I have made a great informative thread for Empire Total War with the help of Rebel6666.
Anyone who'd like to add their own good guides to this thread please PM me and please don't copy anyone else's work.
Special thanks to: Rebel6666, Rave and ilikeicehockey
Starting nation info by Miniwally
Spoiler Alert, click show to read:
Key
London = Capital
London = Capital which is a Small City (For Minor Factions)
London = Big city (More than two buildings can be built here)
London = Small City (only one building and a wall)
After Certain towns names there may be another word(s) these show what can be
Built there and in some cases what can be collected there.
Farmlands = Farms (Non-Tradable)
Wetlands = Rice (Non-Tradable)
Vineyards, Groves = Vineyards (Non-Tradable)
Mines = Gems, Gold, Silver (Non-Tradable)
Forests = Logging (Non-Tradable)
Trapper Post = Fur (Tradable)
Plantations = Coffee, Cotton, Spices, Sugar, Tea, Tobacco (All Tradable)
Great Britain
Spoiler Alert, click show to read:
Basics at start
Protectorates Thirteen Colonies
Allies Austria, Hannover, United Provinces, Portugal
Trade Partners United Provinces, Thirteen Colonies, Sweden, Portugal
Enemies Barbary States, Pirates
Religion Protestant
Government Constitutional Monarchy
Ruler William III (King)
Population 9,179,510
Prosperity Spectacular
Prestige Sublime
Treasury 7500
Technology - Seasoning
Missionaries Robert Watson (Ruperts Land)
Rakes James Whitston (England)
Gentlemen - Isaac Newton (England)
Generals -
John Churchill 8 stars, Age 50, England,Unsavoury Bawd -1 happiness lower classes, Great General +3 Command in Land Battles, Riding Master +2 Command when leading cavalry units, Steady Under Fire +1 morale in battles
Henri de Massue 3 stars, Age 52, Ireland, (Follower) Mercenary French Gunner +2 command when leading artillery units, +5% to artillery units' campaign movement range, Courageous Leader +3 morale in battles
Kevin Mcdowell 3 stars, Age 41, Port Royal, (Follower) Military Surveyor +5% to army campaign movement range, Cautious -5% to chance of assassination.
Admirals -
Edward Russell 5 stars, Age 47, Irish Sea, (Follower) Naval Surgeon +10% recovery chance of battle casualties, Aggresive Commander +2 command at sea when attacking, Son of the Sea +2 command in sea battles +5% movement range for ships on the campaign map.
George Rooke 4 stars, Age 50, English Channel, Lacking Combative Instincts -1 command at sea when attacking, Sickly -5% to campaign movement range, Born to the Quarterdeck +1 command in sea battles +5% movement range for ships on the campaign map.
John Leake 7 stars, Age 44, Northwestern Atlantic Ocean, Great Admiral +3 to command in sea battles, Swashbuckler +1 command at sea when attacking +1 to morale in battles, Slippery Character +1 to morale in battles +1 to command when commanding frigates.
Europe Theatre
London, England
Starting Buildings Barracks, Parliament Chamber, Conservatorium, Admiralty, Cannon Foundry
Infrastructure - Basic Roads
Population 5,153,143
Wealth 6775
Religion Protestantism 75.0%, Catholicism 25.0%
Starting Towns/Ports Devon Farmland (Peasant Farms), Bristol (Trading Port), Portsmouth (Dockyard), Oxford (Church School), Coalbrookdale (Iron Mine), Birmingham (Craft Workshop Smiths), York (Craft Workshops Weavers), Lincolnshire Farmland (No Building), Cambridge (School), East Anglia Farmland (Peasant Farms), Greenwich (Commercial Port)
Later Villages/Ports Swansea (Village), Manchester (Village), Newcastle (Port), Liverpool (Port)
Edinburgh, Scotland
Starting Buildings Army Encampment, Governors Residence, Settlement Fortification
Infrastructure - Basic Roads
Population 831,761
Wealth 2725
Religion Protestantism 70.0%, Catholicism 30.0%
Starting Towns/Ports Speyside Farmland (Peasant Farms), Glasgow (Trading Port)
Later Villages/Ports Dundee (Village), Inverness (Village)
Dublin, Ireland
Starting Building Magistrate
Infrastructure - Basic Roads
Population 3,065,477
Wealth 2875
Religion Protestantism 30.0%, Catholicism 70.0%
Starting Towns/Ports Shannon Farmland (Peasant Farms), Cork (Craft Workshops Smith), Waterford (Trading Ports)
Later Villages/Ports Belfast (Port), Galway (Village)
America Theatre
Port Royal, Jamaica
Starting Building Military Governors Barracks
Infrastructure - Not Developed
Population 124,054
Wealth 522
Religion Protestantism 80.0%, Animism 20.0%
Starting Towns/Ports Kingston (Trading Port)
Later Villages/Ports None
Commodity Towns None
Plantations Marchmont (Small Sugar)
Nassau, Bahamas
Starting Building Magistrate
Infrastructure - Not Developed
Population 2,044
Wealth 200
Religion Protestantism 90.0%, Animism 10.0%
Starting Towns/Ports Grand Bahama (Trading Port)
Later Villages/Ports None
Plantations Andros (Not Developed) (Sugar or Coffee)
Moose Factory, Ruperts Land
Starting Building Magistrate
Infrastructure Not Developed
Population 3,031
Wealth 254
Religion Protestantism 20.0%, Animism 80.0%
Starting Towns/Ports Abitibi Farmland (Not Developed), Fort Albany (Trading Port), Ogoki Trapper Post (Fur Trader), Misstani Trapper Post (Not Developed)
Later Villages/Ports Fort Rupert (Village)
Plantations Marchmont (Small Sugar Plantation)
United Provinces
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies Austria, Great Britain
Trade Partners Great Britain, Maratha Confederacy, Mughal Empire
Enemies Barbary States, Pirates
Religion Protestant
Government Republic
Ruler Willem (President)
Population 2,137,943
Prosperity Affluent
Prestige Moderate
Treasury 7500
Technology -None
Missionaries Jeroen Grasdyke (Ceylon)
Rakes Willem Ganesvoort (Flanders)
Gentlemen Willems Gravesande (Netherlands)
Generals -
Hendrick van Nassau-Ouwerkerk 5 stars, Age 65, Netherlands, (Follower) Drillmaster -1 to morale in battles +10% to infantry units' campaign movement range, Attacking General +1 to command when attacking on land, Little Sergeant +5% to infantry units' campaign movement range, Superior General +2 command in land battles.
Christiaan van Waldeck 4 stars, Age 55, Amsterdam, Good Defender +1 command when defending on land, Brave Soldier +2 to morale in battles, Soldier From Birth +1 to command in land battles.
