Hi Modestus
Forget how big the file size are, DX is the compression, all files have to be decompacted once loaded
DX1 and DX5 are 16bit, DX1 is very old, and i`m quite surprised that Empires still uses it

for example 1024X1024X16=6meg (not including the alpha channel)
same size in 32bit comes to about 12meg (not including the alpha channel)
8.8.8.8 ARGB 32 bpp | unsigned has 8 alpha channel compared with DX5(1) which only have one.
using 8.8.8.8 is very nice but is so demanding for current pc`s, unless you have a top notch computer using a USB U3 drive, Hard Disks will be taxed.
Hence the difference between 30fps Fluid and 30fps stutter.
I think its been about 9 to 10yrs since i used DX1, if DX1 was used (no alpha) i would convert it to Use 565 (no alpha).
You can save some memory by removing or editing the MIPS.
go for DX5
