There is a complete guide on it here.On to the EDB! at least that one is a little easier to work with! A little off topic but any ideas or would be great
There is a complete guide on it here.On to the EDB! at least that one is a little easier to work with! A little off topic but any ideas or would be great
thanks
got a question, I downloaded stainless steel RR/RC and decided to mod the unit's stat, desc_mount and desc_character files, without using the unpacker
so now I got a CTD in campaign battle.
My question is, now that I have the unpacker, do I just need to unpack all and everything is fine or do I have to reinstall Medieval 2, unpack all, then install SS RR/RC then mod stuff?
You don't need to unpack the game for modding.
So my advice would be to reinstall SS RR/RC and then mod stuff.
Basically i used the unpacker only once and saved all the files as a backup of original files and reinstalled to packed version. and started modding from level 1 on bare kingdoms mod.
I find my way less messy.
The CTD is only coz you might have done something wrong while modding.
Hello again... lol... i'm having another problem adding units. This time, the textures are coming out all funky. Like... some units that i add look like strips of paper wrapped around an invisible man, and some units look like polished metal men.... what is the problem?
Thats wierd :/ this is the order of where the texture is:
unit_models->_units->Temple_Guard->textures
here is the mdb and edu:
12 Temple_Guard
1 4
51 unit_models/_units/Temple_Guard/hof_vordr_lod0.mesh 121
51 unit_models/_units/Temple_Guard/hof_vordr_lod0.mesh 900
51 unit_models/_units/Temple_Guard/hof_vordr_lod0.mesh 2500
51 unit_models/_units/Temple_Guard/hof_vordr_lod0.mesh 6400
2
7 denmark
59 unit_models/_units/Temple_Guard/textures/hof_vordr.texture
66 unit_models/_units/Temple_Guard/textures/hof_vordr_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug2_sprite.spr
5 slave
59 unit_models/_units/Temple_Guard/textures/hof_vordr.texture
66 unit_models/_units/temple_Guard/textures/hof_vordr_normal.texture
48 unit_sprites/slave_Viking_Raiders_ug2_sprite.spr
2
7 denmark
59 unit_models/AttachmentSets/final danish_norway_diff.texture
59 unit_models/AttachmentSets/final danish_norway_norm.texture 0
5 slave
57 unit_models/AttachmentSets/final danish_merc_diff.texture
57 unit_models/AttachmentSets/final danish_merc_norm.texture 0
1
4 None
14 MTW2_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002type Temple Guard
dictionary Temple_Guard ; Temple Guards
category infantry ; noble, mail, sword, heavyinf
class heavy
voice_type Heavy
accent East_European
banner faction main_infantry
banner holy crusade
soldier temple_guard, 48, 0, 1
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, mercenary_unit
formation 1.2, 0, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 10, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 5, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 11, impetuous, trained
stat_charge_dist 10
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 220, 75, 55, 490, 4, 100
armour_ug_levels 0
armour_ug_models Temple_Guard
ownership denmark, slave
era 0 denmark
era 1 denmark
era 2 denmark
recruit_priority_offset 25
I am not very good with model aspects, maybe you should post this question in the models forum.
The paper strip thingy reminds me of the mess I once made when assigning vertices to the skeleton. But having 'silver surfers' is definitely a missing texture - maybe wrong spelling?