Joord Coster 3 stars, Age 43, Trincomalee, Rumours of Cowardice -1 to morale in battles.
Admirals-
Philips van Almonde, Age 56, North Sea, A Good Dutchman -10% upkeep costs for all naval units +5% movement range for ships on the campaign map +2 to morale in battles, Masterful Attacker +3 command at sea when attacking.
Gerard Callenburgh, Age 58, Caribbean Sea, Son of the Waves +5% movement range for ships on the campaign map, Sailor From Birth +1 to command in sea battles, Cunning Seamaster +2 command at sea when defending.
Europe Theatre
Amsterdam, Netherlands
Starting Buildings Barracks, State Capitol, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 1,890,682
Wealth 2550
Religion Protestantism 95.0%, Catholicism 5.0%
Starting Towns/Ports Leeuwarden Farmland (Not Developed), Emmen Farmland (Tenanted Farms), Den Haag (Weavers Cottage), Rotterdam (Commercial Port), Utrecht (School)
Later Villages/Ports None
India Theatre
Trincomalee, Ceylon
Starting Buildings Army Encampment, Magistrate
Infrastructure Not Developed
Population 239,114
Wealth 873
Religion Protestantism 0.0%, Catholicism 30.0%, Hinduism 35.0%, Buddhism 35.0%
Starting Towns/Ports Anamaduwa Wetlands (Rice Paddies), Ratnapura Mines (Not Developed), Kandy (Craft Workshop Weavers), Colombo (Trading Port)
Later Villages/Ports None
Plantations Dimbula Plantations (Small Tea Plantation)
America Theatre
Punda, Curacoa
Starting Building Military Governors Barracks
Infrastructure Not Developed
Population 5,092
Wealth 612
Religion Protestantism 95.0%, Animism 5.0%
Starting Towns/Ports Kralendijk (Craft Workshops Weavers), Otrobanda (Trading Port)
Later Villages/Ports None
Plantations Aruba (Small Sugar Plantation)
Paramaribo, Dutch Guyana
Starting Building Magistrate
Infrastructure Not Developed
Population 3,055
Wealth 2793
Religion Protestantism 80.0%, Animism 20.0%
Starting Towns/Ports Yuruan Mines (Open Gem Pit), Paranam Mines (Gold Mine), Moengo Forests (Not Developed), Demarara (Trading Port)
Later Villages/Ports None
Plantations Groningen (Small Sugar Plantation)
Prussia
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners Poland-Lithuania, Hannover
Enemies Barbary States, Pirates
Religion Protestant
Government Absolute Monarchy
Ruler Friedrich I (King)
Population 2,165,685
Prosperity - Moderate
Prestige Weak
Treasury 8000
Technology Plug Bayonet
Gentlemen Gottfried Liebniz (Brandenburg)
Missionaries Gottfried Arnold (East Prussia)
Rakes Karl Moor (Brandenburg)
Generals -
Leopold von Anhalt-Dessau 7 stars, Age 24, Berlin, Riding Master +2 command when leading cavalry units, Prussian Officer +2 command when leading infantry units, Darling of the Gutter Press +2 to morale in battles, Superior General +2 command in land battles, Petty Tyrant -1 to morale in battles +10% to infantry units' campaign movement range.
Alexander zu Dohna-Schlobitten 7 stars, Age 39, East Prussia, Brave Soldier +2 morale to battles, Attacking General +1 to command when attacking on land, Superior General +2 command in land battles, Little Sergeant +5% to infantry units' campaign movement range, Drillmaster +2 command when leading infantry units, +5% to infantry units' campaign movement range.
Admirals - None
Europe Theatre
Berlin, Brandenburg
Starting Buildings Barracks, Cannon Foundry, Royal Palace, Conservatorium
Infrastructure - Basic Roads
Population 1,216,906
Wealth 5783
Religion Protestantism 95.0%, Catholicism 5.0%
Starting Towns/Ports Mecklenburg Farmland (Peasant Farms), Lussatia farmland (Peasant Farms), Rostock (Trading Port), Potsdam (Weavers Cottage), Magdeburg (College)
Later Villages/Ports Wismar (Town), Stetting (Town), Koslin (Town)
Konigsberg, East Prussia
Starting Buildings Barracks, Governors Palace, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 948,779
Wealth 4051
Religion Protestantism 80.0%, Catholicism 20.0%
Starting Towns/Ports Masuria Farmland (Not Developed), Tilsit (Craft Workshop Weavers), Tannenburg (Coaching Inn)
Later Villages/Ports Memel (Port)
Maratha Confedaracy
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners United Provinces, Mysore
Enemies Pirates, Mughal Empire
Religion Hinduism
Government Absolute Monarchy
Ruler Tarabai I (Queen)
Population 2,483,276
Prosperity Moderate
Prestige Feeble
Treasury 7500
Technology - None
Brahmin Abhinash Yalamanchili (Bijapur)
Eastern Scholar Shrimant Pannu (Bijapur)
Thugee Gagan Raavi (Ahmadnagar)
Generals -
Rustam Akurdikar 5 stars, Age 34, Satara, (Follower) European Turncoat +2 command when attacking on land, Cold-blooded -5% to recovery chance of battle casualties -2 to morale in battles, Cunning General +1 to command during ambushes, Sepoy General +2 to command when fighting in India.
Jainil Rawat 5 stars, Age 31, Ahmandnagar, (Follower) Surgeon +10% to recovery chance of battle casualties, Superior General +2 to command in land battles, Confident Attacker +3 to command when attacking on land, Cunning General +1 to command during ambushes.
Balkrishna Indukuri 5 stars, Age 29, Hyderabad, (Follower) Exploring Officer +5% to campaign movement range, Genuphobe +1 to morale in battles, Courageous Leader +3 to morale in battles, Born To Fight +2 to command in land battles.
