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Thread: Adoption as a general, not as family member

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  1. #1

    Default Adoption as a general, not as family member

    Hello everybody,

    I'm new to this forum and to modding, but I got a question concerning the adoption business. Although Romans used to adopt talented men into their families, this was not usual in the Middel Ages. Konny's very good tutorial on getting a more realistic heir system could fix for a large part the oddness that adopted family members could easily become princes and kings. On top of that I was thinking up a way to downgrade an adoption from adding the adoptee as a family member to adding him as a simple general.

    Searching the forums I saw only this topic: http://www.twcenter.net/forums/showthread.php?t=104612. But it wasn't that usefull. After doing some searching in the game files myself I saw an opportunity in the following. In RTW if you would bride an enemy general, he would become part of your own family. If I am correct the line <bribe_to_family_tree bool="false"/> in the descr_campaign_db file under <bribery> prefends this in M2TW. Would a similar line for adoptions in perhaps <family_tree> or elsewhere have the effect of putting adoptions out of the familiy? If so, what could be the line? Or is it so hard coded that I will just have to accept the fact that there will be adoptions?

    Thanks in advance, Haleth

  2. #2
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Adoption as a general, not as family member

    I'm fairly certain that all generals through adoption are stuck in the family tree, since their benefactor a member of the family.

    The following might be of use:
    HTML Code:
          <min_adoption_age uint="20"/>
          <max_adoption_age uint="30"/>
    Problem is I get the feeling the game doesn't actually have like a repository of adoptions it draws from, so you'll still get adoptions even if you set them both to the same number, just every adopted general would be that age, so setting both to 70 I don't think would solve it, but I guess it's worth a shot.

    Not sure about the bribe_to_family_tree, I recall bribed generals entering the family tree like all others, but it's been so long since I've actually played a campaign just for gameplay I might be misremembering. A lot of those settings haven't been well documented, like, at all.

    You could also try increasing fertility in the hopes of producing more legitimate heirs, since the game seems to only adopt when there's a "slot", so to speak, and it seems to base it on how many cities you have as well. A 32 province faction with only a leader gets an adoption request every turn on average from my experience.
    Last edited by Augustus Lucifer; August 06, 2009 at 07:02 AM.

  3. #3

    Default Re: Adoption as a general, not as family member

    if you need generals, you could just not adopt them, but make their bodyguard available for recruitment, so adding NE_Bodyguard to the rectruitment pool, for instance.
    I tried this but it didn't work but it did for other people, but couldn't find the flaw, so I duplicated the NE Bodyguard and made a new unit named Officers bodyguard and made it recruitable. So then I could recruit generals in my campaign, only they did not have a "Generals Bodyguard", but an "Officers Bodyguard", wich I made slightly weaker, to make the normal Generals more important. Don't know if this is what youre trying to do, but maybe its another way of achieving what you want.

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