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Thread: how to emerge and replace current leader-heir ?

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  1. #1

    Default how to emerge and replace current leader-heir ?

    Its possible to via script emerge two characters and each one be leader and heir, and when they emerge we can kill the previous leader and heir. being those replaced by the emerging characters?

    Common sense removed due being Disruptive.

  2. #2
    konny's Avatar Artifex
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    Default Re: how to emerge and replace current leader-heir ?

    I am pretty certain: no. You cannot have two leaders and heirs at a time and when you kill the existing two (how? you would need to know their names) the engine would instantly appoint two new characters.

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  3. #3

    Default Re: how to emerge and replace current leader-heir ?

    well i don't mean having two at same time, what i want is at such date/turn kill the leader and heir and replace them with a new leader and heir via script using emergent character (campaign_script)
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    konny's Avatar Artifex
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    Default Re: how to emerge and replace current leader-heir ?

    Try it out to see what I mean: kill your strating leader by script, the engine will instantly appoint a new leader.

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  5. #5

    Default Re: how to emerge and replace current leader-heir ?

    ok i see

    my idea was make a new leader emerging with new trait wich i'll herited by his successors , wich creates a new dynasty, for example 1299 osman becomes leader with trait "ottoman dynasty" , than his sons i'll get this trait too....
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  6. #6
    konny's Avatar Artifex
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    Default Re: how to emerge and replace current leader-heir ?

    The leader is not defined by the trait FactionLeader but the trait is granted for being faction leader.

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  7. #7

    Default Re: how to emerge and replace current leader-heir ?

    ok, so how can i create a dynasty,wich can be only keeped by "leader sons" and not by adoption ?
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  8. #8
    konny's Avatar Artifex
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    Default Re: how to emerge and replace current leader-heir ?

    Use traits.

    You make a trait, for example, "House of Normandy" that only William, William Rufus and Robert have. The trigger is:

    Code:
    Trigger Become_House_of_Normandy			
    WhenToTest	CharacterComesOfAge			
    Condition FatherTrait House_of_Normandy > 0			
    and	FatherTrait FactionLeader > 0	
    				
    Affects 	House_of_Normandy	1	Chance  100
    That way only natural sons of a Norman faction leader will be members of the House too. The condition "and FatherTrait FactionLeader > 0 " can also be omitted. In this case Rufus' and Robert's sons would also be Normans even if the respective father did not make it to king.

    When you add insane ammounts of authority to the trait House_of_Normandy you should ensure that the members of that house should be picked first as faction heirs by the game.

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  9. #9

    Default Re: how to emerge and replace current leader-heir ?

    ok seems cool

    i've read in another thread the heir can be picked by authority (if its too high) so applying this trait to an emergent character, well i.e

    Osman emerges on turn 10, and he have alot of authority and he had this trait "ottoman_dynasty" than on turn 11 using script kill the heir so i'll the game pick osman as new heir ?
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  10. #10
    konny's Avatar Artifex
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    Default Re: how to emerge and replace current leader-heir ?

    Quote Originally Posted by Ataegina View Post
    Osman emerges on turn 10, and he have alot of authority and he had this trait "ottoman_dynasty" than on turn 11 using script kill the heir so i'll the game pick osman as new heir ?
    Yes of course, provided you know the name of the heir in turn 11.

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