Admirals - None
India Theatre
Satara, Bijapur
Starting Buildings Barracks, Subadars Palace, Nautch Dancing School, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 802,138
Wealth 3602
Religion Hinduism 85.0%, Islam 15.0%
Starting Towns/Ports Khed Wetlands (Rice Paddies), Kolhapur (School), Bijapur (Cotton Weavers Cottage), Vengurla (Trading Port)
Later Villages/Ports None
Plantations Yadgir Plantations (Small Cotton Plantation)
Arcot, Caranatica
Starting Buildings Military Governors Encampment, Settlement Fortifications
Infrastructure Basic Roads
Population 1,681,138
Wealth 4905
Religion Hinduism 90.0%, Islam 10.0%
Starting Towns/Ports Gudur Wetlands (Rice Paddies), Rajapalaiyam Mines (Open Gem Pit), Trichinopoly (Tavern), Cochin (Cotton Weavers Cottage), Calicut (Trading Port)
Later Villages/Ports Madras (Port), Pondicherry (Port)
Plantations Darahpuram Plantation (Small Tea Plantation), Periyar Plantation (Small Spice Plantation)
Spain
Spoiler Alert, click show to read:
Basics at start
Protectorates New Spain
Allies New Spain, France, Bavaria
Trade Partners New Spain, France, Venice
Enemies Cherokee Nations, Plains Nations, Barbary States, Pirates
Religion Catholic
Government Absolute Monarchy
Ruler Carlos II (King)
Population 17,218,596
Prosperity Affluent
Prestige Sublime
Treasury 7000
Technology - None
Missionaries Gaspar Jimenez (Florida), Urbano Larino (Spain)
Rakes Bartolome Barleus (Flanders)
Gentlemen Juan Nunez de la Pena (Spain)
Europe Theatre
Madrid, Spain
Starting Buildings Barracks, Royal Palace, Conservatorium, Admiralty, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 7,122,636
Wealth 3325
Religion Catholicism 100.0%
Starting Towns/Ports Navarra Farmland (Peasant Farms), Andalusia Farmland (Not Developed), Leon Mines (Iron Mine), La Mancha Vineyards (Vineyards), Barcelona (Coaching Inn), Salamanca (School), Granada (Craft Workshops Weavers), Cadiz (Shipyard), Cordoba (Craft Workshops Smiths), Sevilla (Church School), Cartagena (Trading Port)
Later Villages/Ports Bilbao (Port), Andorra (Village)
Gibraltar, Gibraltar
Starting Buildings Magistrate
Infrastructure - Basic Roads
Population 85,569
Wealth 150
Religion Catholicism 100.0%
Starting Towns/Ports Sandy Bay (Shipyard)
Later Villages/Ports None
Brussels, Flanders
Starting Building Governors Residence
Infrastructure Not Developed
Population 2,070,712
Wealth 2262
Religion Catholicism 55.0%, Protestantism 45.0%
Starting Towns/Ports Maas Farmland (Peasant Farms), Antwerp (Shipyard), Luxemburg (Craft Workshop Weavers), Ghent (Weavers Cottage)
Later Villages/Ports None
Milan, Lombardy
Starting Building Governors Residence
Infrastructure Not Developed
Population 2,065,724
Wealth 850
Religion Catholicism 100.0%
Starting Towns/Ports Cremona (Craft Workshop Smiths)
Later Villages/Ports None
Naples, Naples
Starting Building Magistrate
Infrastructure Basic Roads
Population 5,347,551
Wealth 2350
Religion Catholicism 100.0%
Starting Towns/Ports Calabria Vineyards (Vineyards), Apulia Farmland (Not Developed), Calinassetta Farmland (Peasant Farms), Marsala Vineyards (Vineyards), LAquila (Craft Workshops Smiths), Palermo (Church School)
Later Villages/Ports Potenza (Village), Taranto (Port), Siracusa (Port)
Cagliari, Sardinia
Starting Building Magistrate
Infrastructure Basic Roads
Population 318,520
Wealth 1625
Religion Catholicism 100.0%
Starting Towns/Ports Olbia Vineyards (Vineyards), Iglesias Mines (Silver Mine)
Later Villages/Ports Alghera (Port)
America Theatre
La Habana, Cuba
Starting Building Military Governors Encampment, Settlement Fortifications
Infrastructure - Not Developed
Population 52,170
Wealth 594
Religion Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports San Cristobal Farmland (Peasant Farms), Santiagro de Cuba (Trading Port)
Later Villages/Ports Puerto Principe (Village), Holguin (Port)
Commodity Towns None
Plantations Calaiguan Plantation (Small Tobacco), Ciego de Avilla (Small Sugar), San Nicolas (Small Tobacco Plantation)
St. Augustine, Florida
Starting Building Military Governors Barracks, Settlement Fortification
Infrastructure - Not Developed
Population 3,228
Wealth 52
Religion Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports Wewahitchka Farmland (Not Developed)
Later Villages/Ports St Marks (Village), Tequesta Mission (Village)
Plantations Immokalee Plantation (Small Sugar Plantation)
Santo Domingo, Hispaniola
Starting Building Magistrate
Infrastructure Not Developed
Population 152,485
Wealth 352
Religion Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports Maniche Farmland (Peasant Farms), Port-de-Paix (Trading Port)
Later Villages/Ports Leogane (Port), Santiago de los Caballeros (Village), San Juan (Port)
Plantations San Pedro Plantation (Small Sugar Plantation), Pignon Plantation (Tobacco Not Developed), Puerto Rico Plantation (Coffee or Sugar Not Developed)
Sweden
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners Great Britain, France
Enemies Barbary States, Pirates
Religion Protestant
Government Absolute Monarchy
Ruler Karl XII (King)
Population 2,756,923
Prosperity Moderate
Prestige Weak
Treasury 7000
Technology - None
Missionaries Thor Sjoland (Finland)
Rakes Lars Gathenhielm (Ingria)
Gentlemen Christopher Polhem (Sweden)
Europe Theatre
Stockholm, Sweden
Starting Buildings Barracks, Governors Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 1,847,230
Wealth 6864
Religion Protestantism 95.0%, Animism 5.0%
Starting Towns/Ports Fagersta Mines (Iron Mine), Vara Farmland (Not Developed), Kristineberg Mines (Silver Mine), Karlstad Forests (Logging Camp), Sundsvall (Logging Camp), Rovaniemi Trapper Posts (Fur Trader), Malmo (Trading Port), Gothenburg (Craft Workshops Smiths), Linkoping (Craft Workshops Weavers), Uppsala (School), Karlstad (Coaching Inn), Visby (Fishing Fleet)
Later Villages/Ports Lulea (Village), Umea (Port)
St. Petersburg, Ingria
Starting Buildings Army Encampment, Magistrate
Infrastructure - Basic Roads
Population 90,994
