May be these units are using merc skins?
May be these units are using merc skins?
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Would that make a substantial difference? The PS and Sicily skins were originally the rebels skins, but I changed the file names. The skins for Milan and venice, though, were the original brigandine skins.
For every complex problem there is an answer that is clear, simple, and wrong.
-H.L. Mencken
A unit that is labeled "mercenary" always uses the merc skin. You cannot assign factional skins to those units - you can technically, but they won't show up in game.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
Modding help by Konny: Excel Traitgenerator, Setting Heirs to your preference
dHRR 0.8 beta released! get it here
New: Native America! A mini-mod for Kingdoms America
Does that work also for rebels? And how could I change it?
For every complex problem there is an answer that is clear, simple, and wrong.
-H.L. Mencken
Hm, so I have a really wierd problem.
I've added a unit named "Hirdmenn" into the game. The textures look fine, but the shields are silver and it looks as if they are trying to use a spear but its all black, and they use the sword animations.
What the hell is up with that???
U are using wrong textures and wrong animations.![]()
But it is the right texture unfortunately :/ I know it is because i'm taking the texture right out of the pack that I got it from :/ I am using the textures from the "Wrath of The Norsemen" released units pack, and the picture for their Hiršmenn use a sword and shield combo. :/![]()
Its all correct see
path destination:
battle_modelsC:\Program Files\Medieval II Total War\mods\theraV3\data\unit_models\_units\Norse_Hirdmenn
52 unit_models/_Units/Norse_Hirdmenn/hirdmenn_lod0.mesh 121
52 unit_models/_Units/Norse_Hirdmenn/hirdmenn_lod0.mesh 900
52 unit_models/_Units/Norse_Hirdmenn/hirdmenn_lod0.mesh 2500
52 unit_models/_Units/Norse_Hirdmenn/hirdmenn_lod0.mesh 6400
@Heathen Storm
Ok give entire entries for the unit from BMDB and EDU.![]()
mesh = model
textures = model textures, attachment textures
Example:
16 croat_axemen_ug1
1 4
60 unit_models/_Units/LB_Plain_Fancy/croat_axemen_ug1_lod0.mesh 121
60 unit_models/_Units/LB_Plain_Fancy/croat_axemen_ug1_lod1.mesh 900
60 unit_models/_Units/LB_Plain_Fancy/croat_axemen_ug1_lod2.mesh 2500
60 unit_models/_Units/LB_Plain_Fancy/croat_axemen_ug1_lod3.mesh 6400
2
7 hungary
73 unit_models/_Units/LB_Plain_Fancy/textures/LB_plain_fancy_hungary.texture
72 unit_models/_Units/LB_Plain_Fancy/textures/LB_plain_fancy_normal.texture
48 unit_sprites/hungary_Croat_Axemen_ug1_sprite.spr
5 slave
72 unit_models/_Units/LB_Plain_Fancy/textures/LB_plain_fancy_rebels.texture
72 unit_models/_Units/LB_Plain_Fancy/textures/LB_plain_fancy_normal.texture
46 unit_sprites/slave_Croat_Axemen_ug1_sprite.spr
2
7 hungary
68 unit_models/AttachmentSets/Final European Light_hungary_diff.texture
68 unit_models/AttachmentSets/Final European Light_hungary_norm.texture 0
5 slave
66 unit_models/AttachmentSets/Final European Light_slave_diff.texture
66 unit_models/AttachmentSets/Final European Light_slave_norm.texture 0
1
4 None
11 MTW2_2H_Axe 0
1
19 MTW2_2H_Axe_primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
I'm having a REALLY annoying problem. So i've added a few units to the kingdom's campaign - i believe i've added 10 now or so?
