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  1. #1

    Default Realistic Elves and Dwarves

    A rather simple sub mod, but it balanced things out for me and I figured I might as well post it. I upped High Elven ranged and melee units by 2 points in each of those catagories, and I upped Silvan Elves by 2 in melee and 4 in ranged. I also increased Elven accuracy by a little over half. I also upped the Dwarves by 2 on their melee units to keep the Elves from passing them up.

    export_descr_unit Adjusts the Units' stats
    http://www.filefront.com/14195553/export_descr_unit.txt

    export_projectile Adjusts Elven Accuracy
    http://www.filefront.com/14195575/descr_projectile.txt
    Last edited by Swanny777; August 04, 2009 at 06:39 PM.

  2. #2

    Default Re: Realistic Elves and Dwarves

    It could be cool but your file disable "fire arrow" for Elven archer.
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  3. #3

    Default Re: Realistic Elves and Dwarves

    That is a default of the new patch, and I personally like it a lot.

  4. #4

    Default Re: Realistic Elves and Dwarves

    Of course you can post your sub mod, it`s good that you share things with other players.

    But.. Tell me why should i use this over RC/RR?




  5. #5
    koultouras's Avatar Πέος
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    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by Lordinquisitor View Post
    Of course you can post your sub mod, it`s good that you share things with other players.

    But.. Tell me why should i use this over RC/RR?
    Perhaps cause RR/Rc isn't yet compatible with 1.2????!!!
    Let alone that u can always change the untis stat yourself by changing "EDU's stat pri" etc...
    Last edited by koultouras; August 05, 2009 at 04:41 AM.


  6. #6
    Laetus
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    Default Re: Realistic Elves and Dwarves

    so is this compatable with 1.2????

  7. #7
    koultouras's Avatar Πέος
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    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by smityjr View Post
    so is this compatable with 1.2????
    Considering the fact that has been released today i would assume ...yes!
    But i'm not sure...


  8. #8
    Laetus
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    Default Re: Realistic Elves and Dwarves

    can any1 confirm that its compatible plz?
    i checked and it is
    btw i think the elves need a better defense because i had 1 unit of silvan heavy spearmen against a unit of Heavy gobiln infantry and i had 36 elves after the fight
    Last edited by smityjr; August 05, 2009 at 06:24 AM.

  9. #9

    Default Re: Realistic Elves and Dwarves

    It is made for 1.2, mostly as a tide-me-over until RR/RC gets compatible.

  10. #10

    Default Re: Realistic Elves and Dwarves

    Aside from the stats you mentioned, have you changed anything else?
    e.g. refresh times, costs, etc.

  11. #11

    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by johannlo View Post
    Aside from the stats you mentioned, have you changed anything else?
    e.g. refresh times, costs, etc.
    No. I considered changing the cost to make things a little different, but the AI Elves are inactive enough that this keeps them alive and well balanced.

  12. #12
    Shocked's Avatar Campidoctor
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    Default Re: Realistic Elves and Dwarves

    do I have to restart my campaign if I do this sub mod?

    cuz I really want elven archers to be more accurate. I wish KK would do this.

  13. #13

    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by Shocked View Post
    do I have to restart my campaign if I do this sub mod?

    cuz I really want elven archers to be more accurate. I wish KK would do this.
    No, you do not. I it is campaign compatible.

  14. #14
    KozCDVI's Avatar Domesticus
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    Default Re: Realistic Elves and Dwarves

    Do you think you would be able to do a similar thing for the Divide and Conquer beta files?


    Just wondering. Here's a link anyway.
    I recommend it, its a great mod.

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  15. #15

    Default Re: Realistic Elves and Dwarves


  16. #16
    KozCDVI's Avatar Domesticus
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    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by Swanny777 View Post

    I love you.

    Have my babies.

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

  17. #17

    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by KozCDVI View Post
    I love you.

    Have my babies.
    Hmmm, I was trying to think of a sarcastic comment or something to make me look cool.

    I have nothing; so I will just say...

    Okay!

  18. #18
    kcchief207's Avatar Foederatus
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    Default Re: Realistic Elves and Dwarves

    hey sorry noob question here but do i just replace descr_unit file and the porjectile file or do i download to data?

  19. #19

    Default Re: Realistic Elves and Dwarves

    Quote Originally Posted by kcchief207 View Post
    hey sorry noob question here but do i just replace descr_unit file and the porjectile file or do i download to data?
    That would do the same thing. If you replaced it, it would work as intended. If you were to download to Data, it would ask you if you wish to overwrite it, which would do the same thing anyway.

    Personally, I would extract them and then copy and paste them into the Data folder.

  20. #20
    KozCDVI's Avatar Domesticus
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    Default Re: Realistic Elves and Dwarves

    Is this the file whereby you can make arrows stick permanently in the ground?

    “My mother taught me never to throw stones at cripples. My father taught me to aim for their heads.”
    - Ramsay Snow

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