Wealth 1375
Religion Protestantism 30.0%, Orthodox 60.0%, Catholicism 10.0%
Starting Towns/Ports Naziya Farmland (Not Developed), Kingisepp Forests (Logging Camp), Staraya Ladoga (Shipyard)
Later Villages/Ports Konstradt (Port), Luga (Village)
Abo, Finland
Starting Buildings Magistrate
Infrastructure Not Developed
Population 416,251
Wealth 1664
Religion Protestantism 90.0%, Animism 10.0%
Starting Towns/Ports Pyhasalmi Mines (Not Developed), Kokkola Forests (Logging Camp), Lieska Trapper Post (Fur Trader), Vasa (Craft Workshop Smiths)
Later Villages/Ports Helsingfors (Port), Uleaborg (Village),
Riga, Estonia & Livonia
Starting Building Governors Residence, Settlement Fortifications
Infrastructure Basic Roads
Population 402,448
Wealth 1150
Religion Protestantism 95.0%, Catholicism 5.0%
Starting Towns/Ports Vidzeme Farmland (Peasant Farms), Narva (Coaching Inn), Reval (Craft Workshop Weavers)
Later Villages/Ports Parnu (Port)
Austria
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies Wurttemberg, Bavaria, United Provinces, Westphalia, Savoy, Great Britain
Trade Partners Italian States, Bavaria, Venice
Enemies Barbary States, Pirates
Religion Catholic
Government Absolute Monarchy
Ruler Leopold I (King)
Population 13,306,428
Prosperity Moderate
Prestige Respected
Treasury 8500
Technology - None
Missionaries Abraham a Sancta Clara (Hungary)
Rakes Georg Brankovic (Serbia)
Gentlemen Johannes Despotovic (Austria)
Europe Theatre
Vienna, Austria
Starting Buildings Barracks, Royal Palace, Conservatorium, Cannon Foundry, Settlement Fortifications
Infrastructure - Basic Roads
Population 2,390,663
Wealth 4300
Religion Catholicism 100.0%
Starting Towns/Ports Tyrol Mines (Iron Mine), Voralberg Farmland (Peasant Farms), Danube Farmland (Peasant Farms), Rauris Mines (Gold Mine), Salzburg (Craft Workshops Weavers), Graz (School), Triest (Trading Port), Innsbruck (Church School)
Later Villages/Ports None
Prague, Bohemia & Moravia
Starting Buildings Army Encampment, Governors Residence, Conservatorium
Infrastructure - Basic Roads
Population 3,147,771
Wealth 1750
Religion Catholicism 40.0%, Protestantism 60.0%
Starting Towns/Ports Pilsen Farmland (Peasant Farms), Ostrau Mines (Iron Mine), Olmutz (Coaching Inn)
Later Villages/Ports Budweis (Village)
Breslau, Silesia
Starting Buildings Governors Mansion
Infrastructure Basic Roads
Population 1,531,752
Wealth 1300
Religion Catholicism 40.0%, Protestantism 60.0%
Starting Towns/Ports Odor Farmland (Peasant Farms), Gleiwitz (Craft Workshops Smiths)
Later Villages/Ports Glogau (Village)
Pressburg, Hungary
Starting Building Military Governors Encampment, Settlement Fortifications
Infrastructure Basic Roads
Population 4,051,868
Wealth 450
Religion Catholicism 80.0%, Protestantism 20.0%
Starting Towns/Ports Balaton Farmland (Peasant Farms), Csongrad Farmland (Not Developed)
Later Villages/Ports Banska Stiavnica (Village), Bud & Pest (Village), Szeged (Village), Nyiregyhaza (Village)
Klausenburg, Transylvania
Starting Building Military Governors Encampment
Infrastructure Basic Roads
Population 1,430,912
Wealth 1325
Religion Catholicism 0.0%, Protestantism 5.0%, Orthodox 95.0%
Starting Towns/Ports Hunedoara Farmland (Peasant Farms), Brasov Mines (Iron Mine)
Later Villages/Ports Szatmarnemeti (Village), Gyulafahervar (Village)
Zagreb, Croatia
Starting Buildings Governors Residence
Infrastructure Basic Roads
Population 753,462
Wealth 975
Religion Catholicism 100.0%
Starting Towns/Ports Karlovac Farmland (Peasant Farms), Split (Craft Workshops Weavers), Vodice Vines (Vineyard)
Later Villages/Ports Osijek (Village), Rijeka (Port), Zadar (Port)
Russia
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies Poland-Lithuania, Denmark
Trade Partners Poland-Lithuania
Enemies Ottoman Empire, Crimean Khanate, Barbary States, Pirates
Religion Orthodox
Government Absolute Monarchy
Ruler Fyotr I (King)
Population 4,480,845
Prosperity Moderate
Prestige Weak
Treasury 7500
Technology - None
Missionaries Stephan Yavorsky (Muscovy)
Rakes Ivan Nikitin (Muscovy), Yegor Kissin (Belarus & Volbynia)
Gentlemen Ivan Motorin (Muscovy)
Europe Theatre
Moscow, Muscovy
Starting Buildings Barracks, Governors Mansion, Cannon Foundry
Infrastructure - Basic Roads
Population 1,563,284
Wealth 4325
Religion Orthodox 100.0%
Starting Towns/Ports Tula Farmland (Peasant Farms), Lovat Farmland (Peasant Farms), Orel Mines (Iron Mines), Mordovia Farmland (Not Developed), Borovichi Forests (Logging Camp), Nizhny Novgorod (School), Bryansk (Craft Workshops Smiths), Yaroslavl (Coaching Inn), Rybinsk (Craft Workshops Weavers), Veliky Novgorod (Craft Workshops Weavers)
Later Villages/Ports Vishniy Volochek (Village), Pereslavl-Rayazansky (Village), Smolensk (Village)
Kiev, Ukraine
Starting Buildings Army Encampment, Cannon Foundry, Governors Residence
Infrastructure - Basic Roads
Population 717,496
Wealth 1750
Religion Orthodox 100.0%, Catholicism 20.0%
Starting Towns/Ports Myrhorod Farmland (Peasant Farms), Ostor Farmland (Peasant Farms), Belgorod Mines (Not Developed), Kharkov (Craft Worshops Smiths)
Later Villages/Ports Poltava (Village)
Arkhangelsk, Arkhangelsk
Starting Buildings Magistrate
Infrastructure Not Developed
Population 832,690
Wealth 1454
Religion Orthodox 90.0%, Animism 10.0%
Starting Towns/Ports Vytegra Forests (Logging Camps), Kotlas Trapper Post (Fur Trader), Kamenka Trapper Post (Fur Trader), Zavolzksh Forests (Logging Camp)
Later Villages/Ports None
Cherkassk, Don Voisko
Starting Building Magistrate
Infrastructure Not Developed
Population 216,920
Wealth 125
Religion Orthodox 50.0%, Islam 50.0%
Starting Towns/Ports Krasnodar Farmland (Not Developed), Armavir Farmland (Not Developed)
Later Villages/Ports Stavropol (Village), Maikop (Village)
Kazan, Tatariya
Starting Building Magistrate
Infrastructure Not Developed
Population 945,736
Wealth 682
Religion Orthodox 40.0%, Islam 40.0%, Animism 20.0%,
Starting Towns/Ports Bolgar Trapper Post (Fur Trader), Pensa Farmland (Not Developed), Donzek Mines (Not Developed), Rasskasovo Farmland (Peasant Farms)
