Get HexWorkshop and start reverse-engineering the format like this: http://www.twcenter.net/wiki/ETW_fil...s_tables/units
After that, it's a very simple matter to encode the table schema into DB.XSD.
Get HexWorkshop and start reverse-engineering the format like this: http://www.twcenter.net/wiki/ETW_fil...s_tables/units
After that, it's a very simple matter to encode the table schema into DB.XSD.
Once upon a time copying and replacing patch.pack was the simplest way to get around the inability to use mod packs online, but now you CAN use mod packs for multiplayer, there really isn't an excuse to be editing the core files directly.
The seasons file has virtually no useful information in it, I had a look way back when ETW came out, trying to work out if we could have a proper 4 turn year.
Replacing patch might have been the most common way to use a mod online, but it wasn't nessesary till patch 1.3. I used an additional pack in patch-format for my sealords-mod and till last patch all worked well. With the last patch CA brought up new versions check and allowed the use of Mod-packs, so true, using mod-format now is much smarter, even for online.
As i never replaced patch, i don't know, if a replaced and modified Patch.pack would still run online with unmodified ETW games, if yes, this would be the last reason to modify patch.pack: CHEATING....
Bladerunner
Koeniglich Preussische Marine
Sealords Virtual Fleets
Sealords Minimod: http://www.twcenter.net/forums/showthread.php?t=274322
Sealords Total War Mod: http://www.twcenter.net/forums/showthread.php?t=246265
We can use mods online?
BTW when will the building DB tables (in models.pack) be supported in the DB editor? Can I edit them with notepad until they are?
@LtChambers
Thanks a lot for your effort and your new DBE 1.4! Now I can finally edit my "aum_units" table without problems. Huge +rep
Information from the last patch 1.4 update news:
- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
I guess that they will add a new column to "units_tables/units".
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
Yup, that sounds like a likely candidate for a new column. But the new schema mechanism should handle it just fine. It's just converting an old db table to the new schema that might be challenging.
Sure, you're the man who all allows us to mod. You deserve infinite +rep!
The new schema is really a great improvement, that we can rename the "discovered" unknowns. Do you plan to host an updated-online-schema like you did with your PFM?
Could we send the "discovered" unknowns to you that you can implement them into the next DBE 1.5?
Last edited by Swiss Halberdier; September 07, 2009 at 11:09 PM.
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6
SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3.7
Attila Romani Units Pack - Attila Custom Battle Crash Fix - Attila AOR Community
Thrones of Britannia - Unit Recruitment Strength Thrones of Britannia - Aguirre and Swiss Unit Project
UPC-Empire - UPC-Napoleon - UPC-Shogun - UPC-Rome - UPC-Attila - UPC-Thrones of Britannia
[Tutorial] How to customize unit packs
STEAM WORKSHOP MODS
- added PackLoadingDialog to allow the user to choose which packs to load (thanks Jinarik)
Sounds awesome, does it load them in the right order?
It loads the pack types in the right order, but within a pack type the load order is undefined (probably alphabetical).
I don't know why it's always me getting all the errors. Maybe one day I'll be able to use this editor without problems.
What on earth could this be??? My row is missing cells?!?!
Spoiler Alert, click show to read:
Any reason why recruitment would be showing up as -1 in the UI?
Author of Foreign Legions mod 7.0,EB's NTW Total Music, Knights of St. John mod, The Wardrobe of 1805 mod
!Under Proud Patronage of Gunny!
many thnx for the new version and continuing development of db editor Chambers and all involved.
How do I add a new line? I can't seem to find where...
Author of Foreign Legions mod 7.0,EB's NTW Total Music, Knights of St. John mod, The Wardrobe of 1805 mod
!Under Proud Patronage of Gunny!
Wow, you miraculously posted in the right thread with your DBEditor complaints!
Adding a new row is simple and it would have been the same way in PFM except it was poorly designed - which is why I'm no longer maintaining it and I disabled it because it's bound to stop working for more and more tables with future patches.
Just start editing the blank row at the bottom of the grid and once you make changes and commit them a new row will be added. Usually you'll want to clone an existing row that's similar to what you want though because it's easier to change values from a similar row than to fill them all in from scratch (depending on how many columns there are of course).
And of course, read Jinarik's tutorial.
Ltchambers!
Can you help me im trying to mske my first new unit for Empire I am using DBEditor, nice work. But I dont know what im doing! What do I enter into the Unit ID? And what goes inside unknown 1.2.3.4.5 etc etc?
Im trying to change the unit limits for the Black Watch, I have the unit list up but how do I change it from 1 to 0?
Anyone? I have it started and go to unit tables, found the column for limit but it won't let me edit the column for some reason any help would be much appreciated.