Hi, Im just now playing rome total war after playing the original TW many years ago and I see that nothing much has changed with respect to the basic problem I have with the game. I am wondering/hoping.. does Total Realism address this issue?
warning, long rant follows;
The issue is basically the way battles invariably degenerate into a silly 'benny hill' situation about halfway through. For those not familliar with this old Brittish TV show, the end sketch was always a farcical scene where half the cast would run around madly in all directions chasing the other half of the cast, in fast forward time, accompanied by the shows theme music.
Total war is just the same and just as farcical. I put it down to the following, in order of significance:
1) morale. units and the entire army maintain the will to keep fighting loooong after they should. Really, the morale of these units is incredible. 3/4s of the army could be lying slain around them, and the rest will keep on slogging away, getting a pasting. Whats more, routers who have just sprinted a kilometer to escape pursuers will rally and rejoin the lost cause unless individually hunted down to all points of the map!
morale is more fragile than that - it can turn from the slightest of things and once it turns, fear is extremely contagious and a whole army can take flight with hardly a blow being struck. morale is more important than +1 to an attack score or better armour. elite fighting units have elite morale, whether they have plate mail or fight naked with tatoos. its just so important, and its very badly modeled in Total War
2) stamina. how many charges do you think a cavalry unit can make before it is totally spent? 1? 2? certainly not 12! how far do you think an infantry unit can sprint before it is spent? 200m? wearing armour and carrying heavy weapons? certainly not a kilometer! there are reasons that units keep in close contact with one another in ancient battles - the primary one was that they couldnt move quickly to adjust their position if need be. The way in TW you have these units running about on their own, sprinting here and there... its ridiculous. If a unit sprints for more than a couple of hundred meters it should be forced to a crawl after that and totally spent and useless in a fight for a looong time afterwards. In TW you can drive units around like cars if you want to, sprinting from one side of the battle to the other as needs be.
3) control and command. Again, a very good reason to keep units in close proximity. Units far away would not be aware of the situation more than a few hundred meters away due to noise, dust and general confusion, and orders have to be relayed by hand, not by radio. There is no modelling of this, perhaps as a concession to gameplay for the RTS crowd where micromanagement is the norm. I am willing to concede this.
however, I still think that morale and stamina is modeled woefully, and that these would be sufficient in themselves to control the benny hill situation which is quite tedious, but also the units driving around on their own like cars.
changes to make:
a) routed units which arent pursued may have some chance of rallying, depending on their current proximity to the enemy, their state (stamina and casualties) and most improtantly, their underlying morale. On the whole, it should be less probable rather than more probable, even for elite units. rubbish morale untis should have no chance.
b) units that are pursued, or dont have any chance of rallying (which will be most units), should simply disperse in all directions as they rout, not run after a guy with a flag. Initially they should run directly directly away from danger (on an individual basis) and this should lead to a natural dispersion pattern anyway. I mean, why stay together offering a juicy target for pursuers? its just not natural and ends up with the silly benny hill thing happening. Once the pursuers are faced with routers who are dispersing in all directions, they will naturally stop without an obvious target to track down. and obviously dispersed units can never rally - they are gone.
c) Isolated units know that if they get into trouble, they cant expect help in a hurry (due to the fog of war and command/control/stamina issues) so they will justifiably be more brittle than when amongst the main line. this 'isolation fear factor' would count less for agile light skirmishers and most for slow infantry. therefore the further that units are away from the main gravity of their army, the more their morale will suffer, in inverse-proportion to their ability to evade danger.
d) units should have a stamina that depletes very quickly due to running (proportional to the unit type - light / heavy) and takes a long time to recover, and stamina should have a very significant effect on fighting ability. quite simply, units that have been fighting for a medium time, or running/routing/pursuing for a short time should be absolutely stuffed in terms of further fighting or moving, and should recover very slowly.
e) bad morale should be very much more contagious than it currently is. with the changes above to dipersing routers and isolated units, it will make it more contagious anyway - as routing units, particularly dispersed units, dont count towards having friends closeby. but it should be even worse. I know this factor is probably already modeled somewhat by the game, but I dont think it is factored anywhere near strongly enough. units breaking, unless crap peasants or skirmishers, is a huge thing for their neighbours and is absolutely the last thing a fellow soldier wants to see. they know the real killing comes once the rout starts and they dont want to be on the wrong end of that. whether an army routs in total or not is very much more about morale than casualties, and morale is most directly affecetd by the current situation of the unit in question (is it winning/loosing against its direct oppoennt - is it surrounded by non-routing friends) than whether it is taking casualties.
I would like to see a whole army that has taken only 10% casualties turn tail and rout en-mass because one improtant unit in the center started loosing, lost its nerve, and caused the whole house of cards to collapse. I think that is very unlikely to happen in Total war, but that it is much more realistic than what nearly always does happen, which is the benny hill thing where both armies sprint all over the map in all directions chasing routers of the other army, with neither side breaking although both have taken historicaly ridiculous levels of casualties (like well over 40-80%).
rant over




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