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  1. #1
    bandicoot's Avatar Biarchus
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    Default ctds and the Eleutheroi

    The Eleutheroi have driven me to the brink of insanity ... am in a Romani campaign in 201 BC with EB 1.2 fully patched.

    I previously had repeated CTDs with the Ptolemaioi as a result of a rebellion in Gerrha, worked my way past that, but now have seemingly no way of fixing the CTD problem now that the Eleutheroi have the city. I'm not able to use toggle_fow to access the city as clicking anywhere on that region causes an immediate CTD.

    The single most common post in EB is related to CTDs and I haven't really seen one solution (something that would prevent to problem from happening), but several workarounds that would sidestep the crash until the next CTD occurs. This is my fourth attempt at an EB campaign and although I think it's the best of the RTW mods it's also the most frustrating with CTDs that repeatedly force me to abort campaigns ... with the amount of time I've put into playing the game even Gandhi would've put his fist through the monitor.

    Is there a solution?

    Is there a way to bump up happiness in a region via console_command or any other way that'll fix a CTD related to rebellions? And why the heck do they happen anyway?

    Is it possible to tweak some of the building attributes so that as long as there is any central government building in a town (e.g. WArlord's hold) held by the Eleutheroi that they get a +5 happiness or some other benefit that'll prevent rebellions?

    As the French say "au secours!"

  2. #2

    Default Re: ctds and the Eleutheroi

    add_population -4000 City_Name

    I only have CTD's in my campaign when a city tries to rebel to a faction that's already been destroyed.

  3. #3

    Default Re: ctds and the Eleutheroi

    Quote Originally Posted by Mediolanicus View Post
    add_population -4000 City_Name
    the problem with the add_popultion cheat, is that sometimes the revolting is in a small town with a small population which even a full stack cannot subdue, so the only use for the add_population is to rather increase the population in order to be able to build the governer's palace and reduce cultural difference, or use the process_cq cheat to quickly construct public order buildings, in which you need to have control of the town in both cases...

    back to the issue at hand, you say that the city revolted back to the eleutheroi after you had given it to the getai and now it is CTD at the eleutheroi turn. I dont think it is the revolting that is causing the ctd, since im not aware of eleutheroi cities ever revolting, is it giving the same error as when with the ptolemeio?

    try this trick and see if it works, load a previous saved file, like a couple of decades back, go next turn then reload your current campaign and see if it still CTDs. (however this will cause some of your goverment buildings to be damaged)
    Last edited by sinner; July 28, 2009 at 02:46 PM.

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  4. #4
    bandicoot's Avatar Biarchus
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    Default Re: ctds and the Eleutheroi

    Hey sinner ... as you predicted the add_population cheat didn't change anything. The crash is happening during the Eleutheroi turn related to the Gerrhaia Arabia region. I did reload my oldest save file and through some fluke the Ptolemaioi retook Gerrha from the Getai and it got me past the ctd for now at least. Still no rhyme or reason, it just appears that when all the planets align incorrectly it's CTD time.

  5. #5
    bandicoot's Avatar Biarchus
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    Default Re: ctds and the Eleutheroi

    Thanks. I will give it a try.

    You're very lucky on the CTDs ... how can a city even rebel to a faction that has been destroyed?

    I'm going to also check out the building tree and if I can modify some of the building characteristics and see if i has any impact.

  6. #6

    Default Re: ctds and the Eleutheroi

    It can't, that's why it CTD's...

    e.g.: the KH was destroyed and Byzantion rebelled = CTD.

  7. #7

    Default Re: ctds and the Eleutheroi

    yes, like you said earlier there is no permanent fix for the ctds, but you can work your way around most of them... yours however is pretty consistent, and I dont think it is a simple case of revolting town... I fear it will cause you more problems as you go on...

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  8. #8

    Default Re: ctds and the Eleutheroi

    a side note, I found out how you can take control of another faction just add in the EBBS_SCRIPT.TXT, console_command control "faction" before end_script near the end of the page... load the game activate the background script then F1 (?) show me how and you should shift to the faction you wish to control...

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  9. #9
    bandicoot's Avatar Biarchus
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    Default Re: ctds and the Eleutheroi

    Thanks, but with all the ctds I've experienced since I started playing EB I feel like the guy that was given the finest thoroughbred racehorse only to find that it has four busted legs.

    I've gone back and reloaded and old save file, came to the point of the crash and took Gerrha back from the Ptolemaioi. When I took it over the happiness rating was at 0%. I used add_population to reduce the population from about 22,000 to about 5,000 and my happiness rating shot up to 80% (blue). I then lowered the tax rate and began construction of a doctor and happiness shot up to 130. Finished the turn and on the AI turn it crashed again at the Ptolemaioi turn. I should mention that when I took over the town there was a Seleucid Type IV government in need of repair, the town was full of 1000 freed slaves as troops, and while I could construct the standard buildings I couldn't access the town at all save for through the Settlements tab via the Faction Summary window. This let me pop up the settlement details but I couldn't access the lower middle screen tabs for the Army, Town, Agent ... those all appeared blank (so I couldn't select any troops to move them or destroy any existing buildings or even for that matter see what was there). Whenever I tried to actually go to the settlement or the region I get a CTD regardless of whether I try one of the Looking Glass buttons, right click on the name of the settlement governor from the Characters tab, scroll using the NEXT/PREVIOUS settlement arrows or click on the region from the minimap. Now with the game crashes at the Ptolemaioi turn when they don't own the region (and I am able to access every Ptolemaioi region before the AI turn starts) I am at a complete loss.