Anyways, I just added a new unit tonight... and i'm getting an unspecified error. The log says a bunch of:
That repeats over, and over and over again until it comes to this:20:31:22.059 [data.missing] [warning] Missing unit card data/ui/units/saxons/#english_fyrd_axemen.tga
20:31:22.059 [data.missing] [warning] Missing unit card data/ui/units/saxons/#saxon_thegns.tga
20:31:22.060 [data.missing] [warning] Missing unit card data/ui/units/saxons/#saxon_thegns.tga
20:31:22.060 [data.missing] [warning] Missing unit card data/ui/units/saxons/#saxon_thegns.tga
And thats the last of it. I can't figure it out and its soooo annoying!20:31:22.136 [system.io] [warning] open: mods/british_isles/data/world/maps/campaign/imperial_campaign/map.rwm is missing
20:31:22.472 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
20:31:22.474 [system.io] [warning] open: mods/british_isles/data/loading_screen/loading_logo.tga.dds is missing
20:31:23.492 [system.io] [warning] open: data/sounds/Effect_EVT/flamethrower_start.evt is missing
20:31:23.492 [system.io] [warning] open: data/sounds/Effect_EVT/flamethrower_firing.evt is missing
20:31:23.493 [system.io] [warning] open: data/sounds/Effect_EVT/flamethrower_remains.evt is missing
20:31:23.757 [system.io] [warning] open: data/models_effects/building_fire_glow.cas is missing
20:31:23.759 [system.io] [warning] open: data/models_engine/heavy_onager_torches.cas is missing
20:31:24.262 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
20:31:28.724 [system.io] [warning] open: data/descr_oil_effect.txt is missing
20:31:28.724 [system.io] [warning] open: data/descr_fire_texture_list.txt is missing
20:31:29.184 [data.missing] [warning] Missing unit card data/ui/units/saxons/#saxon_thegns.tga
20:31:29.184 [data.missing] [warning] Missing unit card data/ui/units/saxons/#saxon_thegns.tga
20:31:29.189 [system.io] [warning] open: data/textures/#al_outline.tga.dds is missing
20:31:29.204 [system.io] [warning] open: mods/british_isles/data/text/prebattle_speeches_subtitles.txt.strings.bin is missing
20:31:29.299 [system.io] [warning] open: mods/british_isles/data/text/prebattle_speeches_subtitles.txt is missing
20:31:29.303 [system.io] [warning] open: mods/british_isles/data/text/battle_event_subtitles.txt.strings.bin is missing
20:31:29.398 [system.io] [warning] open: mods/british_isles/data/text/battle_event_subtitles.txt is missing
20:31:29.402 [system.io] [warning] open: mods/british_isles/data/text/historic_battles_subtitles.txt.strings.bin is missing
20:31:29.408 [system.io] [warning] open: mods/british_isles/data/text/historic_battles_subtitles.txt is missing
20:31:29.420 [system.io] [warning] open: data/unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen.texture is missing
20:31:29.420 [system.io] [warning] open: data/unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen_normal.texture is missing
20:31:30.832 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Alright, I will check into it again.
EDIT:
Yep, I checked it over. Nothing in there. I will post up the BMDB though:
Code:12 saxon_thegns 1 4 74 unit_models/_Units/Saxons/Thegns_Swords/english_thegns_swordsmen_lod0.mesh 121 74 unit_models/_Units/Saxons/Thegns_Swords/english_thegns_swordsmen_lod0.mesh 900 74 unit_models/_Units/Saxons/Thegns_Swords/english_thegns_swordsmen_lod0.mesh 2500 74 unit_models/_Units/Saxons/Thegns_Swords/english_thegns_swordsmen_lod0.mesh 6400 3 6 saxons 81 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen.texture 88 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen_normal.texture 50 unit_sprites/denmark_Viking_Raiders_ug2_sprite.spr 5 slave 81 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen.texture 88 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen_normal.texture 48 unit_sprites/slave_Viking_Raiders_ug2_sprite.spr 4 merc 81 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen.texture 88 unit_models/_Units/Saxons/Thegns_Swords/textures/english_thegns_swordsmen_normal.texture 48 unit_sprites/slave_Viking_Raiders_ug2_sprite.spr 3 6 saxons 51 unit_models/AttachmentSets/attachments_fyrd.texture 58 unit_models/AttachmentSets/attachments_fyrd_normal.texture 0 5 slave 51 unit_models/AttachmentSets/attachments_fyrd.texture 58 unit_models/AttachmentSets/attachments_fyrd_normal.texture 0 4 merc 51 unit_models/AttachmentSets/attachments_fyrd.texture 58 unit_models/AttachmentSets/attachments_fyrd_normal.texture 0 1 4 None 14 MTW2_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Last edited by Heathen Storm; October 07, 2010 at 06:10 PM.
Use code tags, or spoilers, but not quotes, or else we can't examine the entry to see if you messed up tailing spaces. Basically if you put it in quotes it automatically looks wrong. To easily get to code tags click advanced and find the # symbol.
But your log suggests a different problem, and I don't know what it is. Try making sure the model and textures are in the correct folder in your mod.
Last edited by Taiji; October 06, 2010 at 09:26 AM.
Last edited by Heathen Storm; October 07, 2010 at 06:09 PM.
Which again still doesn't help as its not in code tags (i.e. [code][/code])
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
@ Squid:
Sorry...... I'm slightly out of it right now so I wasn't paying attention. I put both in [code] now
EDIT:
Urgh. Sorry guys. I'm full of stupid mistakes today. I fixed it though!
Last edited by Heathen Storm; October 08, 2010 at 12:00 AM.
Well done fixing it!![]()
Hey guys, i'm ripping my hair out here trying to figure out whats up with my entries and i am wonder why in the world its not working. I am attempting to add a new unit to the game from a modders previous mod that he designed for 1.2.
Now before you freak out on me for wanting to move stuff from 1.2 to 2.0 but i have examined the files and found no differences between the types of entries made to get units to work in game. But maybe i'm wrong. Here are my modeldb entry and my desc_unit.txt files in hopes to find any kind of help on this subject.
Deathbringer modeldb entry:
Spoiler Alert, click show to read:
export_desc_units.txt file entry
Spoiler Alert, click show to read: