This is basically for Tone...observations on stats:
The scattering issue is really worrisome at times....but I am less concerned with that than I am with the 'they just won't die' comments, and running out of time.
There are two things here that I think can be fixed with one setting...lethality. Units don't die because lethality is to low. Units don't panic and run because they aren't getting killed. I see even skirmishers and slingers and such standing up to heavier units for far longer than they should. This is NOT a morale issue. I have fought battles where the last units I had standing were my Velites....all the Polybians and Triarii dead and gone or ran away.
1. Roman Triarii are 'inferior' to the Polybians. As a player, I get to the point where it's pointless to recruit them. Maybe it's just my problem, but they really don't seem to be much of asset in my armies.
2. Roman Allied units, IMHO, should be BETTER than their Roman counterparts. Now, before everybody has a cow over this....I'm not talking about any historical precident or rationale here...I'm talking about the 'value of having a unit in the game'. The Allied units have nothing going for them. Rome typically and more easily expands northwest or northeast...AWAY from these units. This creates a retraining issue for the player for a unit that is exactly the same as one they can recruit everywhere given the right barracks level. So why recruit it? As a player, I wouldn't. But make this a better unit, or cheaper...at least in the Roman modfoldered campaign, and I would consider using it if it was worth it's meddle...if you know what I mean. And I think it's likely players will comment on this.
3. Campanian cavalry have to be available in a lower level barracks, or in Rome. I've kicked Carthage out of Italy and I've never yet been able to recruit them.
4. By and large I think the stats are near perfect....with the exception that battles occasionally are just running out of time. I always play with the time limit off (unchecked), but the hourglass still runs out..especially in city battles.






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