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Thread: My attempt at making Helm's Deep

  1. #21
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Do you mean if the catapults damage the wall when hitting?

    They do damage, but not very much for some strange reason, they do like 1% per hit or something, and also when playing as Isengard you can order your men/uruk-hai to attack the wall since even though it is ambient it still belongs to Rohan..

    Edit: Or not, you can't order them to attack after all, which sucks, cause then you possibly can't script them to either

    Edit again: Or nvm, you can attack the wall with catapults, silly me had ordered ballistas too, which cant attack the wall
    Last edited by Brego; July 24, 2009 at 05:17 PM.


  2. #22

    Default Re: My attempt at making Helm's Deep

    I may ask something that is not exactly on-topic...

    Can you script generic AI actions for campaign battles places?

    I'll explain myself:

    Imagine you are playing a campaign.
    Imagine that you can add a custom Helms Deep to the Helms Deep castle in the campaign.
    Now you are under siege. Orcs have a ram. They try to aim for the wall gate which lies under mountain.

    Do you get my point?
    It is easy fixed in one historical battle, as the battlemap itself has its own script.
    But for the campaign?

    Again maybe I'm flying too fast, and they can not even be added to the campaign.
    Is someone able to clarify that?

    PS. Maybe it has been related already; then I havent found the post
    PS2. This is the first friday on years I stay home

  3. #23
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Hmm, seems like as long as the settlement(the wall) is ambient the units aren't able to walk trough the hole in the wall, because they see it as if there still was a building there, so unless we solve the issue that causes that the settlement has to be ambient to be able to play as Rohan, this project seems to be a lost cause

    @sturmdg: I think you should rather ask here, since it is more likely to get a answer there
    Last edited by Brego; July 24, 2009 at 05:52 PM.


  4. #24

    Default Re: My attempt at making Helm's Deep

    Well , Warlords of Sparta has a custom battle with a custom map (battle of thermopylae) , so it could be possible .. i'm gonna try out to make it

  5. #25
    Finlander's Avatar ★Absolutely Fin-bulous★
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    Default Re: My attempt at making Helm's Deep

    Hey, that looks acually quite good!

  6. #26

    Default Re: My attempt at making Helm's Deep

    Looks impressive. Can't wait to try it. I think the main wall should be a bit longer.

  7. #27
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Sorry to disappoint you, but this project is dead Couldn't get the battle to work since the settlement is ambient, and therefore the units of Isengard won't attack the wall, nor will are the units of Isengard able to even walk through the wall after it has been ruined..


  8. #28

    Default Re: My attempt at making Helm's Deep

    Why have you added building at the other side of the wall?


  9. #29

    Default Re: My attempt at making Helm's Deep

    Brego has announced that this project is dead - can someone please close this thread?

  10. #30
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Quote Originally Posted by Revan Shan View Post
    Why have you added building at the other side of the wall?
    I did not add those buildings..

    The "deeping wall" is just a corner part of the wall of a huge city It was the only way I could figure out that would make it look like Helm's Deep


  11. #31

    Default Re: My attempt at making Helm's Deep

    Great work man
    The signature is being constructed

  12. #32
    Evan MF's Avatar Vicarius
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    Default Re: My attempt at making Helm's Deep

    You certainly get a +REP for your effort on this from me!

  13. #33
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Hehe, Thanks

    +rep to you too for being so nice


  14. #34
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: My attempt at making Helm's Deep

    Ou i even didn't notice you made a new version, sry
    But i really like it, i never downloaded a custom battle map before, i think yours will be my number one
    Great !

  15. #35
    Brego's Avatar Ordinarius
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    Default Re: My attempt at making Helm's Deep

    Well, I made it several months ago, but there was a bunch of problems that makes it unplayable

    Read the thread and you will see..

    No point in downloading since I never finished it.. And the versions that has units in it isn't balanced or anything, they just have units because I was trying out how it would be with units. Sorry, but this project has been put to rest
    Last edited by Brego; October 13, 2009 at 12:12 PM.


  16. #36
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: My attempt at making Helm's Deep

    Quote Originally Posted by Brego View Post
    Well, I made it several months ago, but there was a bunch of problems that makes it unplayable

    Read the thread and you will see..

    No point in downloading since I never finished it.. And the versions that has units in it isn't balanced or anything, they just have units because I was trying out how it would be with units. Sorry, but this project is has been put to rest
    ups
    but a rep for your hard work and the good lookng helms deep you created

  17. #37

    Default Re: My attempt at making Helm's Deep

    What's an ambient?

  18. #38

    Default Re: My attempt at making Helm's Deep

    The maps look great! It is too bad that the progam is being so uncooperative.

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