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Thread: Unique Buildings

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  1. #1

    Icon5 Unique Buildings

    I just have a question concerning the game's unique buildings. Is there a list of which cities have which buildings? Also, the Hanestetic League Headquarters building perplexes me, I never seem to be able to build it. Any suggestions?

  2. #2

    Default Re: Unique Buildings

    I've been wondering as well about some unique buildings... like Corduba has a special mosque which I don't want to destroy but I assume it still spread Islam even when controlled by a christian faction? Be nice to have conversion possibility to turn mosque into church or versa.

  3. #3

    Default Re: Unique Buildings

    Quote Originally Posted by Ichon View Post
    I've been wondering as well about some unique buildings... like Corduba has a special mosque which I don't want to destroy but I assume it still spread Islam even when controlled by a christian faction? Be nice to have conversion possibility to turn mosque into church or versa.
    You can just hover the mouse over a building to see it's effect.
    No Unique buildings spreads religion, but rather adds law, happiness, health and such things. Equal benifit to anyone who owns the City.

  4. #4

    Default Re: Unique Buildings

    Which city has the Hanestetic League Headquarters building though?

  5. #5

    Default Re: Unique Buildings

    I'm not 100% sure but I believe that the Hanseatic League Headquarters goes to the faction that controls the largest portion of the Baltic Sea as a guild, which is why I always aim to conquer a majority of the Baltic before spreading farther south and it hasn't failed me yet.

  6. #6

    Default Re: Unique Buildings

    Rather than just guessing, here is the actual guild trigger. It tells you all about the what settlements you should go after if you would like to get it.

    Spoiler Alert, click show to read: 

    ;------------------------------------------
    Trigger 0282_Hanseatic_Control_Hamburg
    WhenToTest SettlementTurnStart

    Condition SettlementName Hamburg
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 4
    Guild hanseatic_guild a 2

    ;------------------------------------------
    Trigger 0283_Hanseatic_Control_Riga
    WhenToTest SettlementTurnStart

    Condition SettlementName Riga
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 5
    Guild hanseatic_guild a 3

    ;------------------------------------------
    Trigger 0284_Hanseatic_Control_Arhus
    WhenToTest SettlementTurnStart

    Condition SettlementName Arhus
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0285_Hanseatic_Control_Novgorod
    WhenToTest SettlementTurnStart

    Condition SettlementName Novgorod
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 4
    Guild hanseatic_guild a 2

    ;------------------------------------------
    Trigger 0286_Hanseatic_Control_Thorn
    WhenToTest SettlementTurnStart

    Condition SettlementName Thorn
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 4
    Guild hanseatic_guild a 2

    ;------------------------------------------
    Trigger 0287_Hanseatic_Control_Stettin
    WhenToTest SettlementTurnStart

    Condition SettlementName Stettin
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0288_Hanseatic_Control_Oslo
    WhenToTest SettlementTurnStart

    Condition SettlementName Oslo
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 4
    Guild hanseatic_guild a 2

    ;------------------------------------------
    Trigger 0289_Hanseatic_Control_Nykoeping
    WhenToTest SettlementTurnStart

    Condition SettlementName Nykoeping
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0290_Hanseatic_Control_Visby
    WhenToTest SettlementTurnStart

    Condition SettlementName Visby
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 6
    Guild hanseatic_guild a 4

    ;------------------------------------------
    Trigger 0291_Hanseatic_Control_Lund
    WhenToTest SettlementTurnStart

    Condition SettlementName Lund
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 2
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0292_Hanseatic_Control_Roskilde
    WhenToTest SettlementTurnStart

    Condition SettlementName Roskilde
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0293_Hanseatic_Control_Kalmar
    WhenToTest SettlementTurnStart

    Condition SettlementName Kalmar
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1

    ;------------------------------------------
    Trigger 0294_Hanseatic_Control_Talinn
    WhenToTest SettlementTurnStart

    Condition SettlementName Talinn
    and I_EventCounter hanseatic_constructed = 0

    Guild hanseatic_guild s 3
    Guild hanseatic_guild a 1



    Last edited by Awellesley; August 01, 2009 at 10:47 AM.



  7. #7

    Default Re: Unique Buildings

    So, hanestetic league is actually a guild? Then, is it worth it to get it instead of merchant guild headquarters?

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