
Originally Posted by
Romanos IV
So, the only difference from usual scripts is that I should put the "_TRUE" in the event in historic_events.txt? Would a counter help?
A counter for what? I guess it depends what you want to do.
A command like this from my Hiring Ancillaries script will pop the accept/decline window:
Code:
monitor_event ScrollOpened character_info_scroll_character_panel
and I_EventCounter fire_playwright = 1
add_events
event counter fire_playwright_accepted
event counter fire_playwright_declined
date 0
end_add_events
historic_event fire_playwright true
end_monitor