after i do all that stuff when the loading screen appears it crashes and system.log says "Could not find soldier battle model for unit type 'german_knights'."
after i do all that stuff when the loading screen appears it crashes and system.log says "Could not find soldier battle model for unit type 'german_knights'."
Plz help me iv'e used 1 of ur other tutorials http://www.twcenter.net/forums/showt...n+units+to+hre to try and add scots guard, dismounted polish knights and venetian heavy infantry to the HRE but when i start the game unspecified error comes up plz help i did everything right![]()
Here is a stupid question, I am trying to add the ui files but cant seem to find them in the rome I am trying to modify, are they located in the packs files and if so is there a way to open them so I can extract to work on them? thank you
when i open battle_model with this ModelDB Check nothing about units appears but this
Unit count at top of file = 701
Number of processed unit models = 701
It is advisable that these two numbers should match.
Total errors: 0
String count errors: 0
Faction count errors: 0
any help????
As you said: it is a check thing. And it says that everything is in order with your modelDB file. You cannot use it to edit the file, use Notepad to do that.
Did you increase the count number in the first line of the modelDB file by the number of models (upgrades are counted as models)?
Not sure what you can't understand: mesh files go into 'new_folder' folder, texture files go into the 'new_folder\textures' folder.There is something that I don't understand, you mention this: copy the .mesh files (in this case "Hoplites_early_ug0_lod0-3.mesh") into the "new_folder" folder and copy your new texture and the norm_texture (in this case "ionian_hoplite.texture") into the "textures" folder.
First you need to have the game unpacked. Then you need to get the proper name of the unit from the EDU (the one in the soldier line - example: soldier Dismounted_Feudal_Knights)I don't know where I could get the meshes and textures
Then you get a formatted version of the modeldb file because the original is a pain to read. Either here (vanilla) or here (campaigns)
There you look for your unit (example: Dismounted_Feudal_Knights)
And there you will find neatly listed where the meshes and textures can be found.
Is there a limit to how many entries can be placed in 'battle_models' like the limit in 'descr_model_battle' in RTW?
"We were all of us cogs in a great machine which sometimes rolled foward, nobody knew where, sometimes backwards, nobody knew why." -Ernst Toller
Good to know, thanks for the quick response.
"We were all of us cogs in a great machine which sometimes rolled foward, nobody knew where, sometimes backwards, nobody knew why." -Ernst Toller
Can any1 help me. When I start medieval and the loadingscreen appears, soon m2tw shuts down and when i look for what went wrong from system.log it says "Could not find soldier battle model for unit type 'german_knights'." HELP!!
and my unit is that german knight![]()
helphelp fast im dying
i cant breath
imk just a light infantryman
well this is what i did(i did everything from the beginning like the new folder): I copyed gothic knight meshes and textures to the folder and renamed them. Then:
14 german_knights
1 3
54 unit_models/_Units/new_folder/german_knights_lod0.mesh 121
54 unit_models/_Units/new_folder/german_knights_lod1.mesh 1225
54 unit_models/_Units/new_folder/german_knights_lod2.mesh 6400
1
3 hre
69 unit_models/_Units/new_folder/textures/gothic_knights_hre.texture
73 unit_models/_Units/new_folder/textures/gothic_knights_normal.texture
52 unit_sprites/milan_Dismounted_Italian_MAA_sprite.spr
1
2 hre
63 unit_models/AttachmentSets/Final Special Heads_hre_diff.texture
63 unit_models/AttachmentSets/Final Special Heads_hre_norm.texture 0
1
4 None
19 MTW2_Slow_Swordsman 0
2
18 MTW2_Sword_Primary
14 fs_test_shield 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
allso EDU:
type german_knights
dictionary german_knights ; German Knights
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier german_knights , 48, 0, 1.2
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 2, 0
stat_pri 13, 6, no, 0, 0, melee, melee_blade, slashing, sword, 25, 1.3
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 10, 8, 6, metal
;stat_armour_ex 10, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 225, 90, 70, 810, 4, 200
armour_ug_levels 1
armour_ug_models german_knights
ownership hre
era 2 hre
;unit_info 13, 0, 24
yea i did![]()