Later Villages/Ports Saratov (Village), Tsaritsyn (Village), Asov (Village), Vorenezh (Village)
Astrakhan, Astrakhan
Starting Buildings Magistrate
Infrastructure Not Developed
Population 53,557
Wealth 250
Religion Orthodox 70.0%, Islam 30.0%
Starting Towns/Ports Balakovo Farmland (Not Developed)
Later Villages/Ports Samara (Village)
Ust-Sysolsk, Komi
Starting Buildings Magistrate
Infrastructure Not Developed
Population 71,357
Wealth 0
Religion Orthodox 25.0%, Animism 75.0%
Starting Towns/Ports None
Later Villages/Ports Perm (Village)
Ufa, Bashkiria
Starting Buildings Magistrate
Infrastructure Not Developed
Population 26,287
Wealth 157
Religion Orthodox 70.0%, Animism 30.0%
Starting Towns/Ports Orsk Farmland (Not Developed), Tolyatti Farmland (Not Developed), Avzyan Trapper Post (Fur Trader)
Later Villages/Ports Orenburg (Village)
France
Spoiler Alert, click show to read:
Basics at start
Protectorates Louisiana
Allies Spain
Trade Partners Spain, Louisiana, Savoy, Sweden
Enemies Barbary States, Pirates
Religion Catholic
Government Absolute Monarchy
Ruler Louis XIV (King)
Population 26,059,676
Prosperity Spectacular
Prestige Sublime
Treasury 8000
Technology - Physiocracy
Missionaries Guillaume Vasser (Upper Canada), Guillaume Chretien (France)
Rakes Roger Fouquet (Michigan Territory), Urbain Despreaux (France)
Gentlemen Bernard le Bovier de Foutanelle (France)
Europe Theatre
Paris, France
Starting Buildings Barracks, Royal Palace, Opera House, Admiralty, Cannon Foundry
Infrastructure - Basic Roads
Population 24,567,308
Wealth 6278
Religion Catholicism 80.0%, Protestantism 20.0%
Starting Towns/Ports Poitou Farmland (Not Developed), Brittany Farmland (Not Developed), Bordeaux Vineyards (Vineyard), Loire Vineyards (Vineyard), Auvergne Mines (Iron Mine), Lille (Coaching Inn), Brest (Shipyard), Orleans (School), Clermont-Ferrand (Craft Workshops Smiths), Dijon (Church School), Marseille (Trading Port), Bordeaux (Craft Workshops Weavers), Le Havre (Trading Port)
Later Villages/Ports Calais (Port), Lyon (Village), Nantes (Village), Toulouse (Village)
Strasbourg, Alsace-Lorraine
Starting Buildings Military Governors Encampment, Settlement Fortification
Infrastructure - Basic Roads
Population 1,442,152
Wealth 2625
Religion Catholicism 80.0%, Protestantism 20.0%
Starting Towns/Ports Metz Mines (Iron Mines), Nancy (Craft Workshops Smiths)
Later Villages/Ports - None
America Theatre
Quebec, New France
Starting Buildings Army Encampment, Magistrate
Infrastructure - Basic Roads
Population 16,044
Wealth 1307
Religion Catholicism 95.0%, Animism 5.0%
Starting Towns/Ports St. Jean Trapper Post (Fur Trader), St. Lazare Farmland (Peasant Farms), Mont-Laurier Mines (Not Developed), Marsoui Forests (Logging Camp), Tadoussac (Trading Port)
Later Villages/Ports Trois-Rivieres (Village)
Plantations - None
Montreal, Upper Canada
Starting Building Magistrate
Infrastructure - Not Developed
Population 8,100
Wealth 39
Religion Catholicism 30.0%, Animism 70.0%
Starting Towns/Ports Ahmic Trapper Post (Fur Trader), Conestoga Farmland (Not Developed)
Later Villages/Ports Fort Frontenac (Village), Tkaronto (Village), Sault Sainte-Marie
Plantations None
Fort Nashwaak, Acadia
Starting Building Magistrate
Infrastructure - Not Developed
Population 6,706
Wealth 1428
Religion Catholicism 70.0%, Protestantism 20.0%, Animism 10.0%
Starting Towns/Ports Northesk Mines (Silver Mine), Nova Scotia Farmland (Peasant Farms)
Later Villages/Ports Bathurst (Village), Cap Fourchu (Port), Louisbourg (Port)
Plantations None
Martinique, Windward Islands
Starting Building Magistrate
Infrastructure Not Developed
Population 8,151
Wealth 372
Religion Catholicism 90.0%, Animism 10.0%
Starting Towns/Ports Barbados (Trading Port)
Later Villages/Ports None
Plantations St. Vincent (Small Sugar Plantation)
Plaissance, Newfoundland
Starting Building Magistrate
Infrastructure Not Developed
Population 7,031
Wealth 1246
Religion Catholicism 70.0%, Protestantism 25.0%, Animism 5.0%
Starting Towns/Ports Badger Trapper Post (Fur Trader), St. Georges Forests (Logging Camp), Burgeo Farmland (Not Developed), St. Johns (Trading Post)
Later Villages/Ports Bonavista (Village)
Plantations None
Cayenne, French Guyana
Starting Building Magistrate
Infrastructure Not Developed
Population 4,184
Wealth 257
Religion Catholicism 85.0%, Animism 15.0%
Starting Towns/Ports Camopi Mines (Not Developed), Sinnamary (Trading Post)
Later Villages/Ports None
Plantations Maroni (Small Spice Plantation)
Poland-Lithuania
Spoiler Alert, click show to read:
Basics at start
Protectorates Courland, Saxony
Allies Denmark, Russia
Trade Partners Russia, Prussia, Courland
Enemies Barbary States, Pirates
Religion Catholic
Government Constitutional Monarchy
Ruler August II (King)
Population 7,213,790
Prosperity Moderate
Prestige Weak
Treasury 6000
Technology - None
Missionaries Zachariasz Wincek (Galicia & Podolia)
Rakes Pawel Wojs (Poland)
Gentlemen Stanislaw Lukasiewicz (Poland)
Europe Theatre
Warsaw, Poland
Starting Buildings Barracks, Government Council, Conservatorium, Cannon Foundry
Infrastructure - Basic Roads
Population 2,537,597
Wealth 1850
Religion Catholicism 100.0%
Starting Towns/Ports Swietokrzyskie Farmland (Peasant Farms), Vistula Farmland (Peasant Farms), Cracow (School), Lodz (Craft Workshops Weavers)
Later Villages/Ports Lublin (Village), Bialystok (Village)
Vilnius, Lithuania
Starting Buildings Governors Residence, Conservatorium
Infrastructure - Basic Roads
Population 830,847
Wealth 1400
Religion Catholicism 70.0%, Protestantism 30.0%
Starting Towns/Ports Sudovia Farmland (Peasant Farms), Daugava Farmland (Peasant Farms), Gardinas (Coaching Inn), Dinaburg (Craft Workshops Weavers)
Later Villages/Ports Kaunas (Village), Brest-Litovsk (Village)
Minsk, Belarus & Volhynia
Starting Buildings Magistrate
Infrastructure Basic Roads
Population 706,142
Wealth 1450
Religion Catholicism 60.0%, Orthodox 40.0%
