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Thread: Any way to have each faction start with one territory?

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  1. #1

    Default Any way to have each faction start with one territory?

    I was wondering if there was a way I could have each faction start out with one territory?

    Only reason I ask this is I prefer to start with a small amount of territories and build up from there.(I don't have good organizational skills).

    So could someone please explain a way for me to do it myself or possibly do it for me? Since I sorta fail at modding of any kind what-so-ever.

    Thanks.

    P.S- If this is the wrong forum my bad

  2. #2

    Default Re: Any way to have each faction start with one territory?

    It can be done but it's a lot of work to do it.

  3. #3

    Default Re: Any way to have each faction start with one territory?

    This is really quite a simple thing to do, but it takes a long time to do, the only file you need to edit is the descr_strat file in the \Third_Age\data\world\maps\campaign\imperial_campaign folder.

    Ive made you a little tutorial:

    Dont save the file until we are done, if you want to save it, then save it with another name.

    You simply search for the first faction: Sicily, and "cut" all the cities which you dont want. Then you search for "faction slave" and you paste all the cities at the bottom of the slaves area. I would just like to note:
    That these are the internal names for the factions and their ingame names:
    sicily = Gondor
    milan = Rohan
    scotland = Dale
    moors = Dwarves
    turks = Eriador
    egypt = High Elves
    mongols = = Silvan Elves
    england = Mordor
    france = Isengard
    hre = Orcs of the Misty Mountains
    spain = Harad
    venice = Rhun

    After your done with removing all factions from their original factions and giving them to slave it should look like this for all factions except slave, there should only be one province, as example ill use sicily:

    faction sicily, balanced smith
    ai_label islam
    denari 10000
    denari_kings_purse 3000
    settlement castle ;DONE
    {
    level large_city
    region Anorien_Province
    year_founded 0
    population 4600
    plan_set default_set
    faction_creator aztecs
    building
    {
    type core_castle_building citadel
    }
    building
    {
    type ecthelion ecthelion
    }
    building
    {
    type great_gates great_gates
    }
    building
    {
    type great_walls great_walls
    }
    building
    {
    type castle_barracks garrison_quarters
    }
    building
    {
    type missiles bowyer
    }
    building
    {
    type equestrian stables
    }
    building
    {
    type castle_smith c_blacksmith
    }
    building
    {
    type gondor_castle_academic gondor_library
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type hinterland_castle_roads c_roads
    }
    }
    character Ecthelion, named character, male, leader, age 68, x 239, y 128, portrait Ecthelion, hero_ability The_Heart_of_the_Lion ;anorien
    traits Ecthelion 1 , Factionleader 1 , GoodCommander 1 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 2 , ReligionStarter 1 , ChivalryLegacy 1
    ancillaries steward_gondor, drillmaster
    army
    unit Gondor Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Fountain Guard exp 1 armour 0 weapon_lvl 0
    character Forlong, named character, male, age 36, x 223, y 122, portrait Forlong ;lossarnach
    traits LoyaltyStarter 1 , GoodCommander 2 , ReligionStarter 1 , HaleAndHearty 1
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Axemen of Lossarnach exp 0 armour 0 weapon_lvl 0
    unit Axemen of Lossarnach exp 1 armour 0 weapon_lvl 0
    character Mistion, named character, male, age 27, x 237, y 101 ;x 286, y 139 ;lebenin
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , GoodDefender 1 , Loyal 1
    ancillaries troops_gondor
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Marines exp 1 armour 0 weapon_lvl 0
    character Denethor, named character, male, heir, age 30, x 175, y 106, portrait Denethor ;belfalas
    traits Factionheir 1 , LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , GoodDefender 1 , ChivalryLegacy 1 , Just 1 , HaleAndHearty 2
    ancillaries prince_dol_amroth
    army
    unit Gondor Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dol Amroth Knights exp 0 armour 0 weapon_lvl 0
    character Arveldir, named character, male, age 43, x 143, y 106 ;anfalas
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
    ancillaries gondor_border
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dol Amroth Knights exp 0 armour 0 weapon_lvl 0
    character Nirthor, named character, male, age 26, x 191, y 133 ;lamedon
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1 , Loyal 1
    army
    unit Gondor Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    character Istdor, named character, male, age 47, x 196, y 113 ;tarnost FORT x 152, y 271
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    character Pelilas, named character, male, age 34, x 135, y 122 ;pinnath gelin FORT x 194, y 271
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Dol Amroth Knights exp 0 armour 0 weapon_lvl 0
    character Derufin, named character, male, age 39, x 183, y 140 ;erech FORT x 337, y 177
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit Gondor Bodyguard exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Axemen of Lossarnach exp 0 armour 0 weapon_lvl 0
    character Durven, named character, male, age 29, x 205, y 103 ;linhir FORT x 121, y 202
    traits LoyaltyStarter 1 , GoodCommander 1 , ReligionStarter 1
    army
    unit Gondor Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    character Ohtar, admiral, male, age 32, x 205, y 94
    army
    unit cog exp 0 armour 0 weapon_lvl 0
    character Borthor, spy, male, age 20, x 242, y 126
    traits NaturalSpySkill 1 , GoodSpy 1
    character_record Calaerwen, female, age 56, alive, never_a_leader
    character_record Lothien, female, age 15, alive, never_a_leader
    relative Ecthelion, Calaerwen, Denethor, Mistion, Lothien, end

    Here I have made an example to explain characters to you:
    Red: This is his name, i recommend that you dont change it
    Blue: This detirmines whether he is a captain, general or family member. He is currently a family member, which he must be to be leader.
    Green: This detirmines if he is male or female, he must be male to be a character.
    Yellow: This is his faction standing. He is currently the faction leader.
    Dark Red: This is his age, it can be changed without harming anything else.
    Brown: Now this is the most important part, this detirmines where he is placed on the map, you need to change this for every character.
    Because otherwise, after you gave the other settlments to the rebels, your generals will pop upp in rebel settlements, which will cause a crash.