    HERE IS THE SAVED GAME I AM USING IF YOU WANNA GIVE IT ONE LAST TRY ...
    http://www.filefront.com/14154627/RomaVictor2a.sav


    This is a wonderful mod with tons of great work that has gone into it. I don't mean to insult anyone but it would seem to me that after four unsuccessful attempts at trying to finish one bloody campaign ... that this mod just plain doesn't work and that the few people that have made it through a whole campaign have just been freaking lucky. I'm pretty much at wits' end trying to get this fixed and about ready to give up and say adios to the 150 or so hours spent on this campaign so far.

    ctds can and will occur as a result of a number of infinite variables just clicking into place at the wrong time ... that happens. In the case of EB though, the biggest problem that the mod has (CTDs) is the one thing that no one has a real solution to. It'd be a nice change of pace to have the problem fixed instead of making the game prettier methinks.

    Thanks for hearing me out and letting me vent a little!
    Last edited by bandicoot; July 30, 2009 at 12:11 AM.

  10. #10

    Default Re: ctds and the Eleutheroi

    hey bandicoot, for some odd reason I cant seem to be able to download your saved file, must be my connection, I will try again when I can..

    however in the meantime heres a thought you should try, take control of the ptolomeio using the console _command control , then check via the faction summary window if the ptolemiao has any armies in the gerrha region and try to disband them, you can also check if any of the queyed buildings that are about to finish is causing the ctd...

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  11. #11

    Default Re: ctds and the Eleutheroi

    ok, was finally able to dowload your file, this is how I bypassed the CTD...

    first destroy the Seleucid goverment building in Gerrha and rather build one of the roman goverment buildings, and using the process_cq cheat construct all possible public order buildings, next you will find a sabean diplomate near Babylon, with the move_character cheat bring him near one of your diplomats and gift them the city...
    you should be able to go next turn without any ctd....guess the only way you can continue this campaign is to constantly juggle the city between you and another faction...

    I would also advice giving charax to the sabeans, since it seems that the CTD is occuring due to a a conflict with the ptolemeio and that area, it would be wise to put some distance between them, a buffer zone if you will...
    Last edited by sinner; August 02, 2009 at 11:26 AM.

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  12. #12
    bandicoot's Avatar Biarchus
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    Default Re: ctds and the Eleutheroi

    Hey Sinner ... thanks a million for all of your help. How were you able to destroy the Seleucid government building? I couldn't access the Building queue to destroy anything without triggering a ctd so never got the chance.

    There must be a way to fix this permanently though.

  13. #13

    Default Re: ctds and the Eleutheroi

    hey bandicoot, I have had some time lately and worked a bit with your saved game, though I was unsuccusfull in solving the CTD caused everytime the cursor approaches the Gerrhaia Arabia province, I worked a way to minimize the crashes caused by it, by doing the following for reference:
    -removed all armies from the Gerrhaia arabia region and the provinces above and beneath it, which included armies from rome, getai and ptolemaio(which was beseiging Gerrha, and I beleive the cause of your last CTD).
    -I gave Gerrha and Charax to the sabeans and increased the public order in both cities so that they no longer revolt and cause a CTD.
    -ceased the war between the Sabeans and Ptolemaio ( I recomend you always maintain their diplomacy on neutral).

    If you should experience any other ctd caused by this problem, simply take control of the faction at which the ctd occured and check to see if they have any armies there and simply move them using the move_character cheat...
    -
    This is the link to the saved file http://ul.to/x9f3k4

    P.S: your campaign might be somewhat different due to the fact that the AI was in control of your faction for a couple of turns.

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  14. #14
    bandicoot's Avatar Biarchus
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    Default Re: ctds and the Eleutheroi

    Hey Sinner - thanks for all of your help. Onwards and upwards.

  15. #15

    Default Re: ctds and the Eleutheroi

    hey sinner,

    i have to disband a rebel army, cause it is causing a ctd. everytime, this army attacks or gets attacked, the game ctd. So it would be very usefull to take control of the rebel faction.
    but the problem is, the console_command control doesn't work
    i did everything you wrote, what could i do wrong?

    edit: when i press ingame "?" and then click on "show me how", it just says something of a "generic script" but nothing happens
    Last edited by Danny087; December 05, 2009 at 07:25 PM.

  16. #16

    Default Re: ctds and the Eleutheroi

    to take control of another of another faction, you need to go to where you installed EB then data/scripts/show_me/generic_script.txt between the lines "script" and "end script" add console_command control <faction internal name>, though im not sure if you are able to take control of the eleutheroi(slave), will have to get back to you on that.

    Edit: apparently this doesnt work with the eleutheroi.

    edit: when i press ingame "?" and then click on "show me how", it just says something of a "generic script" but nothing happens
    this will enable the perfect spy, which will basicly allow you to see all informations concerning settlements and armies. in any case I have already posted a reply to your intial thread, try posting your saved game, and ill take a look.
    Last edited by sinner; December 05, 2009 at 07:57 PM.

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  17. #17

    Default Re: ctds and the Eleutheroi

    just again, thank you very much, everything works fine now!
    so i don't need to switch to the slaves now anymore aswell.

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