Starting Towns/Ports Zytomierz Farmland (Peasant Farms), Grodno Farmland (Peasant Farms), Babruysk (Craft Workshops Weavers)
Later Villages/Ports Vitebsk (Village), Homyel (Village), Pinsk (Village)
Gdansk, West Prussia
Starting Building Magistrate
Infrastructure Basic Roads
Population 1,291,974
Wealth 450
Religion Catholicism 45.0%, Protestantism 55.0%
Starting Towns/Ports Pommerania Farmland (Peasant Farms), Elblag (Craft Workshops Weavers)
Later Villages/Ports Bydgoszcz (Village), Poznan (Village), Gdynia (Port)
Lwow, Galicia & Podolia
Starting Building Magistrate, Settlement Fortifications
Infrastructure Basic Roads
Population 1,847,230
Wealth 2050
Religion Catholicism 70.0%, Orthodox 30.0%
Starting Towns/Ports Ternopil Farmland (Peasant Farms), Turka Forests (Logging Camp), Rzeszow (Craft Workshops Smiths)
Later Villages/Ports Brody (Village), Kaminiec (Village)
Ottoman Empire
Spoiler Alert, click show to read:
Basics at start
Protectorates Barbary States, Crimean Khanate
Allies None
Trade Partners Mughal Empire, Venice, Crimean Khanate, Barbary States, Genoa
Enemies Pirates, Russia
Religion Islam
Government Absolute Monarchy
Ruler Mustafa II (Sultan)
Population 21,243,292
Prosperity Moderate
Prestige Weak
Treasury 7500
Technology Improved Grenades
Imams Butrus Rauf (Bosnia), Ibrahim Husrev (Moldavia)
Hashishins Damat Baghdadi (Georgia)
Scholars Meshur Dede (Anatolia)
Europe Theatre
Istanbul, Rumelia
Starting Buildings Barracks, Sublime Porte, School of Calligraphers, Ordnance Factory, Settlement Fortifications
Infrastructure - Basic Roads
Population 3,266,938
Wealth 1075
Religion Islam 50.0%, Orthodox 50.0%
Starting Towns/Ports Macedonia Farmland (Peasant Farms), Thrace Farmland (Not Developed), Marmara Groves (Vineyards), Thessaloniki (Trading Port)
Later Villages/Ports Kozani (Village), Skopje (Village), Adrianople (Village)
Cairo, Egypt
Starting Buildings Cannon Foundry, Governors Residence, School of Calligraphers
Infrastructure - Basic Roads
Population 4,757,393
Wealth 602
Religion Islam 80.0%, Orthodox 20.0%
Starting Towns/Ports Tanta Farmland (Peasant Farms), Asyut (Craft Workshops Weavers), Luxor (Coffee Homes)
Later Villages/Ports Suez (Village), Alexandria (Port), Darnah (Village), Aswan (Village)
Plantations Sohag (Small Cotton Plantation)
Ankara, Anatolia
Starting Buildings Provincial Barracks, Cannon Foundry, Governors Residence
Infrastructure Basic Roads
Population 3,006,316
Wealth 2450
Religion Islam 80.0%, Orthodox 20.0%
Starting Towns/Ports Aydin Groves (Vineyards), Adana Farmland (Peasant Farms), Denizli Mines (Iron Mine), Yozgat Farmland (Peasant Farms), Erzurum (Small Madrassa), Izmir (Trading Port), Bursa (Craft Workshops Weavers), Antalya (Shipyard), Konya (School), Trabzon (Craft Workshops Smiths)
Later Villages/Ports Sinop (Port), Batman (Village), Kayseri (Village)
Jerusalem, Palestine
Starting Building Magistrate, School of Calligraphers, Settlement Fortifications
Infrastructure Basic Roads
Population 565,764
Wealth 200
Religion Islam 80.0%, Catholicism 10.0%, Orthodox 10.0%,
Starting Towns/Ports Gaza (Local Fishery),
Later Villages/Ports Elat (Village)
Damascus, Syria
Starting Building Magistrate, School of Calligraphers
Infrastructure Basic Roads
Population 1,218,714
Wealth 1761
Religion Islam 70.0%, Orthodox 20.0%, Catholicism 10.0%,
Starting Towns/Ports Paphos Mines (Iron Mine), Limassol (Local Fishery), Beirut (Trading Port), Latakia (Local Fishery), Aleppo (Craft Workshops Weavers)
Later Villages/Ports None
Plantations Al Bab (Small Cotton Plantation)
Baghdad, Mesopotamia
Starting Buildings Provincial Barracks, Governors Residence, School of Calligraphers
Infrastructure Basic Roads
Population 2,110,142
Wealth 861
Religion Islam 100.0%
Starting Towns/Ports Ar Rifa Farmland (Peasant Farms), Erbil (Craft Workshops Weavers), Basra (Trading Port), Mosul (Small Madrassa)
Later Villages/Ports Kut (Village)
Plantations Kirkuk (Small Cotton Plantation)
Athens, Greece
Starting Buildings Provincial Barracks, Magistrate, School of Calligraphers
Infrastructure Basic Roads
Population 1,304,069
Wealth 1600
Religion Orthodox 90.0%, Catholicism 5.0%, Islam 5.0%
Starting Towns/Ports Epirus Farmland (Peasant Farms), Pleistos Groves (Not Developed), Crete Groves (Vineyards), Ioaninna (Craft Workshops Smiths), Piraeus (Trading Port)
Later Villages/Ports Larissa (Village), Heraklion (Port)
Yerevan, Armenia
Starting Buildings Magistrate
Infrastructure Not Developed
Population 1,219,484
Wealth 1200
Religion Islam 10.0%, Orthodox 90.0%
Starting Towns/Ports Oltu Mines (Iron Mine), Agri Farmland (Peasant Farms), Artvin (Craft Workshops Smiths)
Later Villages/Ports Kars (Village)
Sarajevo, Bosnia
Starting Buildings Magistrate
Infrastructure Basic Roads
Population 646,344
Wealth 450
Religion Orthodox 35.0%, Catholicism 35.0%, Islam 30.0%
Starting Towns/Ports Zenica Mines (Iron Mine), Prijedor Farmland (Peasant Farms), Ragusa (Trading Port), Podgorica (Coffee House)
Later Villages/Ports Bijeljina (Village)
Belgrade, Serbia
Starting Buildings Magistrate
Infrastructure Basic Roads
Population 980,037
Wealth 1000
Religion Islam 15.0%, Orthodox 85.0%
Starting Towns/Ports Trepca Mines (Silver Mine), Maeva Farmland (Not Developed)
Later Villages/Ports Timisoara (Village), Nis (Village)
Sofia, Bulgaria
Starting Buildings Magistrate
Infrastructure Basic Roads
Population 1,530,289
Wealth 150
Religion Islam 20.0%, Orthodox 80.0%
Starting Towns/Ports Wallachia Farmland (Peasant Farms), Kjustendil Mines (Not Developed), Razgrad Farmland (Not Developed)
Later Villages/Ports Craiova (Village), Bucharest (Village), Burgas (Port), Varna (Port)
Iasi, Moldavia
Starting Buildings Magistrate
Infrastructure Basic Roads
Population 637,801
Wealth 850
Religion Islam 10.0%, Orthodox 60.0%, Catholicism 30.0%
Starting Towns/Ports Tarakliya Farmland (Peasant Farms), Savinesti Mines (Iron Mine)
Later Villages/Ports Tighina (Village)
Savoy
