Okay so I've searched a number of threads and tested a number of things in the file now, still haven't found a solution so its time to start a new thread. Maybe the answer is burried here somewhere but if it is, its not a bad thing to bring it out XD
I've been doing work for a campaign submod of Battles of Asia, I have worked out the vast majority of bugs and crashes already and now I've encountered a balancing issue. All units in BoA have 2 hp to make battles longer and drawn out. Every infantry and cavalryman, regular or elite shares this stat.
However, while rebalancing unit stats recently I discovered that, while on paper the cavalrymen are superior to infantry in almost every category, they are getting slaughtered piecemeal in one on one melee combat with even the most basic infantry and archers in melee. Now granted, infantry hold a tighter formation and slightly outnumber the cavalrymen... but the numbers I'm seeing are ridiculous. Spear-armed and sword-armed cavalry are losing to basic, sword-armed light infantry while only killing 3-8 men in return.
Anyhow, its fairly clear to me that the issue involves the horse mount itself. I realize that a horse is a large target making it easier to hit the cavalrymen, but even then it shouldn't make such a huge difference. I suspect that horses are hardcoded to only have 1 hp regardless of the hp of the rider. Can anyone confirm this? Has anyone had similar issues? Is there someway to change this? I have already tried changing the secondary hp value in the EDU (the one used for animal handler units), no luck.
Thanks!




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