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Thread: RegionMod 3.0 - Kingdoms Version

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  1. #1
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by billydilly View Post
    Still, a very enjoyable mod
    This is why I have tried to keep it going and thank you for coming back to help.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    RegionMod 3 Series passes 400 Downloads!










  3. #3
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    @BD

    You said you mentioned that somewhere in the BBB traits was that if the empire had less then 2500 f, then some of the generals would start going disloyal. Not that Im saying its completely wrong, because a empire without funds or 'backup funds' to fix some sort of threat is taking a risk. But Im a person who use's money efficiently with my factions, so that I get a good balance between income and construction/recruitment. So usually I dont go higher then 2500f unless my empire is very large and the income is above my demands. This dosnt happen very often, especially since most factions dont start off with a high income when starting the game. Also, what reason would a general have to go disloyal just because the faction has little money. They still get payed (wages). The generals might have compassion for the empire and think that it could be ruled more effectively... but then again there are times when a faction has no choice over the matter. War, deffending/attacking, the plage, no trade, small economeny. They are all relatively out of our control so, generals going disloyal should have some more slack towards the empire. Or more trust towards the empire.

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  4. #4
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I know. It doesn't happen all the time but can get ancillaries like "Pawn Jewels", which means that you are a bad administrator.
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  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by billydilly View Post
    I know. It doesn't happen all the time but can get ancillaries like "Pawn Jewels", which means that you are a bad administrator.
    I haven't had that ancillary yet but probably decerve it on more than a few turns.

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Playing 3.5 and made it year 1150 as Mali and here are a couple of things that I found:
    Zaghari Sofa need a unit info card but I can't find a good match from the description.
    Just got outside the gates of Budapest and no roads built. They have not built any roads in Bucharest, either.
    I got a gunsmith built but no gunpowder units available.

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    EDB entries are OK.
    Did they discover the gunpowder yet?










  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You cancheck the EDB but I thought you had to have gunpowder to build gunsmith. Are the faction missing in the EDU?

  9. #9
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I was just playing with england and noticed mali didnt have the slave at war with. So I went to the descr_strat file and also noticed mali wasnt added in the
    Diplomacy section were the faction_relationships are. I added "faction_relationships mali, at_war_with slave" to the list.
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  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You are correct, I will add those entries.










  11. #11
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Im getting a CTD error everytime I go to start a campagin. Not sure what the problem was so I copyed the log error file contents, hoping one of you could give me a hand. I think it has somthing to do with some missing txt in the "Blood, Broads and Bastards" character traits. Which is weird because I havnt been poking around that part yet . Ty for the help in advanced

    Spoiler Alert, click show to read: 

    09:16:55.081 [system.rpt] [always] CPU: SSE2
    09:16:55.081 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    09:16:55.096 [system.io] [always] mounted pack packs/data_0.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_1.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_2.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_3.pack
    09:16:55.096 [system.io] [always] mounted pack packs/data_4.pack
    09:16:55.096 [system.io] [always] mounted pack packs/localized.pack
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 308, column 11
    Could'n find level name description string for trait(WifeisSweden) level(WifeIsSweden).
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 309, column 21
    Could'n find description string for trait(WifeisSweden) level(WifeIsSweden_desc).
    09:17:09.781 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 310, column 28
    Could'n find effect description string for trait(WifeisSweden) level(WifeIsSweden_effects_desc).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 320, column 11
    Could'n find level name description string for trait(WifeisCuman) level(WifeIsCuman).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 321, column 21
    Could'n find description string for trait(WifeisCuman) level(WifeIsCuman_desc).
    09:17:09.782 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 322, column 28
    Could'n find effect description string for trait(WifeisCuman) level(WifeIsCuman_effects_desc).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1718, column 11
    Could'n find level name description string for trait(HaleAndHearty) level(Sickasadog).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1719, column 21
    Could'n find description string for trait(HaleAndHearty) level(Sickasadog_desc).
    09:17:09.786 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 1720, column 28
    Could'n find effect description string for trait(HaleAndHearty) level(Sickasadog_effects_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2952, column 21
    Could'n find description string for trait(FirstBorn) level(FirstBorn_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2953, column 28
    Could'n find effect description string for trait(FirstBorn) level(FirstBorn_effects_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2957, column 21
    Could'n find description string for trait(FirstBorn) level(MiddleBorn_desc).
    09:17:09.788 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2958, column 28
    Could'n find effect description string for trait(FirstBorn) level(MiddleBorn_effects_desc).
    09:17:09.789 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2962, column 21
    Could'n find description string for trait(FirstBorn) level(YoungestBorn_desc).
    09:17:09.789 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 2963, column 28
    Could'n find effect description string for trait(FirstBorn) level(YoungestBorn_effects_desc).
    09:17:09.808 [game.script] [error] Condition parsing error in mods/RegionMod_Kings/data/export_descr_character_traits.txt, at line 14063, column 48
    trigger not found
    09:17:10.170 [script.err] [error] Script Error in mods/RegionMod_Kings/data/export_descr_ancillaries.txt, at line 3627, column 24
    Could'n find ancillary effect description string <ccrown013_effects_desc>.
    09:17:31.939 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    The error msg is very funny.....
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  12. #12
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You said you modified the descr_strat.txt. Every time do that you have to delete the map.rwm or it will ctd.

  13. #13
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I deleted the map.rwm but I still had a CTD. The crash didnt happen so sudden this time but it still had the black screen appearing befor the desktop showed.
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  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Did you start a new game after deleting the map.rwm?
    Did you change anything else even for personal preference?

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    The missing descriptions will not cause a crash. It must be something else as Irishron said. Put the log on trace, compress it after you run it again and then attach the log here.










  16. #16
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    How do I put the file on trace?

    Yes I started a new campagin.

    edit: I made a new post, with info on what I changed
    http://www.twcenter.net/forums/showt...88#post6116188
    Last edited by IZob; October 11, 2009 at 11:14 PM.
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  17. #17
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Archer Milita!!!!!!

    They make up (aprox) 15% of the games starting units (i think ;P). Im sure almost every faction is using atleast 1. And I have a problem with them.

    Their unit card for archer milita is.... a pesant! (Duh duh duh!!!!) So Im wondering how I can fix that? Also ive seen some units in the battle field that are silver (0.o), some of them are arhcer milita others are completely different, like hedjaz's hvy cavary (which their name escapes me).
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  18. #18
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Many of the starting Archer/Spear Militia units are missing in the game. When you play a battle they are invisible or silver. I think Gigantus is cleaning up in that department.

    If you want to fix the peasant picture you have to make a new one.
    Last edited by billydilly; October 14, 2009 at 04:42 AM.
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  19. #19
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Are the 'Normans' used in the game? I know that the Georgians are actually the 'Saxons'.
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  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Descr_strat will give the answer:

    playable
    england
    france
    hre
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary
    saxons
    sweden
    ireland
    mali
    hedjaz
    armenia
    cumans
    end
    unlockable
    end
    nonplayable
    papal_states
    aztecs
    mongols
    timurids
    slave
    end

    And the answer is NO.










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