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Thread: Helm's Deep script

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  1. #1

    Default Helm's Deep script

    V1.0 released ! This script will spawn an ent army at the end of Isengard's turn (you don't have to be playing as Isengard afaik) , if Isengard is sieging Helm's Deep , and Helm's Deep is in control of Rohan .
    It also includes the "Ents-Going to war" video .

    What to do list :
    Spoiler Alert, click show to read: 
    New Script , with Saruman . Battle will be fought around the tower of Orthanc .


    Suggestions are always welcome !

    Install Instructions :

    Unzip this in your Medieval 2 : Total War folder folder (wherre you installed TATW)

    If it asks to overwrite , click 'yes' .

    Attachment 50687

    If you want to uninstall it , download this :

    Attachment 50688

    And save it in your ../Medieval 2 - Total War/mods/Third_age/data/world/maps/campaign/imperial_campaign file

    Err .. Do i need to ask for permission first ?

    Old Post:
    Spoiler Alert, click show to read: 
    Will script Ents to attack Isengard if Isengard sieges Helm's Deep .. But not always , just 1 or 2 times or so ..

    Would anyone like this ?


    V1.2 preview :

    Orthanc model
    Last edited by Killerbee; August 05, 2009 at 11:56 AM.

  2. #2

    Default Re: Helm's Deep script

    It could be cool, like the fist time Isengard siege Helm Deep, XD or at a precise date (like in the history) hehe... It cool make Rohan have a smooth horse ridding, (if you play has Rohan) that make the game smoother but if you play Isengard XD loot of challenge! I think this is a good idea!

    I want to give you some +Rep but (You have given out too much Reputation in the last 24 hours, try again later.) So tomorrow I'll give you rep!
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  3. #3
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    Yes I would be very interesed, as I plan to do an ent faction submod

  4. #4

    Default Re: Helm's Deep script

    Alright , then we can combine mods axnsan But i'll start working on the code , it's the easiest scripting in my life

  5. #5
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    Well I already have most of the code for the faction. I only need to do some minor changes, and then test it a bit. And get permission from KK

    Oh and a faction symbol....

  6. #6

    Default Re: Helm's Deep script

    I wonder what the faction symbol would be , but i guess ..

    Spoiler Alert, click show to read: 
    A tree ?


    And what's the unit roster like ?

    Ent militia
    Ent heavy Spearmen
    Ent archer
    Ent cavalry arhcer

  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    Actually.

    Ents.



    And I really need an idea for a faction symbol

  8. #8

    Default Re: Helm's Deep script

    How bout a broken axe ? Ents don't like axes

    Btw , should i script them to attack Isengard head on (siege) , or should i spawn them near isengard (but they'll attack the next turn unless they're killed)

  9. #9

    Default Re: Helm's Deep script

    Quote Originally Posted by KingTheoden1 View Post
    How bout a broken axe ? Ents don't like axes
    Although i don`t really can imagine an ent faction i have to admit how awesome this symbol would suit them.




  10. #10

    Default Re: Helm's Deep script

    For your symbol, check this: http://am-dcl.deviantart.com/art/Cre...-Ents-78672173

    http://tunman.deviantart.com/art/Spi...Ents-101453884

    It could be really cool! Hope the suggestion help.
    “Be aware that if you play this mod, you’ll be addict. Try it at your own risk!”

  11. #11
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    I don't even get what that is

    Quote Originally Posted by KingTheoden1 View Post
    Btw , should i script them to attack Isengard head on (siege) , or should i spawn them near isengard (but they'll attack the next turn unless they're killed)

    Spawn and siege on the same turn. I'm thinking having treebeard moved near isengard though, so that no treebeard means no luck

  12. #12
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    What about this? (Sucks, I know...)

  13. #13

    Default Re: Helm's Deep script

    It's quite good But i'd go with something that looks older , less bright .

  14. #14
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    ?

  15. #15

    Default Re: Helm's Deep script

    Better

    But i wouldn't go with leaves and stuff . Perhaps an old tree , or a broken axe or so ..

  16. #16
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    Well the leaf symbol is from DAC

    I'm not good enough to do these things from scratch

  17. #17

    Default Re: Helm's Deep script

    Not from scratch Take some pics from the net
    Last edited by Killerbee; August 04, 2009 at 03:19 PM.

  18. #18

    Default Re: Helm's Deep script

    Do i need to ask permission before releasing this ?

  19. #19
    axnsan's Avatar Protector Domesticus
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    Default Re: Helm's Deep script

    It's just a script. As far as I know you don't need permission to release 10 lines of text

  20. #20

    Default Re: Helm's Deep script

    give saruman(or somebody else) a trait at beginning.
    if Isengard attack Helm's Deep,the trait becomes trait2.
    and when next time Isengard attack Helm's Deep , the ents will not join the war (because trait2)

    just a idea. I'm not good at English.sorry.

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