
Originally Posted by
Lazy Knight
A list as far as i remember follows, all in DB
building_units_allowed (controls which buildings feature the opportunity to recruit the unit)
unit_required_technology (controls what techs the unit needs to be recruited, irrelevant for the regiment of horse, but not for dragoons, etc)
unit_stats_land (controls stats, including the model)
unit_to_unit_abilities (controls the abilities of a unit)
unit_tables (defines the unit)
unit_to_exclusive_faction_permission (refines the grouping structure, disable the old and enable the new units here)
units_to_groupings_military_permssions (puts the units into recruitment-groups)