ok well if there is interest in this i will put up the files what it does it stops you or the ai outrightly attacking and ally without some sort of real trigger you wont be able to just take an alliance with the AI get military access wander your troops into there lands and then go surprise ha ha ha we tricked you and atttack .
To break an aliance you or the ai will have to do one of several things 1 send a diplomat to break the aliance the Ai wont do this of course 2 attack an allies allied nation where they will then decide to stay with you or go with them this works for you and the AI for breaking alliances 3 have your standing with that nation drop to low by such things as not having military access and still running your men through there lands especially in the red area around the settlements 4 failed missions for your allies and or failed assasination and spying attempts on your ally will drop or instantly break( assinations generally instantly break such alliances if you get caught trying to do it )
I thought of this method because of the popes new found aggression causing him to attack me as an ally when i had near perfect papal standings and this didnt make sense .
The work is based on archaeons work with TATW and it is done with his direct permission for use with KGCM