Just thought I would post this here as it seems there is some confusion regarding this feature.
After leaving an army stationary for two turns a ring of wooden stakes will appear around your army. This means that your army has the ability to deploy defences in battle if attacked. These defences can only be deployed in the deployment phase (before the battle starts). I've used them all with the exception of one so I'll describe and tell you who can deploy them...
Trench (all infantry except armed citizens)-Kind of like a sandbag barrier that slants down towards your enemy and protects your troops from musket balls. Their head and shoulders will not be shielded but in rank fire, the kneeling troops are protected. Your casualties are WAY lower using this. Tip: Make your units wider to have more longer trenches.
Earthworks (all artillery) -Sandbag barriers are built around your cannons protecting them from fire. Doesn't work that well as I've faced this defence many times and all I do is charge them or give them a rank fire volley and they will usually route. Problem with this is once you're setup you cannot move your artillery even if they're horse or foot. AI isn't that smart so once it's setup it moves around and leaves the artillery exposed.
Tip: Don't use unless its stationary artillery or if you're in a very good position and won't leave them exposed (eg. hill)
Stakes (all infantry except armed citizens) - Self-explanatory. Casualties are about 90-95% for walking/charging into it for cavalry. Note: I think your own forces can go over your own stakes without losing any units (AI does this so I assume we can too). Be careful, the AI likes to use this a lot and it can be hard to spot.
Improved Fougasse (riflemen/jaegers, advanced light inf.) - a mine type device that is placed in front of the unit (the length is about a 120 line inf. unit in 3 ranks from left to right). Can be identified by a whitish trough at the end of the strip. I've only used this once but supposedly it is deadlier than the regular due to 2 waves of explosions instead of 1. When detonated it can kill almost an entire unit if timed correctly. Damage zone is marked by red area.
Fougasse (basic light infantry only) - I think it only has 1 explosion so it is less powerful and will cause less casualties.
Using these defences is also useful for seiges. If you seige a city and wait two turns you will then be able to use your deployable defences even if you're attacking.
If you're defending a city you will also have the opportunity to deploy these defences whether you're fighting in a fort or in the outskirts.
Hope this helps.





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