The depth of games is a perplexing issue. Logically one would assume that as technology improved so would the depth of games, yet we find that to be untrue with each new release. But what gives a game depth? Better graphics? More missions? Well my Lord believes a truly deep game gives the player the opportunity to constantly entertain themselves during and between missions with a nice coat of polish.
If you viewed the above video then you already know which game my Lord wants to commend for being a truly deep game.
Bully - released by Rockstar Vancouver in 2006 for the Playstation 2 (and re-released in 2008 for the Wii, Xbox 360, and PC) features a boy named Jimmy Hopkins who is put in Bullworth Academy by his feline of a mom and her cat-loving boyfriend. Now most likely you have played or at least heard of this game, but my Lord would still like to commend Bully for not only being very well polished with a good variety of missions, but for being a very deep game.
This poor quality video sufficiently shows off the multitude of ways the player can interact with the NPC's. Along with the main story and the side missions, the player has dozens of ways to pick on, talk to, or kiss other people in the town of Bullworth. The player has the ability to go into the school, break open a locker, throw a kid into a trash can, play a few missions, and go to town and cause havoc. The reason why Bully is such a deep game is because of this interaction with the environment. While lots of games offer a larger world with lots of missions, only a few games truly gives the player a playground like Bully does.
Bully, My Lord tips his crown to you for delivering a truly deep experiance.
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There is one game my Lord would like to reprimand.
The Elder Scrolls IV: Oblivion - released by Bethesda Softworks in 2006 highlights a hero who must help the Emperor's last heir stop the Oblivion invasion. Right off the bat the game appears to be a deep game set in a large world with numorous missions and side missions. There are hours of gameplay to be found in this game. However, Oblivion is the Lake Erie of the video game world- it is quite big, but deceptively shallow.
After playing through the first few missions and completing a couple of guilds, the player will realize that this game that seemed overwhelming is actually riddled with poor design descions, glitches, poor animations, boring dungeons, and beginner level enemies and missions. The game tells the player what to do and where to go and it doesn't offer anything to do inbetween missions. It's a pond pretending to be an ocean.
My Lord did enjoy playing Oblivion, but he still must reprimand it for failing to be a truly deep game.
Thank you
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