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  1. #1
    Alkarin's Avatar Praepositus
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    Default Distance to capital?

    I was wondering if there was a way to reduce this in the files but ive been looking around and cant seem where. can anyone help?

    I know you can in Medieval but i dont remember the files


    Also is there a way to change your ruling families sur name?
    You look great today.

  2. #2
    ★Bandiera Rossa☭'s Avatar The Red Menace
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    Default Re: Distance to capital?

    I believe that DTC is hard coded but I may be wrong.. Yes you can change your families surname by trait or by editing the correct entries in descr_names descr_strat and export_descr_names or whatever it is called.
    Last edited by ★Bandiera Rossa☭; August 01, 2009 at 02:18 AM. Reason: typod that as hat :P


  3. #3

    Default Re: Distance to capital?

    Yes, I think it's hardcoded...the only way to reduce it is to choose as capital a city in the middle of your empire.


  4. #4

    Default Re: Distance to capital?

    you cant do anything to get rid of this but you can move your capital and therefore reduce it. i know how annoying it can be when you empire begins to spread.

  5. #5
    magraev's Avatar Biarchus
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    Default Re: Distance to capital?

    Another "solution" is to add a law-bonus or happyness-bonus to many other buildings (governors palace, walls, barracks, sewers etc.). This would make cities close to the capital very happy and cities far away just happy enough.

  6. #6

    Default Re: Distance to capital?

    ..and the game far more easier!


  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Distance to capital?

    If you use an AOR on the map, however, you can give increasingly higher law bonuses (per faction) as they radiate out from the faction's capital. I did this in RS2 to help a couple factions with 'far-flung' regions, starting the bonuses higher in the lowest gov. building, and then gradually lowering them as the you built higher level buildings. But it's a lot of work.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  8. #8

    Default Re: Distance to capital?

    Quote Originally Posted by dvk901 View Post
    If you use an AOR on the map, however, you can give increasingly higher law bonuses (per faction) as they radiate out from the faction's capital. I did this in RS2 to help a couple factions with 'far-flung' regions, starting the bonuses higher in the lowest gov. building, and then gradually lowering them as the you built higher level buildings. But it's a lot of work.
    The only problem is when the faction moves its capitol as it is want to do often. Still, a good fix for the player.

    Expand your borders, a mod based on XGM 5.

  9. #9
    Squid's Avatar Opifex
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    Default Re: Distance to capital?

    Can't you script to disable the move capitol button?
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  10. #10

    Default Re: Distance to capital?

    I didn't know that that was possible. Does that affect the AI factions though?

    Expand your borders, a mod based on XGM 5.

  11. #11
    Squid's Avatar Opifex
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    Default Re: Distance to capital?

    As far as I know the AI never moves its capitol anyways, unless it looses the settlement that is its capitol.
    Under the patronage of Roman_Man#3, Patron of Ishan
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  12. #12

    Default Re: Distance to capital?

    Quote Originally Posted by Sqυιd View Post
    As far as I know the AI never moves its capitol anyways, unless it looses the settlement that is its capitol.
    I`ve tried having Ravenna as the western roman capital in my BI mod. The Ai changes it to a more central settlement the very first turn it has.

  13. #13

    Default Re: Distance to capital?

    I've seen the AI move its capitol to the centermost city often, without losing their previous capitol. I think it happens mostly when the initial capitol is not centered as well as another starting city.

    Expand your borders, a mod based on XGM 5.

  14. #14
    magraev's Avatar Biarchus
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    Default Re: Distance to capital?

    Seleucid does this every time on Terra Ex... And if they didn't they would surely lose all their eastern provinces (might not be bad for them actually - focus more on the richer provinces in the west).

  15. #15
    Kylan271's Avatar Domesticus
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    Default Re: Distance to capital?

    I tried to compensate for this by using a Multi Temples game,but sheesh the bonuses stack(poor parthia stuck with 1 temple and others up to 255 happiness on Pathenon level if many temples!),so I had to discard for game balance. I use 0 recruitment-helps AARs and with unit to pop garrison bonus,and introduce Village Levy & Town watch-cheap spear units in lieu of peasants in TE Mod. RTW use bonus up to say 5..a magical number CA uses..that is 25% or +1 to +5. Use bonuses as mentioned above,ie Walls +5 to +25% happiness or law,introduce MTW2 brothels-hetarias,a sports bonus like Rome has for chariot&gladiators,ie Parthia horseracing..,and wonders use-we can have 2 more..hmmm Stonehenge for Barbarians and Eastern??? ON the MM map it really hurts.........................DTC..aghhhh.


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