Looking good. 
I tested this on a release version of Deus Lo Vult. Came back with a few errors:
Code:
MTW2 EDB syntax:
Error parsing line 1984: Missing a space between the last culture/faction name and the closing '}'
Fixed that one, then got this one:
Code:
MTW2 EDB syntax:
Error parsing line 3785: Expected to find keyword 'material' but found this instead:
construction 6
Fixed that one, then got this one:
Code:
MTW2 EDB syntax:
Error parsing line 6134: Trying to define more buildings than allowed by the game.
The maximum number of buildings allowed is 64
That last one's incorrect. The first two are curious in that they didn't seem to be causing the mod to not work, but just the same it's good practice to have them conform to it, so I see no issue. The building limit in M2 is currently accepted as being 128, though I've not personally tried to run up against it and check. That should probably be upped or M2 mods with large EDB's won't process the entire file.
Otherwise working fine. 
Won't be able to test this again until November when I get back from vacation, but subscribed to this thread and will try to remember to check in as soon as I get back.