i have tried everything for like two weeks i dont understand this at all
i have tried everything for like two weeks i dont understand this at all
hey what do these mean???:
19:52:07.406 [data.missing] [warning] missing/invalid cursor for ANISELECT
19:52:07.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
19:52:07.406 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
19:52:07.421 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
19:52:07.421 [data.missing] [warning] missing/invalid cursor for DRAGGING
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
19:52:07.421 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
14 german_knights 1 3 54 unit_models/_Units/new_folder/german_knights_lod0.mesh 121 54 unit_models/_Units/new_folder/german_knights_lod1.mesh 1225 54 unit_models/_Units/new_folder/german_knights_lod2.mesh 6400 13 hre69 unit_models/_Units/new_folder/textures/gothic_knights_hre.texture73 unit_models/_Units/new_folder/textures/gothic_knights_normal.texture52 unit_sprites/milan_Dismounted_Italian_MAA_sprite.spr 12 hre 63 unit_models/AttachmentSets/Final Special Heads_hre_diff.texture 63 unit_models/AttachmentSets/Final Special Heads_hre_norm.texture 0 1 4 None 19 MTW2_Slow_Swordsman 0 2 18 MTW2_Sword_Primary 14 fs_test_shield 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 u mean this![]()
You are using a non formatted modeldb, by the looks.
Check here for formatted versions
Then what?
Hi gigantus,
I need your helpwhat I was triyng to do is to create a new unit for SS6.1 more exact...royal dismounted hasham...a mixture of dismounted hasham body and ...dismounted sipahi lancers shield and spear...took MESH file for sipahi dismounted_sipahi_lancers_ug2 from MTW2 and merged with dismounted hasham_ug1 to create my new unit MS3D..after I converted back in MESH file to have royal_dismounted_hasham_ug1_lod0-3...so far so good...howevr to edit EDU and Battle_models was a challenge...in EDU I used Dismounted Sipahi Lancers as core ( based on the fact that is a spear unit) and in Battle_models I used same thing..only that I left entry for only royal_dismounted_hasham_ug1 cause no upgrade for this unit...after all textures were copy paste in to the right place(some textures were missing in SS6.1 file but present into MTW2 one) (unit_model, _unit; me_mail_plate_hvy_mplate as per instructons in Battle_Models cause I used core from sipahi unit)...when double click on SS6.1 icon to start game it<s loding I see as the games start the uploading screenshot of the game and right after 2-3 sec CTD..I suppose is something with the MESH file or texture however after 2 days of checking I cant find the issue. If not to much to ask pls have a look on my attachements and let me know. Thank you
My original battlemodels looks exactly the same
i did sry
how do i send it :S
The easiest way will be to compress the files with WinZip or 7Zip. These are programs that are freely available, a little 'googling' will help you there.
You then click on the 'Go Advanced' button under the Quick Reply window'.
Below the reply window is now a window "Additional Options"
There you will see a button "Manage attachments". Clicking it opens a small window that lets you browse for the files you want to attach. Please note the list "Valid extensions" for extensions that your files can have.
sry about additional EDU
You had some line count problems, here is the corrected entry:
1 3
54 unit_models/_Units/new_folder/german_knights_lod0.mesh 121
54 unit_models/_Units/new_folder/german_knights_lod1.mesh 1225
54 unit_models/_Units/new_folder/german_knights_lod2.mesh 6400
1
3 hre
65 unit_models/_Units/new_folder/textures/gothic_knights_hre.texture
68 unit_models/_Units/new_folder/textures/gothic_knights_normal.texture
52 unit_sprites/milan_Dismounted_Italian_MAA_sprite.spr
1
3 hre
63 unit_models/AttachmentSets/Final Special Heads_hre_diff.texture
63 unit_models/AttachmentSets/Final Special Heads_hre_norm.texture 0
1
4 None
19 MTW2_Slow_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Omg its really working!! Thank you very much!!
i still have one little question for you if ur not too tired of me i made my unit of a mounted soldier whos secondary arm is sword.. how would i make it a primary if u can tell??
Last edited by Squid; October 10, 2009 at 08:21 PM. Reason: double post
I am sorry, but there I don't really have much expertise. You might get better response in the
Skins, Models, and Animations forum
please can u tell me how i do that if u know??
@uurnammu
Same answer: I am sorry, but there I don't really have much expertise. You might get better response in the
Skins, Models, and Animations forum
Thank you ...I guess is a matter of texture cause I created only the mesh but i didnt create the texture and that must be the problem I will see the tutorials there. Thank you
oh... lol ok