I think the problem lies in the BMDB don't u have to place a 3 faction i.e. merc for it. Otherwise when Denmark recruits this mercenary unit it will appear silver.![]()
Ishan is correct![]()
well I fixed that but now the game is crashing while loading a custom battle, so i can test if the unit WORKS or not.. URGGGH![]()
Ok upload the BMDB and EDU entries for those units and lets take a look.![]()
1
6 france
92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_france.texture
92 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_scotsguard_normal.texture
42 unit_sprites/france_Scots_Guard_sprite.spr
1
6 france
68 unit_models/AttachmentSets/Final European Archer_france_diff.texture
68 unit_models/AttachmentSets/Final European Archer_france_norm.texture 0
1
6 poland
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_poland.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
56 unit_sprites/poland_Dismounted_Polish_Knights_sprite.spr
1
6 poland
66 unit_models/AttachmentSets/Final Special Heads_poland_diff.texture
66 unit_models/AttachmentSets/Final Special Heads_poland_norm.texture 0
1
6 venice
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_venice.texture
77 unit_models/_Units/LN_Brigandine_heavy/textures/LN_ Brigandine_normal.texture
58 unit_sprites/venice_Venetian_Heavy_Infantry_ug1_sprite.spr
1
6 venice
60 unit_models/AttachmentSets/Final Italian_venice_diff.texture
60 unit_models/AttachmentSets/Final Italian_venice_norm.texture 0
Thats the Battle models
now for the edu
type Scots Guard
dictionary Scots_Guard ; Scots Guard
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Scots_Guard, 48, 0, 1.2
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 9, 3, bodkin_arrow, 160, 30, missile, missile_mechanical, piercing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 12, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 9, 0, metal
;stat_armour_ex 8, 0, 0, 0, 9, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 11, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 175, 100, 75, 800, 4, 200
armour_ug_levels 4
armour_ug_models Scots_Guard
ownership france
era 2 france
;unit_info 12, 9, 17
type Dismounted Polish Knights
dictionary Dismounted_Polish_Knights ; Dismounted Polish Knights
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Dismounted_Polish_Knights, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 13, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 8, 8, 6, metal
;stat_armour_ex 8, 9, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 610, 225, 90, 70, 610, 4, 150
armour_ug_levels 4, 5
armour_ug_models Dismounted_Polish_Knights, Dismounted_Polish_Knights_ug1
ownership poland
era 1 poland
era 2 poland
;unit_info 13, 0, 22
type Venetian Heavy Infantry
dictionary Venetian_Heavy_Infantry ; Venetian Heavy Infantry
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Venetian_Heavy_Infantry, 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 16, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 7, 3, 6, metal
;stat_armour_ex 7, 8, 0, 0, 3, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, 0, 2, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 150, 75, 55, 640, 4, 160
armour_ug_levels 3, 4
armour_ug_models Venetian_Heavy_Infantry, Venetian_Heavy_Infantry_ug1
ownership venice
era 2 venice
;unit_info 16, 0,
Hope this helps
Last edited by Knobish; August 06, 2010 at 04:22 AM.
the bmdb and edu are non modified but when unspecified error came up i couldn't launch kingdoms or mtw2 so i uninstalled and re-installed the game has any 1 else had these problems?
I don't get it u are saying u are getting a CTD without modding or what?
Also why u have posted non modified entries???
Post the modified ones so we can pin point the problems. Also ur EDU entries are posted fine but not BMDB are incomplete.
upload the both files if u don't understand.![]()
All right ill upload the Dismounted polish Knight(look for Milan)
BMDM
6 poland
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_poland.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
56 unit_sprites/poland_Dismounted_Polish_Knights_sprite.spr
5 milan
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_poland.texture
73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
56 unit_sprites/poland_Dismounted_Polish_Knights_sprite.spr
2
6 poland
66 unit_models/AttachmentSets/Final Special Heads_poland_diff.texture
66 unit_models/AttachmentSets/Final Special Heads_poland_norm.texture 0
5 milan
66 unit_models/AttachmentSets/Final Special Heads_poland_diff.texture
66 unit_models/AttachmentSets/Final Special Heads_poland_norm.texture 0
2
Now the edu
ownership poland, milan
era 1 poland, milan
era 2 poland, milan
Last edited by Knobish; August 06, 2010 at 09:30 PM.
I am having a similar problem to many, but of a different sort. I am trying to switch around the models for Italian Cavalry Militia (ug0 with brigandine armor like Polish Retainers and ug1 with the heavy mail original look). The switch is for the vanilla retrofit mod. I have created Brigandine skins for the Papal States and Sicily, and changed the mesh to that of the polish retainer, and edited the modeldb file accordingly, but when I load the game, the original, unchanged models and skins appear. Since these were changed on the vanilla modeldb file and the old versions have been changed (to my limited knowledge) completely, I'm not sure how that could happen. I have added the [io] file first=true to the .cfg file (on read only), but the problem persists. I have managed to change other models and skins before this, so I'm frankly stumped.
For every complex problem there is an answer that is clear, simple, and wrong.
-H.L. Mencken