WHY NOT TRY MY MODS BELOW - FOR EMPIRE & NAPOLEON
here:BetterMusicMod& here:SharpeThemeMod& here:WarpathPictureMod
Thanks for Updating
+rep
greetings
"Any" are visible, but I'd rather call it "some". For instance I can see the militia holding their musket both over the shoulder and with two hands horizontally while walking. However I don't see line infantry to to march in lock-step.
I also couldn't find a unit which uses muskets for ranged attacks and a sword in melee (the only one that comes to mind are the miltia units of the early RtI-campaign). Maybe you can name a unit so I may test it in custom battle.
Thanks in advance.
PS: Oh yes and of course the thing with the spyglass works perfectly, but that's a seperate mod. It's the animation_mod.pack that doesn't seem to function correctly, at last I think so. Just in case, this is my mod load order:
Spoiler Alert, click show to read:
Do you see any possible problems with the load order? Am I missing an essential part?
Last edited by GODzilla; August 20, 2009 at 06:27 PM.
GODzilla(TM)
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Long-rifles, pandours, cossack infantry...
Try re-downloading the mod, just in case. As I said, I don't understand why the militia animations work but the line infantry animations don't, because both are in the same text file.
Oh, just to make sure you didn't misunderstand, the infantry only hold the musket all in the same way, they don't actually keep perfect step while marching.
By the way, I also use some personally modified versions of most of these mods.
Ahhh...that's it. That was the mistake, I thought they would all walk like "one man". Yes, indeed, with your mod they're all holding the rifles the same way (I never noticed they didn't in vanilla). Thanks.
I'll try out the suggested units tomorrow, but seeing that militia and line infantry works I think this'll work, too.
PS: Tested today, everything's working as intended. I hereby declare your mod as being essential for the full battle experience with ETW, together with the smoke mod, the no backpack mod and the fixed/replaced hats mod.
Last edited by GODzilla; August 22, 2009 at 09:26 AM.
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
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- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
Using your "animation_mod.pack" I think I noticed a crash bug and was able to reproduce it every time. First I made sure that only the "animation_mod.pack" was ticked in the mod manager and none of your other animation mod files.
Then I created a custom battle: Standard map, no adjustments to time of day or anything else, "late" technology. I chose "line infantry" for Austria against "line infantry" england.
On the battle map I started the battle and let my unit attack the enemy (clicked on them). First I let them march, then run, then stop. The rest of the time I just waited for the english to come in range, my men where idling around and I watched them from this perspective:
In the moment they were lowering their weapons trying to aim the game crashes with the standard windows failure message "Empire Total War has caused and error..."
It does not crash when your mod is deactivated. I tested it four times and followed the procedure as described above every time.
Could you look into it please? Thanks in advance.
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
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Hi tiyafeh: please, do you might change the officers walk animation to a more one human?
Regards
Any plans for animation changes, maybe change the way infantry hold their muskets rather than the stupidly high bayonets or just make the "lower" down bayonets occur more offen
How far will I go for Rome? At least to the end of the street, I hate walking
what mods do i need to make that telescope mod work? because its not doing anything.
Lemonaids is:
a troll
a noob
and insult extraordinaire
GODzilla(TM)
son of the family of Wilpuri under the patronage of makanyane
- ﺼﺷﻁ[My Computer]ﻁﺾﺣ
- ﺼﺷﻁ[Screenshots]ﻁﺾﺣ
- ﺼﺷﻁ[Youtube Videos]ﻁﺾﺣ
Hey all, I just returned from a week in China (very interesting for anyone who hasn't been there before). I see some new issues have come up...
I'll look into it. So far nothing is obviously wrong.
Could you let me know which version you're using and when you downloaded it? Perhaps a newer version will fix this...
Didn't you know about 80% of officers at the time were hunchbacks?
Just kidding - it should be easy to fix.
I assume you mean making them advance with the musket levelled at waist height, instead of shouldered vertically?
This.
Maybe you could also try to re-download the files if it still doesn't work. I updated it just before I left.
soldiers were taught to charge with their bayonets up that high.
Excellent mod! Really adds to the game.
I was wondering if you had planned on messing with the loading animations, to make everyone do it properly? That whole ramming the charge up and down for 20 seconds is silly, and incorrect...
Last edited by GeraldDuval; September 02, 2009 at 11:08 PM.
I was wondering if it would be possible to change the firing animation of the irregular troops (those with mob formation, which donīt march in proper ranks) so that instead of firing while standing, they kneel to fire, like the troops with light infantry doctrine active do.
I ask this because it is a bit strange to see them taking shots standing, irl they would have try to take some cover and not stand there like line infantry do. Then the light infantry doctrine could be changed so that the troops prone instead of kneel, i remember seeing screesn that it was somehow possible to reintroduce it ingame. I know it would involve a lot of work, so np if you donīt like the idea.
Great work so far with those animations