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Thread: RegionMod 3.0 - Kingdoms Version

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  1. #1

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    very nice ...


    Valleta eventually lost.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Patch 3.3 has been published.

    Details:
    - proper faction units
    - all cities have walls
    - no more peasant units
    - new loading bar
    - Xeryx Battle and Campaign AI
    - removed Mecca as crusade target
    - more loading screens
    - more unit info
    - small text corrections










  3. #3
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Hi,

    installed 3.3 yesterday and started a game as Hedjaz. I noticed that Town Militia and Archer Militia are invisible on the battlefield.

    Anyways, I have finished the new Heraldry mod (incl. BBB v4) for RPM. There were some problems with the Traits file. Also the Georgians are actually Saxons in the faction-file, which caused some problems I'll upload when I get home.
    Last edited by billydilly; August 25, 2009 at 03:02 AM.
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  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Looking forward to the BBB version for RegMod. I will build it into the next patch together with the fix for those units.

    Edit: Units where allocated in descr_strat. Hedjaz had no ownership or skins. Changed to Ahbadath Militiaa.
    Last edited by Gigantus; August 25, 2009 at 07:28 AM.










  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Now that's good news.

  6. #6
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Shouldn't the mod be moved to the 'Kingdoms: Hosted Modifications'?
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  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I haven't made the request.

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Patch 3.4 is here!

    Features:
    - New Traits and Ancillaries (BBB) by Billydilly
    - new strat characters for Scotland
    - 'bloody' loading bar
    - small corrections (as usual)










  9. #9

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches



    Galloglaich upkeep: 150... Irish Nobles upkeep: 185 ???

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Looking at the stats the Galloglaich should be higher in upkeep then the nobles. The nobles can't 'hack it' - less attack and no 'armour attack effectiveness'










  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    RegMod Kingdoms passes 200 full downloads!










  12. #12

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Thank you for all the work and for keeping mtw2 alive! this mod is so awsome!!!

  13. #13
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You"re welcome.

  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I have added a "hotfix" to Gigantus' version 3.4. Anything you find added should have been done before I was involved.

    Old news:
    Added sounds for Armenia.
    Georgia should quit coming from England.
    Unit info cards for Georgia, Mercs, Mali.

    My adders for play purposes that Gigantus can tweak to his desires:
    Made mustering hall recruitable for all factions.
    Added units to equestrian and castle barracks first three levels for Georgia.
    Moved a gold mine in Gao to make it accessable.
    Changes a little of West Africa campaign map.

    It is not Save compatible.

    Unzip into your RegionMod_Kings folder, delete the map.rwm, start a new campaign and enjoy.
    Last edited by irishron; November 08, 2012 at 09:08 PM.

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by irishron View Post
    I have added a "hotfix" to Gigantus' version 3.4. Anything you find added should have been done before I was involved.

    Old news:
    Added sounds for Armenia.
    Georgia should quit coming from England.
    Unit info cards for Georgia, Mercs, Mali.

    My adders for play purposes that Gigantus can tweak to his desires:
    Made mustering hall recruitable for all factions.
    Added units to equestrian and castle barracks first three levels for Georgia.
    Moved a gold mine in Gao to make it accessable.
    Changes a little of West Africa campaign map.

    It is not Save compatible.

    Unzip into your RegionMod_Kings folder, delete the map.rwm, start a new campaign and enjoy.
    I will add it to patch 3.5










  16. #16
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Patch 3.5 is out!

    - Fixed missing road to Dongola's harbor
    - Fixed incorrect settlement levels
    - Various fixes by Irishron (sounds, recruitment, unit cards)










  17. #17

    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Damn! I dont have kingdoms. Gigantus is a bad influence, Ron.

  18. #18
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by Tankai View Post
    Damn! I dont have kingdoms. Gigantus is a bad influence, Ron.
    Kingdoms is a lot more stable. I like it better just because of that.

  19. #19
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    RegMod Kingdoms passes 300 full downloads!










  20. #20
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Moved to main forum ...
    Last edited by billydilly; September 15, 2009 at 09:04 AM. Reason: Spelling :)
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