    Now you must start the game and start a new campaign as sicily. You must not save the file before starting, leave it open. Now ingame, open your console and type the exact, without the quotations: "toggle_fow".
    Now the entire map will be revealed to you. Now put the cursor where you would like the new position of you general to be, open you console again and type: "show_cursorstat". It will show you the region name and the coordinates, write them down somewhere. Exit the game.

    Go back into your opened descr_strat file and go down the your general. Replace the numbers marked in brown with the new numbers you recently wrote down.
    You must repeat this process for every character of every faction. Do not remove any existing generals because then you need to edit the family tree aswell.

    Pink: These are his traits and ancillaries.

    Light blue: This is the army he has with him.

    character Ecthelion, named character, male, leader, age 68, x 239, y 128, portrait Ecthelion, hero_ability The_Heart_of_the_Lion ;anorien
    traits Ecthelion 1 , Factionleader 1 , GoodCommander 1 , NaturalMilitarySkill 1 , GoodDefender 1 , PoliticsSkill 2 , ReligionStarter 1 , ChivalryLegacy 1
    ancillaries steward_gondor, drillmaster
    army
    unit Gondor Bodyguard exp 2 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 1 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Dismounted Kofm exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Militia Archers exp 0 armour 0 weapon_lvl 0
    unit Fountain Guard exp 1 armour 0 weapon_lvl 0



    I hope this tutorial helps you. Because it took a damn long time to write
    Last edited by Dea Paladin; August 05, 2009 at 03:27 AM.

  4. #4
    Stephan's Avatar Campidoctor
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    Default Re: Any way to have each faction start with one territory?

    acctually theres a much simplier way:

    geomod tool

    Yes, I know that Ishtar is spelled wrong

  5. #5

    Default Re: Any way to have each faction start with one territory?

    Oh wtf, my way is the good old true modders way!

  6. #6
    axnsan's Avatar Protector Domesticus
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    Default Re: Any way to have each faction start with one territory?

    +geomod s up the descr_strat from my experience

  7. #7

    Default Re: Any way to have each faction start with one territory?

    Good, so there is another reason why the good old way is best.

  8. #8

    Default Re: Any way to have each faction start with one territory?

    Dea, you can put a CODE tag around all that to make it like it is in descr_strat.

  9. #9
    axnsan's Avatar Protector Domesticus
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    Default Re: Any way to have each faction start with one territory?

    or the [noparse][/noparse] tags.

  10. #10
    Hartassen's Avatar Biarchus
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    Default Re: Any way to have each faction start with one territory?

    From this thread I tried doing this in vanilla, well with "LTC GOLD" for russia to have kiev aswell, all works fine I sent faction leader to kiev and added some buildings that the wooden wall can host. Problem is now russia just sits with like 2 stacks in it's territories and attacks no one. I tried going 100 years and still they took no other settlements. Is something wrong or do you need to have bordering settlements or else the ai gets totally ed up in the head?

    Edit: i tried playing russia myself and when i moved my faction leader out of kiev he could only move one turn, you know the red markings around the city like it doesn't belong to me. "cannot move through enemy zone of control"

    I added the city to the russians and removed it from slave faction, what else could be wrong?
    Last edited by Hartassen; August 05, 2009 at 01:57 PM.

  11. #11
    Hartassen's Avatar Biarchus
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    Default Re: Any way to have each faction start with one territory?

    Anyone? I wouldn't be asking here but the LTC mod has been dead for ages no one ever uses that part of the forum anymore.

  12. #12

    Default Re: Any way to have each faction start with one territory?

    There is an enemy army in still in the settlement. Take it out in descr_strat.

  13. #13
    Hartassen's Avatar Biarchus
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    Default Re: Any way to have each faction start with one territory?

    Quote Originally Posted by A1_Unit View Post
    There is an enemy army in still in the settlement. Take it out in descr_strat.
    Ahhh thanks a lot =)

  14. #14

    Default Re: Any way to have each faction start with one territory?

    Thanks Dea Paladin for the hr the tutorial but unfortunatley it did me no good. I tried numerous times and I've had no luck. Thanks though.

  15. #15
    Hartassen's Avatar Biarchus
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    Default Re: Any way to have each faction start with one territory?

    Quote Originally Posted by Taroc View Post
    Thanks Dea Paladin for the hr the tutorial but unfortunatley it did me no good. I tried numerous times and I've had no luck. Thanks though.
    Maybe if you explained what kind of problems you encountered? Most likely you just forgot to remove something that was colliding.
    Best thing to do would be to do each faction in phases, do gondor, check to see it all works. Do mordor, check to see it all works. Etc. That way you can isolate the problem along the way.

  16. #16

    Default Re: Any way to have each faction start with one territory?

    The biggest problems are usually putting an army on an invalid tile among other things...

  17. #17

    Default Re: Any way to have each faction start with one territory?

    Some places you cant put a general, if you do it will cause a crassh.

  18. #18

    Default Re: Any way to have each faction start with one territory?

    Don't put him on a mountain, river or dense forest.

  19. #19
    axnsan's Avatar Protector Domesticus
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    Default Re: Any way to have each faction start with one territory?

    Or sea for that matter

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