I know the factions would be potentially limited in this mod, but if anyone has read the farseer series do they think that it would make a good basis for a mod? I'm not entierly sure, but I think that if done well, it could be.
The basic setting of this book see this.
If it were to go a head my idea would be to use the six duchies as factions as well as the other kingdoms that are in the series. The duchies would be largely non movers and the player would take charge of the royal household that controls the kingdom as a whole. The player would have the task of maintaining the independance of the duchies and protect their interests whilst dealing with the red ships who plague their coast.
The duchies would provide missions such as reclaiming towns that they lose (if the player doesn't manage to defend them), getting trade rights etc (is it possible to link other factions to have the same dipolmacy etc as the player?) for them. If one the player falls from grace with one of the duchies they would be given a fine or have to complete a difficult mission or face all the duchies revolting?
And if possible talk to the creators of other mods that already use grand councils etc in game to get a similar system going and if possible use theirs if they permit it.
The player could also play as the other kingdoms involved but not the duchies.
With relation to the use of the skill and coteries I have some ideas but will only go into them if there is any interest in this idea.
I have no real modding exp, only what I have picked up in adapting mods for personal use but am willing to try and learn. I can do basics, e.g. unit stats, buildings, descriptions, adding an existing texture but no advanced work such as creating new textures etc
But I am willing to learn and pick things up quite quickly usually.
Momus




Reply With Quote




