesar: but that would give them anti-cavalry bonus, which I want to avoid

  11. #11
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Cavalry classes and AI behavior....

    I thought cavalry were pretty useless against elephants anyway... but you could use cavalry -10 as well.

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    Default Re: Cavalry classes and AI behavior....

    oh i see what you mean! It's a good idea to keep elephants that away

  13. #13

    Default Re: Cavalry classes and AI behavior....

    Are the AI recruitment plans for cavalry types hardcoded?

  14. #14
    inquisitor's Avatar Semisalis
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    Default Re: Cavalry classes and AI behavior....

    Quote Originally Posted by M.P.C.U. View Post
    Are the AI recruitment plans for cavalry types hardcoded?

    When you increase the costs and upkeep,decrease the charge stat...the AI wont build them so much.
    It worked for me with the Chivalry mod.
    Alexander the great reported in 326BC india,that his men where afraid to go into the caves...because of the dragons living there
    Even Herodotus wrote...that he saw wingend serpents in arabia.
    The word Dinosaur wasn't in the english dictonary untill 1860...WHY??
    Because now we question the existence of god...Thats exactly what the elite(nwo,bohemian club,bilderberg group and all the other sunworhippers) want.
    Hollywood,the music and game industry are now ruled by the illuminati.Just check how many times you see a pyramid(satanic symbol),or 1 eye(the all-seeing eye of horus=satanic symbol),a checkered black and white floor or walls(masonic floor) in games,movies and cd covers.They hide messages in there products.
    And dont accept the FEMA chip....its the mark of the beast

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    Default Re: Cavalry classes and AI behavior....

    It could be altered by AI personality. The one used for Parthians, for instance, prefers mix of light & missile cavalry with a few heavy cavalry.

  16. #16

    Default Re: Cavalry classes and AI behavior....

    The problem with AI armies is sometimes they just look like a "Let the computer choose an army" thing on a custom battle - I gave it unlimited cash and it still chose peasants!

  17. #17
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    Default Re: Cavalry classes and AI behavior....

    You need to give huge amounts regularly for them to recruit expensive units.

  18. #18

    Default Re: Cavalry classes and AI behavior....

    One can do that unit by unit in the EDU, but canīt a script be written, wich changes a recruitment/upkeep costs from the EDU if AI controlls this faction? Actually, it would be easier to let the script change the costs of the faction played by a human, since itīs only one... It is clear, that one has to gift AI lots of money to become a challenging oponent, but all it ends with is, that AI simply goes crazy, having uncounable armies, diplomats, wich can make some nasty bribings, while you canīt at all, and it has almoust no sence to blockade any port or siege a town, to cut it from the profitable trade, since AI would allways have enough cash. And, as expected, this ends almoust allways with stack spamming and some superpowers so early in the game, that you actually have to blitz the poor AI to be able to controll the situation, unless you want to fight stack after stack after stack, wich i actually hate, because of the repetidive effect, wich makes me quit the game after first 20-30 years playing...

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    Default Re: Cavalry classes and AI behavior....

    @despot_of_rhodes: it still makes sense to blockade certain regions. Because trade is the single most important income in my mod (count more than 80%-90%), and trade can be easily affected by war, unlike tax, farming or mining. Also some cities are much richer than others. For example, well-developed Antioch may give as high as $30,000 per turn and Tyre $60,000 - if you have all the surrounding cities to trade with them.

  20. #20

    Default Re: Cavalry classes and AI behavior....

    Surely you can make it better in some way...
    ...ceterum autem censeo Carthaginem esse delendam.

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