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies Austria
Trade Partners France
Enemies Barbary States, Pirates
Religion Catholic
Government Absolute Monarchy
Ruler Victor Amedeus II (King)
Population 652,308
Prosperity - Destitute
Prestige Feeble
Treasury 7500
Technology None
Gentlemen Severiano Gagliano (Turin)
Missionaries None
Rakes Lucio Amaroso (Turin)
Europe Theatre
Turin, Savoy
Starting Buildings Military Governors Encampment
Infrastructure - Basic Roads
Population 652,308
Wealth 2675
Religion Catholicism 80.0%, Protestantism 20.0%
Starting Towns/Ports Provence Vineyards (Wineries), Nice (Trading Port), Chambery (Craft Workshops Weavers)
Later Villages/Ports Chieri (Village)
Persia
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners Mughal Empire, Dagestan
Enemies Pirates
Religion Islam
Government Absolute Monarchy
Ruler Hoseyn I (Sultan)
Population 5,967,796
Prosperity Meagre
Prestige Feeble
Treasury 8000
Technology None
Imams None
Hashishins Mahmood Sharudi (Persia)
Scholars Bahmin Mehani (Kabul), Shahab Naimi (Esfahan)
Europe Theatre
Esfahan, Persia
Starting Buildings Provincial Barracks, Cannon Foundry, Pashas Palace
Infrastructure - Basic Roads
Population 4,259,171
Wealth 3000
Religion Islam 100.0%
Starting Towns/Ports Bafq Mines (Iron Mine), Hormozgan Farmland (Not Developed), Nain Farmland (Peasant Farms), Bandar Abbas (Trading Port), Shiraz (Coffee House), Teheran (Large Madrassa)
Later Villages/Ports Qom (Village), Mashhad (Village), Kermanshah (Village)
Ardabil, Azerbaijan
Starting Buildings Magistrate
Infrastructure Not Developed
Population 1,092,000
Wealth 1400
Religion Islam 95.0%, Orthodox 5.0%
Starting Towns/Ports Zanjan Farmland (Not Developed), Salyan Farmland (Peasant Farms), Tabriz (Craft Workshops Smiths)
Later Villages/Ports Baku (Village), Ganja (Village), Rasht (Village)
Zahedan, Baluchistan
Starting Building Magistrate
Infrastructure Not Developed
Population 162,025
Wealth 0
Religion Islam 100.0%
Starting Towns/Ports Sarbaz Farmland (Not Developed)
Later Villages/Ports Khuzdar (Village), Turbat (Village)
India Theatre
Kabul, Afghanistan
Starting Buildings Magistrate
Infrastructure Not Developed
Population 454,600
Wealth 475
Religion Islam 100.0%
Starting Towns/Ports Balkh Farmland (Peasant Farms), Buklak Farmland (Not Developed)
Later Villages/Ports Mazari Sharif (Village), Herat (Village), Kandahar (Village)
Inuit Nations
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners None
Enemies Pirates
Religion Animism
Government Absolute Monarchy
Ruler Lawoughqa I (Chieftan)
Population 2,263
Prosperity - Destitute
Prestige Feeble
Treasury 7500
Technology None
Gentlemen None
Rakes None
America Theatre
Agvituk, Montagnais
Starting Buildings Hunting Grounds
Infrastructure Not Developed
Population 2,263
Wealth 39
Religion Animism 90.0%, Catholicism 10.0%
Starting Towns/Ports Mistastin Trapper Post (Fur Trader)
Later Villages/Ports Rigolet (Village), Cartwright (Port), Catucto (Port)
Iroquois Confederacy
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners Cherokee Nations
Enemies Pirates
Religion Animism
Government Absolute Monarchy
Ruler Tokose Mathla I (Chieftan)
Population 14,856
Prosperity - Destitute
Prestige Feeble
Treasury 8000
Technology None
Gentlemen None
Rakes None
America Theatre
Cayuga, Iroquois Territory
Starting Buildings Hunting Grounds
Infrastructure Not Developed
Population 5,134
Wealth 450
Religion Animism 60.0%, Protestantism 30.0%, Catholicism 10.0%
Starting Towns/Ports Magog Trapper Post (Not Developed), Adirondack Farmland (Subsistence Farms), Oneida (Craft Workshops Weavers)
Later Villages/Ports Mohawk (Village), Cartwright (Port), Catucto (Port)
Niagara, Algonquin Territory
Starting Buildings Hunting Grounds
Infrastructure Not Developed
Population 3,773
Wealth 177
Religion Animism 90.0%, Protestantism 10.0%
Starting Towns/Ports Allegany Trapper Post (Fur Trader), Cuyahoga Farmland (Subsistence Farms)
Later Villages/Ports Fort Presque Isle (Village), Fort Duquesne (Village)
Fort Pontchartrain du Detroit, Michigan Territory
Starting Buildings Hunting Grounds
Infrastructure Not Developed
Population 5,949
Wealth 175
Religion Animism 100.0%
Starting Towns/Ports Saginaw Farmland (Not Developed), Wapakoneta Farmland (Subsistence Farms)
Later Villages/Ports Kekionga (Village), Fort St. Joseph (Village)
Morocco
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners None
Enemies Pirates
Religion Islam
Government Absolute Monarchy
Ruler Moulay Ismail I (Sultan)
Population 1,838,572
Prosperity Destitute
Prestige Feeble
Treasury 9000
Technology None
Imams None
Hashishins Babur Al Khlaiwi (Morroco)
Scholars Moinuddin Al Dalharni (Tangier)
Europe Theatre
Tangier, Morroco
Starting Buildings Cannon Foundry, Beys Mansion, School of Calligraphers
Infrastructure - Basic Roads
Population 1,838,572
Wealth 2775
Religion Islam 100.0%
Starting Towns/Ports Guercif Farmland (Peasant Farms), Boujad Farmland (Peasant Farms), Imini Mines (Iron Mine), Fes (Craft Workshops Weavers), Agadir (Shipyard)
Later Villages/Ports Casabranca (Port), Marrakech (Village)
Knights of St John
Spoiler Alert, click show to read:
Basics at start
Protectorates None
Allies None
Trade Partners None
Enemies Barbary States, Pirates
Religion Catholic
Government Absolute Monarchy
Ruler Ramon I (King)
Population 64,216
Prosperity - Destitute
Prestige Feeble
Treasury 7500
Technology None
Gentlemen None
Missionaries None
Rakes None
Europe Theatre
Valleta, Malta
Starting Buildings Military Governors Encampment
Infrastructure - Basic Roads
Population 64,216
Wealth 2625
Religion Catholicism 100.0%
Starting Towns/Ports Marsaxlokk (Shipyard)
Later Villages/Ports None
Info on Unit Abilities by Miniwally
Spoiler Alert, click show to read:
Abilities
Researched
Wedge Formation Trained to charge in wedge formation in order to better penetrate enemy formations
Diamond Formation An evolution of the wedge formation, the diamond formation is even more effective at disrupting enemy formations.
