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Thread: Victory Conditions

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  1. #1
    Border Patrol's Avatar Protector Domesticus
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    Default Victory Conditions

    From what i can understand, many features are being revised to more fully fit the realism angle your team is aiming for. Does this include victory conditions as well. For instance, in vanilla, every empire always ended up looking the same, like europe, painted one lone color. Does this mod aim for more plausible victory conditions?
    Like say for instance i am playing as england. Will my campaign goals be to conquer wales, ireland, and attain the french crown in a very long and bloody struggle that will encompass a few hundred years? Or are we just painting the map again?
    Not to say that the campaign goals should be so easily accomplished that every other faction completes their victory conditions by turn 200, but it would indeed be a sad inconsistency with what youre trying to accomplish if the one oversight was a very glaringly outstanding 4 empire world.

  2. #2

    Default Re: Victory Conditions

    The goal of DotS is to create a mod that is as historically accurate as possible within the confines of the game's engine, so yes victory conditions will be both reasonable (from a historical point of view) and difficult to achieve (as they should be).
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  3. #3

    Default Re: Victory Conditions

    Too add more to what Sumskilz is saying, our victory conditions will be more pertaining to outlast rather than, sorry for the pun, "dominate" the entire known world. Our aim is to make it challenging enough so that blitzing across Europe will no longer be possible.
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