Patch 3.3 has been published.
Details:
- proper faction units
- all cities have walls
- no more peasant units
- new loading bar
- Xeryx Battle and Campaign AI
- removed Mecca as crusade target
- more loading screens
- more unit info
- small text corrections
Hi,
installed 3.3 yesterday and started a game as Hedjaz. I noticed that Town Militia and Archer Militia are invisible on the battlefield.
Anyways, I have finished the new Heraldry mod (incl. BBB v4) for RPM. There were some problems with the Traits file. Also the Georgians are actually Saxons in the faction-file, which caused some problemsI'll upload when I get home.
Last edited by billydilly; August 25, 2009 at 03:02 AM.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
Looking forward to the BBB version for RegMod. I will build it into the next patch together with the fix for those units.
Edit: Units where allocated in descr_strat. Hedjaz had no ownership or skins. Changed to Ahbadath Militiaa.
Now that's good news.
Shouldn't the mod be moved to the 'Kingdoms: Hosted Modifications'?![]()
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W
I haven't made the request.
Patch 3.4 is here!
Features:
- New Traits and Ancillaries (BBB) by Billydilly
- new strat characters for Scotland
- 'bloody' loading bar
- small corrections (as usual)
Thank you for all the work and for keeping mtw2 alive! this mod is so awsome!!!
You"re welcome.
I have added a "hotfix" to Gigantus' version 3.4. Anything you find added should have been done before I was involved.
Old news:
Added sounds for Armenia.
Georgia should quit coming from England.
Unit info cards for Georgia, Mercs, Mali.
My adders for play purposes that Gigantus can tweak to his desires:
Made mustering hall recruitable for all factions.
Added units to equestrian and castle barracks first three levels for Georgia.
Moved a gold mine in Gao to make it accessable.
Changes a little of West Africa campaign map.
It is not Save compatible.
Unzip into your RegionMod_Kings folder, delete the map.rwm, start a new campaign and enjoy.
Last edited by irishron; November 08, 2012 at 09:08 PM.
Patch 3.5 is out!
- Fixed missing road to Dongola's harbor
- Fixed incorrect settlement levels
- Various fixes by Irishron (sounds, recruitment, unit cards)
Damn! I dont have kingdoms. Gigantus is a bad influence, Ron.
Moved to main forum ...
Last edited by billydilly; September 15, 2009 at 09:04 AM. Reason: Spelling :)
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W