Light Infantry Tactics Spreading out to find cover helps to reduce casualties.
Canister Shot A short range anti-personnel munition
Shrapnel Shot An air-burst munition which showers targets with metal fragments
Percussion Shells Explode on impact, thus less error prone than conventional explosive shells
Quicklime Shells These projectiles burst to shower the target with caustic quicklime
Plug Bayonet Provide melee bonuses, particularly against charging units, but prevent further firing once fixed
Ring Bayonet Provide melee bonuses, particularly against charging units, but cause slower reloading when fixed
Socket Bayonet Provide melee bonuses, particularly against charging units
Platoon Firing Drill Trained to fire in groups, or platoons, so as to maintain an unceasing fire on the enemy.
Can adopt square formation Can adopt a square formation to repel cavalry attacks at the cost of mobility.
Can use the fire and advance drill This unit can advance by rank claiming ground whilst maintaining a steady rate of fire.
Rank firing drill Will fire by rank from front to rear, each rank kneeling to reload and allowing those behind a clear field of fire
Automatic
Inspires Nearby Units This fine body of men set an inspiring example to comrades nearby, making them less likely to rout.
Can Rally Routing Comrades These men command sufficient enough respect to be able to rally there routing comrades.
Can hide in Woodland When stationary in wooded areas, these men will position themselves so as to be invisible to the enemy
Can hide in Light Scrub When stationary in light scrub, these men will position themselves so as to be invisible to the enemy
Can hide in Long Grass When stationary in long grass, these men will position themselves so as to be invisible to the enemy
Can hide in Buildings Once they have garrisoned a building, these men will lie low until the time is right to spring there ambush
Can Dismount This unit can dismount to fight on foot then remount quickly reposition
Garrison Policing Bonus The draconian techniques employed by these men when on garrison duty are highly effective at maintaining public order.
Slow-Moving This unit is unable to move at anything above walking pace
Can Skirmish A skirmishing unit will retreat from enemies threatening their position
Paths Seldom Trod These men use every fold of the land to conceal the route of their march, and are harder to spot on the campaign map.
Good Stamina Superb stamina makes these men tire less quickly
Resistant to Heat Fatigue These men suffer less fatigue when fighting in a hot climate
Can Place Stakes Sharpened stakes can be used to deter enemy cavalry charges
Resistant to Morale Shocks These men are better able to resist the sudden shocks of combat without breaking and running
Can Throw Grenades Can throw crude grenades to clear entrenchments or occupied buildings
Scares horses The unfamiliar sight, sound and smell of a camel or elephant can unsettle enemy horses
Scares enemies The fierce appearance of these warriors is unnerving for those who must face them in battle
Remains hidden whilst walking These men can slowly stalk a target without giving away their position, though running or firing will draw attention.
Steam Achievements by Miniwally
Spoiler Alert, click show to read:
Perfidious Beast
Use treachery to best effect by turning against at least five allied nations and attacking them.
Observe Diplomatic Niceties
Use diplomatic threats to good effect by making gains from five separate negotiations.
Assassin!
Use your assassins to kill, in unlooked-for fashion, twenty men who hinder your plans.
The Efforts Of Others
Successfully steal five technologies researched by other nations.
Affairs Of Honour
Use your duellists to kill twenty men on the "field of honour"
Polymath
Have your natural philosophers and scientists research all the technologies available to your nation.
Bloody Madman
Carve a bloody path to victory: kill a hundred thousand enemies!
Tyrant And Ogre
Bring terror to the hearts of men: kill half a million enemies!
Conqueror Of All
Be hailed as a true conqueror: kill a million enemies!
Founding Father
Take one region by conquest, somewhere in the world.
Expansionist Power
Capture ten regions, anywhere in the world.
A New Rome
Demonstrate outstanding ability, and capture one hundred regions.
Only Obeying Orders
Ensure that thirty missions, regardless of detail or type, are successfully brought to a conclusion.
Into The Breach!
Attack! Attack! Attack! Win ten multi-player siege battles when commanding a besieging army.
The "chevaux De Frise"
Defend, sir, defend! Win ten multi-player siege battles when commanding the defenders of a fortress.
Blooded
Demonstrate your sense of duty and honour: complete ten multi-player battles.
Drumbeat To Victory
Draw the sword and march onwards: complete one quick battle.
Whiff Of Grapeshot
Gain some experience of combat: complete one ranked battle.
L337 Guard
Achieve victory in ten multiplayer battles, cutting a bloody path to greatness through your enemies' plans.
Marshal's Baton
Achieve victory in fifty multiplayer battles, dashing your enemies' hopes in pieces in the process!
Command Of The Ocean
As a commanding admiral, win ten multi-player naval battles.
Raw Recruit
War sir, is a terrifying experience! Take part in a multiplayer battle.
Grand Tactician
Win ten classic multi-player battles.
American Hero
Complete the Road to Independence campaigns freeing the American colonists from British rule!
Accomplished Strategist
Complete the main campaign game on the easy difficulty setting.
Veteran Strategist
Complete the main campaign game on the medium difficulty setting.
Emperor Of Europe
Subdue and hold all the provinces and regions in Europe at the same time.
Emperor Of Europe
Subdue and hold all the provinces and regions in Europe at the same time.
Master Of The Americas
Conquer or control all the provinces and regions in the Americas at the same time.
Maharajah Of The Indies
Have mastery over all the provinces and regions in India at the same time.