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Thread: RegionMod 3.0 - Kingdoms Version

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  1. #1
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Yes I was using Geomod. Its a bit tedious to do mapping otherwise, geomod just dose it so much easier.

    And yes you would (well I did) assume that the victory conditions would update itself with any changes relating to it. But it dosnt
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  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Octavius said he will fix that in the next version (after 6.18). Another pitfall until then: if you delete a character it will not be taken out of the family tree (relationships).










  3. #3
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I have Geomod v0.5.26 Is that old?
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  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches











  5. #5
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by gigantus View Post
    And I got the English version. Thank you.

  6. #6
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Ahh great, I didnt notice that it was released. I shall inform you how it runs
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  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    You will find two attachments.

    descr_strat.txt changes 21 castles to settlements. It will make the game more playable. There are some more castles that need to change and maybe some tweaking to get them spread out right.

    expot_descr_ancillaries.txt. Anybody play Milan and no crown? This is the fix.

    Milan's archer militia still needs a unit card and a unit_info card.

    I'd like to thank all that have worked and contribunted to this mod. Great job.
    Last edited by irishron; November 08, 2012 at 09:08 PM.

  8. #8
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I appreciate the updates on the map editor; the minor updates here and there, the fog of war and the easy layout of buttons (and its all in English I noticed). But the new map editor has crashed on me twice now and with terrible results. Its only happened to me when I went to save the game (when at 99%) when I've done something to the map. That 'something' I’m not sure what it is yet. I did think for a second that if I changed the sizes of the regions then it would crash (when I would save later) but I just tested that and there was no crash. Luckily I had made a backup copy befor I even knew this was going to happen.


    The terrible result from the crash is that all rebel settlements are practically emptied of units (not structures), all rebel armies are deleted and all the faction relations/diplomacy is erased. Also the campaign script is erased from the desc_strat (along with the above). Thankfully though, it appears that all the other factions havnt been effected. Sorry for the bad new'z :l
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  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Octavius will surely be interested to hear of the problem. He has got a better insight into the program and will know what is being processed at a certain percentage.
    Link to the Geomod thread.










  10. #10
    billydilly's Avatar Senator
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I have also noticed the empty settlements. Very strange.
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  11. #11
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    I left him a message.

    lol billy dilly. When I realised that all those rebel characters were deleted and all the rebel settlements were empty it was like missing a heart beat. Thinking: "hhmmmmm its gona take some time to fix this up". xD :l
    Last edited by IZob; October 22, 2009 at 05:06 AM.
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  12. #12
    Overlord.ru's Avatar Centenarius
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Hey I've got vanilla strat models for towns/castles...is there anyway to change them for sexier ones?)

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches











  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by gigantus View Post
    Attatched is the descr_cultures.txy for this mod.
    Last edited by irishron; November 08, 2012 at 09:08 PM.

  15. #15
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Those castles look huge. Do they look good in the map?

    Edit: I made this map using the geomod map generator. It has the most common faction movments identified as arrows. Red arrows resemble the monglos and tims. And yes this is from my edited version
    EDit: factions next to each other (eg: england and france) will usually fight as well. It seemed obvious to then not put in more arrows for these situations.

    Last edited by IZob; October 24, 2009 at 09:25 PM.
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  16. #16
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches











  17. #17
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Woooo ! Patch 3.6 is out. I'll be downloading that for sure! Just a matter of time atm :l


    Just a question, about these two updates:
    - Fixed missing road to Dongola's harbor
    - Fixed incorrect settlement levels
    Will this replace the previous desc_strat completely or will it just edit the parts that are being patched? When I DL the patch I'll check it out.
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  18. #18
    irishron's Avatar Cura Palatii
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Quote Originally Posted by IZob View Post
    Woooo ! Patch 3.6 is out. I'll be downloading that for sure! Just a matter of time atm :l


    Just a question, about these two updates:
    - Fixed missing road to Dongola's harbor
    - Fixed incorrect settlement levels
    Will this replace the previous desc_strat completely or will it just edit the parts that are being patched? When I DL the patch I'll check it out.
    Backup your changed file so the patch doesn't overwrite them.

  19. #19
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    - The road is fixed via map_ground_types.
    - You can't patch parts of a file. You change the required entries in a file and then that file gets put in the download. In other words: your old file will get replaced.










  20. #20
    IZob's Avatar Citizen
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    Default Re: RegionMod 3.0 - Kingdoms Version and Patches

    Aye, I did that.
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