Miners Hall

Miners are the base of all dwarven communities, they are the ones that make the dwarven culture rich and powerful. In case they have to defend their mines they are very handy with their mattocks. Any half-respected dwarven town has its own Miners hall, they accommodate miners during their break from work and also those travelling on business in settlemets without mines.
Weapon Host

In this building weapons are not just stored but if a young dwarf wants to get his first weapon he must beat the quartermaster with the weapon he has chosen and thus earn it and his manhood. The weapon is then given a special place that depends on from which clan the dwarf is and how skillful a fighter he is so whenever the need arises he can arm himself. Some noble and highly skillful dwarves have up to four weapons stored.
Challenge Grounds

Before a settlement or a fort is made, be it under the mountain or in a field a special place is marked. Here warriors young and old can practice their battle skills in friendly fights against each other. Challenge Grounds keep the warriors strong and fit not to mention it gives better fighters.
Vault Wardens Hall

Every vault be it full of ale or treasure has its own guard. These are the Vault Wardens, armed with a very long spear with which they keep bandits and everyone or everything that seeks to steal the vault's content. They have their own hall in the barracks and are charged with the task of guarding the valuable weapons and armors stored inside. The small entrance allows the Vault Wardens to battle intruders with ease with their long spears.
Iron Mansion

The mansion isn't really made of iron but of grayish stone that resembles it, but its not named Iron Mansion because of its external look but because of the residence that live inside. The Iron Guard resides here, only the most skillful fighter gets to wear their special armor, this is a special honor and inside the Iron Guard endure special training that is known only to them.