It appears the AI is doing a decent job. Let us know if you run into any shortcomings, eg bizarre AI behavior, missing text or images.
There are still some militias with missing info pics in the game, I think it was some of the european armies, but I can't remember which ones.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
I started a Mali campaign in 3.4. A couple of things I have noticed is the Moors are headed for Tunis instead of Tinbuktu and the Byzantines are going after Georgia early.
I noticed when I still had a Georgia campaign going with version 3.0, Byzantium wasn't even interested in Amastra until I came through Trebizond so it could be. I am surprised the Turks haven't tried to push into there.
Im wondering why the Hedjaz faction was implemented into this mod. Because there are some pressing problems that are conserned with them.
1. Is that they are completely isolated, with only Egypt near by to annoy you. Their closest enemy are reble settlements and some other far-off factions (the Turks and another faction). This in turn limits to you 2 choices, A) is to attack Egypt and get wiped out (there is no way you can wage war and win at any stage with them anytime soon). B) is to attack the reble settlements and take jerulsem and antoich befor the turks and egypt do, other wise your empire wont have any real grasp in the middle east, this isnt a easy task. Expanding isnt exactly easy.
2. They are not exactly rich (almost one of the poorest), meaning creating a sutiable army will always be difficuled and construction will always be costly. Again expanding isnt ideal.
3. Theres always the chance that Egypt will turn against you (very rare) but if it dose happen, your screwed, naturally.
4. What historical/gameplay do they take part, in ME2? This faction is so insignificant that they are more uncommon and less seen then scotland. The Hedjaz army looks impressive (in the custom battles) but its unlikely that army will be able to be used in the campagin, considering their neighbours, starting position and natural bases / economey.
What I'm getting at is this faction is wasting space, so to speak. I would much rather personally that jeruelsam from the kingdoms campagins take their place as a local faction. But thats up to you, Im just giving feedback on what I've already seen.
Onto some good news, everything is going fine other wise and the mod is great. Only other thing I can comment on is when looking around in europe the screen starts to lag alot.
That is due to the amount of 3D (cas files) elements, particularly high mountains and trees.Onto some good news, everything is going fine other wise and the mod is great. Only other thing I can comment on is when looking around in europe the screen starts to lag alot.
On the Hedjaz issue Irishron will be able to enlighten you about the reason for their being there.
Hedjaz was my predessor's idea. He left no notes as to why before he vanished over two years ago. The only two reasons I can think of are they made sure Muhammed stayed alive long enough to fulfill his destiny and the Islam holy site at Mecca. Otherwise you're right. I have played Hedjaz a couple of times and I always headed for Akaba and Bostra first with Jerusalem in my sights. If someone wants to conquer the world they still have to through there.
Maybe they could be changed to a Damascus/Syria-faction representing the emirates from Syria to Mosul. Shouldn't be a problem. Just move them and change the name![]()
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
S. Runciman: 'A History of the Crusades' is excellent and very detailed. The problem is that the muslim world wasn't united at the time. There was Ridwan of Aleppo, Duqaq of Damascus (Ridwans brother), Atabeg Kerbogha of Mosul etc. all ruled as semi-indepentant emirs under the Seljuk Sultan.
Maybe the Emirate of Damascus/Syria:
en.wikipedia.org/wiki/File:Near_East_1135.svg
Tutush I (Ridwans and Duqaqs father) was the ruler of Damascus (under the Seljuk Sultan) at the start of the mod period:
http://en.wikipedia.org/wiki/Tutush_I
Last edited by billydilly; September 17, 2009 at 04:05 PM.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
And that would leave Antioch, Edessa, and Jerusalem up for grabs for anyone. They would be sitting target for the Turks, Armenians, and before long Egyptians.
Yes, wouldn't it be great![]()
As it is now they sit in the bottom right corner, they can only take Akaba and Bostra and no more because Egypt, the turks and the Armenians take the rest of the middle east before Hedjaz can reach Jerusalem.
I'm also a bit worried about Mali, in my current game they do absolutly nothing. The Moors have taken almost everything in western Africa. Mali have Timbuktu and Gao.
Last edited by billydilly; September 18, 2009 at 07:53 AM.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
Mali does have its problems. The Sahara is a special case in itself. Right now most of it is impassable save for a few trade lanes through it.
The possibilities are to make the Sahara rocky or sandy desert like vanilla of which I don't think would help expansion plans, more settlements on the south side of the Atlas mountains but we have the hardcode limit on settlements, or maybe make Mali pure military minded and expansion minded of which I wouldn't know how at this point.
I keep thinking of eliminating the Americas of which would open up about six settlement slots and may help Africa as a whole,
I agree, the americas are a bit pointless, and six extra regions would ben nice.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
One PDeR is enough.
Gigantus, did you read the post from Harry Lime and are you interested?
Agreed.
Was playing Sicily yesterday and noticed some visual errors.
- Sicily has some of its unit cards displaying pesants. Early in the game (exact starting units), I think the units were archers and somthing else.
- Italy, southern Calabris, has no trees. It looks very bland, much like plain grass lands except with surrounding water.
- Sardinia (West of italy) has to many trees (imo). Some of the trees are also in the water.
- Corsica (settlement, west of italy) is pratically in the water. (imo) its to close to the sea.
- Pisa settlement (Middle of italy) is half floating off the ground. (Early stage of settlement btw, I dont know if the settlement will fix itself when it gets bigger).
The campagin map within the Imperial campagin menu looks like its been made by paint. Also its very hard to destingwish between faction and rebel regions. (I dont know if this is just a temporary thing... but yer).
Also some interesting news on the AI. Venice tried to take over Apulia (south west of italy), which was very suprising. Its good to see the AI being a bit adventerous.
just some more feedback![]()
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