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Thread: KnightvonSK mod

  1. #1

    Default KnightvonSK mod

    Hi I made small mod by editing text files which gives some flavor to the game.
    It sets all units sizes to maximum numbers on huge that means 250 men per unit for infantry and 100 men per cavalry.
    It also gives name and number to each unit recruited based on the location where they where recruited which makes every single unit unique.

    Installation:

    Copy the export_desc_unit file to your: Medieval 2 total war/mods/kgcm/data
    Copy the desc_regions file to your: Medieval 2 total war/mods/kgcm/data/world/maps/base
    Copy the imperial_campaign_regions_and_settlement_names.txt to your: Medieval 2/mods/kgcm/data/text
    Overwrite all files when asked.
    Start the game and enjoy.
    Attached Thumbnails Attached Thumbnails talani.jpg   Spanele.jpg   Skoti.jpg   Rusi.jpg   Nemci.jpg  

    Byzantines.jpg   anglani.jpg  
    Attached Files Attached Files

  2. #2

    Default Re: KnightvonSK mod

    Corrected images.
    Attached Thumbnails Attached Thumbnails talani.jpg   Spanele.jpg   Skoti.jpg   Rusi.jpg   Nemci.jpg  

    Byzantines.jpg   anglani.jpg  

  3. #3
    crazyroman's Avatar Artifex
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    Default Re: KnightvonSK mod

    Nice mod you got there! I will use it for my own KGCM 5.0.2 submod if you don't mind.

  4. #4

    Default Re: KnightvonSK mod

    Thanks you can use it.on what kind of submod are you working?

  5. #5
    crazyroman's Avatar Artifex
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    Default Re: KnightvonSK mod


  6. #6

    Default Re: KnightvonSK mod

    Nice submod I will try it out.I m also planing to improve my own submod in the future by adding more flavor to it.Have you playe legend of total war mod? https://www.youtube.com/watch?v=l7lbgqiPVzA Im planing to do something simular in my mod.

  7. #7

    Default Re: KnightvonSK mod

    Does anyone know if it's possible to take a faction, like Aztecs, and do some copy/paste and make a Swedish faction instead? I never go to the New World, always use the "surrender_regions" cheat to get rid of the Aztecs at the beginning of the game, and I really wish Sweden was present in the game.

  8. #8
    crazyroman's Avatar Artifex
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    Default Re: KnightvonSK mod

    blodhemm: This has nothing to do with the current thread subject.

  9. #9

    Default Re: KnightvonSK mod

    I wasn't asking you. Mind your own business.

  10. #10
    crazyroman's Avatar Artifex
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    Default Re: KnightvonSK mod

    Be more polite, the next time. Moderators, please delete his posts, since they have nothing to do with the subject.

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